overte-Armored-Dragon/libraries/shared/src/RenderArgs.h

48 lines
1.1 KiB
C++

//
// RenderArgs.h
// libraries/shared
//
// Created by Brad Hefta-Gaub on 10/29/14.
// Copyright 2013-2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderArgs_h
#define hifi_RenderArgs_h
class ViewFrustum;
class OctreeRenderer;
class RenderArgs {
public:
enum RenderMode { DEFAULT_RENDER_MODE, SHADOW_RENDER_MODE, DIFFUSE_RENDER_MODE, NORMAL_RENDER_MODE };
enum RenderSide { MONO, STEREO_LEFT, STEREO_RIGHT };
OctreeRenderer* _renderer;
ViewFrustum* _viewFrustum;
float _sizeScale;
int _boundaryLevelAdjust;
RenderMode _renderMode;
RenderSide _renderSide;
int _elementsTouched;
int _itemsRendered;
int _itemsOutOfView;
int _itemsTooSmall;
int _meshesConsidered;
int _meshesRendered;
int _meshesOutOfView;
int _meshesTooSmall;
int _materialSwitches;
int _trianglesRendered;
int _quadsRendered;
int _translucentMeshPartsRendered;
int _opaqueMeshPartsRendered;
};
#endif // hifi_RenderArgs_h