overte-Armored-Dragon/libraries/entities/src/LightEntityItem.h

119 lines
4.7 KiB
C++

//
// LightEntityItem.h
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_LightEntityItem_h
#define hifi_LightEntityItem_h
#include "EntityItem.h"
class LightEntityItem : public EntityItem {
public:
static const bool DEFAULT_IS_SPOTLIGHT;
static const float DEFAULT_INTENSITY;
static const float DEFAULT_FALLOFF_RADIUS;
static const float DEFAULT_EXPONENT;
static const float DEFAULT_CUTOFF;
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
LightEntityItem(const EntityItemID& entityItemID);
ALLOW_INSTANTIATION // This class can be instantiated
/// set dimensions in domain scale units (0.0 - 1.0) this will also reset radius appropriately
virtual void setDimensions(const glm::vec3& value) override;
virtual bool setProperties(const EntityItemProperties& properties) override;
virtual bool setSubClassProperties(const EntityItemProperties& properties) override;
// methods for getting/setting all properties of an entity
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override;
/// Override this in your derived class if you'd like to be informed when something about the state of the entity
/// has changed. This will be called with properties change or when new data is loaded from a stream
/// Overriding this function to capture the information that a light properties has changed
virtual void somethingChangedNotification() override;
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override;
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeDataPointer modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const override;
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) override;
const rgbColor& getColor() const { return _color; }
xColor getXColor() const {
xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color;
}
void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); }
void setColor(const xColor& value) {
_color[RED_INDEX] = value.red;
_color[GREEN_INDEX] = value.green;
_color[BLUE_INDEX] = value.blue;
_lightPropertiesChanged = true;
}
bool getIsSpotlight() const { return _isSpotlight; }
void setIsSpotlight(bool value);
void setIgnoredColor(const rgbColor& value) { }
void setIgnoredAttenuation(float value) { }
float getIntensity() const { return _intensity; }
void setIntensity(float value) {
_intensity = value;
_lightPropertiesChanged = true;
}
float getFalloffRadius() const { return _falloffRadius; }
void setFalloffRadius(float value);
float getExponent() const { return _exponent; }
void setExponent(float value) {
_exponent = value;
_lightPropertiesChanged = true;
}
float getCutoff() const { return _cutoff; }
void setCutoff(float value);
static bool getLightsArePickable() { return _lightsArePickable; }
static void setLightsArePickable(bool value) { _lightsArePickable = value; }
protected:
// properties of a light
rgbColor _color;
bool _isSpotlight { DEFAULT_IS_SPOTLIGHT };
float _intensity { DEFAULT_INTENSITY };
float _falloffRadius { DEFAULT_FALLOFF_RADIUS };
float _exponent { DEFAULT_EXPONENT };
float _cutoff { DEFAULT_CUTOFF };
// Dirty flag turn true when either light properties is changing values.
// This gets back to false in the somethingChangedNotification() call
// Which is called after a setProperties() or a readEntitySubClassFromBUfferCall on the entity.
bool _lightPropertiesChanged { false };
static bool _lightsArePickable;
};
#endif // hifi_LightEntityItem_h