mirror of
https://github.com/Armored-Dragon/overte.git
synced 2025-03-11 16:13:16 +01:00
Hand animations now have 5 states: * idle * open * grasp * point * farGrasp The handControllerGrab.js script now chooses one of these five animations, based on the state of the HandController object. Also, removed hand trigger AnimVar setting from C++ Rig class. |
||
---|---|---|
.. | ||
defaultAvatar | ||
defaultAvatar_full | ||
defaultAvatar_body.fst | ||
defaultAvatar_full.fst | ||
defaultAvatar_head.fst |