overte-Armored-Dragon/tests/physics/src/CollisionInfoTests.cpp
2014-04-09 09:49:47 -07:00

112 lines
3.6 KiB
C++

//
// CollisionInfoTests.cpp
// tests/physics/src
//
// Created by Andrew Meadows on 2/21/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <iostream>
#include <glm/glm.hpp>
#include <glm/gtx/quaternion.hpp>
#include <CollisionInfo.h>
#include <SharedUtil.h>
#include <StreamUtils.h>
#include "CollisionInfoTests.h"
/*
static glm::vec3 xAxis(1.f, 0.f, 0.f);
static glm::vec3 xZxis(0.f, 1.f, 0.f);
static glm::vec3 xYxis(0.f, 0.f, 1.f);
void CollisionInfoTests::rotateThenTranslate() {
CollisionInfo collision;
collision._penetration = xAxis;
collision._contactPoint = yAxis;
collision._addedVelocity = xAxis + yAxis + zAxis;
glm::quat rotation = glm::angleAxis(PI_OVER_TWO, zAxis);
float distance = 3.f;
glm::vec3 translation = distance * yAxis;
collision.rotateThenTranslate(rotation, translation);
float error = glm::distance(collision._penetration, yAxis);
if (error > EPSILON) {
std::cout << __FILE__ << ":" << __LINE__
<< " ERROR: collision._penetration = " << collision._penetration
<< " but we expected " << yAxis
<< std::endl;
}
glm::vec3 expectedContactPoint = -xAxis + translation;
error = glm::distance(collision._contactPoint, expectedContactPoint);
if (error > EPSILON) {
std::cout << __FILE__ << ":" << __LINE__
<< " ERROR: collision._contactPoint = " << collision._contactPoint
<< " but we expected " << expectedContactPoint
<< std::endl;
}
glm::vec3 expectedAddedVelocity = yAxis - xAxis + zAxis;
error = glm::distance(collision._addedVelocity, expectedAddedVelocity);
if (error > EPSILON) {
std::cout << __FILE__ << ":" << __LINE__
<< " ERROR: collision._addedVelocity = " << collision._contactPoint
<< " but we expected " << expectedAddedVelocity
<< std::endl;
}
}
void CollisionInfoTests::translateThenRotate() {
CollisionInfo collision;
collision._penetration = xAxis;
collision._contactPoint = yAxis;
collision._addedVelocity = xAxis + yAxis + zAxis;
glm::quat rotation = glm::angleAxis( -PI_OVER_TWO, zAxis);
float distance = 3.f;
glm::vec3 translation = distance * yAxis;
collision.translateThenRotate(translation, rotation);
float error = glm::distance(collision._penetration, -yAxis);
if (error > EPSILON) {
std::cout << __FILE__ << ":" << __LINE__
<< " ERROR: collision._penetration = " << collision._penetration
<< " but we expected " << -yAxis
<< std::endl;
}
glm::vec3 expectedContactPoint = (1.f + distance) * xAxis;
error = glm::distance(collision._contactPoint, expectedContactPoint);
if (error > EPSILON) {
std::cout << __FILE__ << ":" << __LINE__
<< " ERROR: collision._contactPoint = " << collision._contactPoint
<< " but we expected " << expectedContactPoint
<< std::endl;
}
glm::vec3 expectedAddedVelocity = - yAxis + xAxis + zAxis;
error = glm::distance(collision._addedVelocity, expectedAddedVelocity);
if (error > EPSILON) {
std::cout << __FILE__ << ":" << __LINE__
<< " ERROR: collision._addedVelocity = " << collision._contactPoint
<< " but we expected " << expectedAddedVelocity
<< std::endl;
}
}
*/
void CollisionInfoTests::runAllTests() {
// CollisionInfoTests::rotateThenTranslate();
// CollisionInfoTests::translateThenRotate();
}