..
ambient_occlusion.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
ambient_occlusion.vert
add apache license to shader headers
2014-04-09 09:59:05 -07:00
cascaded_shadow_map.frag
Cascaded shadow maps for models.
2014-05-29 15:30:40 -07:00
cascaded_shadow_map.vert
Retain "simple" shadows, supply cascaded as option.
2014-05-29 12:48:41 -07:00
diffuse.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
glow_add.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
glow_add_separate.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
grid.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
horizontal_blur.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
metavoxel_point.vert
add apache license to shader headers
2014-04-09 09:59:05 -07:00
model.frag
Use local viewer model for specular.
2014-05-23 10:57:14 -07:00
model.vert
Basic support for shadows on models.
2014-05-23 16:35:51 -07:00
model_cascaded_shadow_map.frag
Cascaded shadow maps for models.
2014-05-29 15:30:40 -07:00
model_cascaded_shadow_normal_map.frag
Cascaded shadow maps for models.
2014-05-29 15:30:40 -07:00
model_cascaded_shadow_normal_specular_map.frag
Cascaded shadow maps for models.
2014-05-29 15:30:40 -07:00
model_cascaded_shadow_specular_map.frag
Cascaded shadow maps for models.
2014-05-29 15:30:40 -07:00
model_normal_map.frag
Use local viewer model for specular.
2014-05-23 10:57:14 -07:00
model_normal_map.vert
Basic support for shadows on models.
2014-05-23 16:35:51 -07:00
model_normal_specular_map.frag
Use local viewer model for specular.
2014-05-23 10:57:14 -07:00
model_shadow.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
model_shadow.vert
add apache license to shader headers
2014-04-09 09:59:05 -07:00
model_shadow_map.frag
What the heck; let's try using some multisampling on the shadow maps.
2014-05-27 12:30:45 -07:00
model_shadow_normal_map.frag
What the heck; let's try using some multisampling on the shadow maps.
2014-05-27 12:30:45 -07:00
model_shadow_normal_specular_map.frag
What the heck; let's try using some multisampling on the shadow maps.
2014-05-27 12:30:45 -07:00
model_shadow_specular_map.frag
What the heck; let's try using some multisampling on the shadow maps.
2014-05-27 12:30:45 -07:00
model_specular_map.frag
Use local viewer model for specular.
2014-05-23 10:57:14 -07:00
occlusion_blur.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
oculus.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
passthrough.vert
add apache license to shader headers
2014-04-09 09:59:05 -07:00
perlin_modulate.frag
Implemented Improved Perlin Noise in existing "textured voxels" option.
2014-07-02 13:09:16 -07:00
perlin_modulate.vert
add apache license to shader headers
2014-04-09 09:59:05 -07:00
point_size.vert
add apache license to shader headers
2014-04-09 09:59:05 -07:00
shadow_map.frag
Retain "simple" shadows, supply cascaded as option.
2014-05-29 12:48:41 -07:00
shadow_map.vert
Retain "simple" shadows, supply cascaded as option.
2014-05-29 12:48:41 -07:00
skin_model.vert
Basic support for shadows on models.
2014-05-23 16:35:51 -07:00
skin_model_normal_map.vert
Basic support for shadows on models.
2014-05-23 16:35:51 -07:00
skin_model_shadow.vert
add apache license to shader headers
2014-04-09 09:59:05 -07:00
SkyFromAtmosphere.frag
SkyFromAtmosphere.vert
SkyFromSpace.frag
SkyFromSpace.vert
vertical_blur.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
vertical_blur_add.frag
add apache license to shader headers
2014-04-09 09:59:05 -07:00
voxel.geom
add apache license to shader headers
2014-04-09 09:59:05 -07:00