Overte open source virtual worlds platform.
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Phil Palmer c5fe49bc30 Decouple MyAvatar.centerOfGravityModelEnabled from the user standing state.
Engine code no longer controls MyAvatar.centerOfGravityModelEnabled.  Maybe we should deprecate it now, since its reason to exist seemed to be only to disable the CG model while the user was sitting, which is now done more explicitly (see below).

MyAvatar::FollowHelper:
- rename shouldActivateHorizontal to shouldActivateHorizontal_userSitting, now private.
- rename shouldActivateHorizontalCG to shouldActivateHorizontal_userStanding, now private.
- add new shouldActivateHorizontal that calls one of the above based on the user's sit/stand state.
- these functions no longer modify their 'myAvatar' parameter.

Add USER_CAN_TURN_BODY_WHILE_SITTING (false), which retains the old rotation behaviour of lean recentering:
a lean recenter doesn't rotate the body if the user is sitting (new: unless the feet are tracked).
In other words, the lean recentering assumes the user isn't on a swivel chair and keeps the avatar pointing in the same direction.  It might be good to expose that as an option.  (Regardless, rotation recentering does kick-in if they turn too far).
2020-12-30 23:14:42 -05:00
.github/workflows Merge pull request #906 from vircadia/fix/update-references 2020-12-15 01:29:47 -05:00
android
assignment-client
cmake Merge branch 'master' into fix/interface-console 2020-12-18 19:44:20 +13:00
debian
docs
domain-server
ice-server
interface Decouple MyAvatar.centerOfGravityModelEnabled from the user standing state. 2020-12-30 23:14:42 -05:00
launchers
libraries Remove const from variable declarations as suggested in the review. 2020-12-29 19:31:35 -05:00
pkg-scripts
plugins
screenshare
script-archive
scripts
server-console
tests
tests-manual
tools
unpublishedScripts
.clang-format
.editorconfig
.eslintrc.js
.gitattributes
.gitignore
BUILD.md
BUILD_ANDROID.md
BUILD_LINUX.md
BUILD_LINUX_CHEATSHEET.md
BUILD_OSX.md
BUILD_WIN.md
CMakeGraphvizOptions.cmake
CMakeLists.txt Simplify code according to review 2020-12-16 16:50:54 +01:00
CODING_STANDARD.md
CONTRIBUTING.md Remove artifact from resolving conflict 2020-12-16 18:37:19 -05:00
hifi_android.py Upgraded Oculus SDKs to latest 2020-12-15 00:04:59 -08:00
hifi_qt.py
hifi_singleton.py
hifi_utils.py
hifi_vcpkg.py
INSTALLER.md
LICENSE
prebuild.py
README.md Merge branch 'master' into fix/interface-console 2020-12-18 19:44:20 +13:00
README_hifi.md
VCPKG.md

Vircadia

What is this?

Vircadia is a 3D social software project seeking to incrementally bring about a truly free and open metaverse, in desktop and XR.

Download

Releases

View Releases here

How to build the Interface

For Windows

For Mac

For Linux

For Linux - Vircadia Builder

How to deploy a Server

For Windows and Linux

How to build a Server

For Linux - Vircadia Builder

How to generate an Installer

For Windows

For Linux - AppImage - Vircadia Builder

Boot to Metaverse: The Goal

Having a place to experience adventure, a place to relax with calm breath, that's a world to live in. An engine to support infinite combinations and possibilities of worlds without censorship and interruption, that's a metaverse. Finding a way to make infinite realities our reality is the dream.

Boot to Metaverse: The Technicals

Many developers have had personal combinations of High Fidelity from C++ modifications to different default scripts, all of which are lost to time as their fullest potential is never truly shared and propagated through the system.

The goal of this project is to achieve the metaverse dream through shared contribution and building. Setting goals that are achievable yet meaningful is key to making proper forward progress on the technical front whilst maintaining morale.

Why High Fidelity's Virtual Reality Platform?

Because of all the options, it is the only starting point that is open-source, cross-platform, fully VR integrated + fully desktop integrated with an aim for quality visuals and performance. It also provides a foundation to build from including components like entity management, full body IK, etc.

WebXR offers the open-source and decentralized aspect but does not have any of the full featured starting points such as avatars, IK, etc. which means that a lot of ground work will have to be laid to make something functional. Far more work will need to be done to create a truly seamless and extensive experience as well.

Platforms like NeosVR or VRChat are not viable from go due to their fundamental closed-source and centralized nature. A metaverse to live in cannot have the keys handed over to any singular entity, if any at all.

We need to do the best we can with what we've got and our best bet as open source developers is to not redesign the wheel if we can help it!

Contribution

A special thanks to the contributors of Vircadia.

Contribution