overte-Armored-Dragon/assignment-client/src/Agent.h

49 lines
1.1 KiB
C++

//
// Agent.h
// hifi
//
// Created by Stephen Birarda on 7/1/13.
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#ifndef __hifi__Agent__
#define __hifi__Agent__
#include <vector>
#include <QtScript/QScriptEngine>
#include <QtCore/QObject>
#include <QtCore/QUrl>
#include <ParticleEditPacketSender.h>
#include <ParticleTree.h>
#include <ScriptEngine.h>
#include <ThreadedAssignment.h>
#include <VoxelEditPacketSender.h>
class Agent : public ThreadedAssignment {
Q_OBJECT
Q_PROPERTY(bool isAvatar READ isAvatar WRITE setIsAvatar)
public:
Agent(const QByteArray& packet);
void setIsAvatar(bool isAvatar) { _scriptEngine.setIsAvatar(isAvatar); }
bool isAvatar() const { return _scriptEngine.isAvatar(); }
public slots:
void run();
void readPendingDatagrams();
signals:
void willSendAudioDataCallback();
void willSendVisualDataCallback();
private:
ScriptEngine _scriptEngine;
ParticleTree _particleTree;
VoxelEditPacketSender _voxelEditSender;
ParticleEditPacketSender _particleEditSender;
};
#endif /* defined(__hifi__Agent__) */