Overte open source virtual worlds platform.
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2013-08-15 13:11:12 -07:00
animation-server change path of flying bug 2013-08-08 17:48:45 -07:00
assignment-server repair header byte calculations in assignment server 2013-08-08 15:19:48 -07:00
audio-mixer implement --domain in audio-mixer 2013-08-07 19:30:49 -07:00
avatar-mixer
cmake
domain-server
eve merge 2013-08-05 11:28:59 -07:00
externals
hardware/head_hand
injector
interface Merge branch 'master' of https://github.com/worklist/hifi into ssao 2013-08-15 13:11:12 -07:00
jenkins Merge pull request #833 from birarda/assignee 2013-08-08 12:14:28 -07:00
libraries make threads sleep 2013-08-15 12:01:50 -07:00
pairing-server
space-server
tools
voxel-edit fix small build issue in voxel-edit 2013-08-10 11:31:48 -07:00
voxel-server add parameter for Dump Voxels on Move 2013-08-08 15:20:08 -07:00
.gitignore
CMakeLists.txt merge 2013-08-05 11:28:59 -07:00
Doxyfile initial rev of Doxyfile to generate HTML documentation for our classes 2013-08-14 14:20:47 -07:00
hifi.podspec add the voxels library to the hifi podspec 2013-08-05 17:38:47 -07:00
LICENSE
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.