overte-Armored-Dragon/libraries/octree/src/OctreeQuery.h
2015-12-10 14:34:28 -08:00

107 lines
3.9 KiB
C++

//
// OctreeQuery.h
// libraries/octree/src
//
// Created by Stephen Birarda on 4/9/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_OctreeQuery_h
#define hifi_OctreeQuery_h
/* VS2010 defines stdint.h, but not inttypes.h */
#if defined(_MSC_VER)
typedef signed char int8_t;
typedef signed short int16_t;
typedef signed int int32_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long quint64;
#define PRId64 "I64d"
#else
#include <inttypes.h>
#endif
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <NodeData.h>
// First bitset
const int WANT_LOW_RES_MOVING_BIT = 0;
const int WANT_COLOR_AT_BIT = 1;
const int WANT_DELTA_AT_BIT = 2;
const int UNUSED_BIT_3 = 3; // unused... available for new feature
const int WANT_COMPRESSION = 4; // 5th bit
class OctreeQuery : public NodeData {
Q_OBJECT
public:
OctreeQuery();
virtual ~OctreeQuery() {}
int getBroadcastData(unsigned char* destinationBuffer);
int parseData(ReceivedMessage& message) override;
// getters for camera details
const glm::vec3& getCameraPosition() const { return _cameraPosition; }
const glm::quat& getCameraOrientation() const { return _cameraOrientation; }
float getCameraFov() const { return _cameraFov; }
float getCameraAspectRatio() const { return _cameraAspectRatio; }
float getCameraNearClip() const { return _cameraNearClip; }
float getCameraFarClip() const { return _cameraFarClip; }
const glm::vec3& getCameraEyeOffsetPosition() const { return _cameraEyeOffsetPosition; }
float getKeyholeRadius() const { return _keyholeRadius; }
glm::vec3 calculateCameraDirection() const;
// setters for camera details
void setCameraPosition(const glm::vec3& position) { _cameraPosition = position; }
void setCameraOrientation(const glm::quat& orientation) { _cameraOrientation = orientation; }
void setCameraFov(float fov) { _cameraFov = fov; }
void setCameraAspectRatio(float aspectRatio) { _cameraAspectRatio = aspectRatio; }
void setCameraNearClip(float nearClip) { _cameraNearClip = nearClip; }
void setCameraFarClip(float farClip) { _cameraFarClip = farClip; }
void setCameraEyeOffsetPosition(const glm::vec3& eyeOffsetPosition) { _cameraEyeOffsetPosition = eyeOffsetPosition; }
void setKeyholeRadius(float keyholeRadius) { _keyholeRadius = keyholeRadius; }
// related to Octree Sending strategies
int getMaxQueryPacketsPerSecond() const { return _maxQueryPPS; }
float getOctreeSizeScale() const { return _octreeElementSizeScale; }
int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
public slots:
void setMaxQueryPacketsPerSecond(int maxQueryPPS) { _maxQueryPPS = maxQueryPPS; }
void setOctreeSizeScale(float octreeSizeScale) { _octreeElementSizeScale = octreeSizeScale; }
void setBoundaryLevelAdjust(int boundaryLevelAdjust) { _boundaryLevelAdjust = boundaryLevelAdjust; }
protected:
// camera details for the avatar
glm::vec3 _cameraPosition = glm::vec3(0.0f);
glm::quat _cameraOrientation = glm::quat();
float _cameraFov = 0.0f;
float _cameraAspectRatio = 1.0f;
float _cameraNearClip = 0.0f;
float _cameraFarClip = 0.0f;
float _keyholeRadius { 0.0f };
glm::vec3 _cameraEyeOffsetPosition = glm::vec3(0.0f);
// octree server sending items
int _maxQueryPPS = DEFAULT_MAX_OCTREE_PPS;
float _octreeElementSizeScale = DEFAULT_OCTREE_SIZE_SCALE; /// used for LOD calculations
int _boundaryLevelAdjust = 0; /// used for LOD calculations
private:
// privatize the copy constructor and assignment operator so they cannot be called
OctreeQuery(const OctreeQuery&);
OctreeQuery& operator= (const OctreeQuery&);
};
#endif // hifi_OctreeQuery_h