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When computing the buffer view offset for ShapeData the vertex vector size should be scaled by a single vec3 size as opposed to 2. This fix is taken from PR discussion: https://github.com/1P-Cusack/hifi/pull/10 Proposed by: Andrew Meadows <andrew@highfidelity.io> Changes Committed: modified: libraries/render-utils/src/GeometryCache.cpp |
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CMakeLists.txt |