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50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
//
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// NodeBounds.h
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// interface/src/ui
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//
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// Created by Ryan Huffman on 05/14/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_NodeBounds_h
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#define hifi_NodeBounds_h
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#include <QObject>
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#include <NodeList.h>
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const int MAX_OVERLAY_TEXT_LENGTH = 64;
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class NodeBounds : public QObject {
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Q_OBJECT
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public:
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NodeBounds(QObject* parent = NULL);
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bool getShowVoxelNodes() { return _showVoxelNodes; }
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bool getShowModelNodes() { return _showModelNodes; }
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bool getShowParticleNodes() { return _showParticleNodes; }
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void draw();
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void drawOverlay();
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public slots:
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void setShowVoxelNodes(bool value) { _showVoxelNodes = value; }
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void setShowModelNodes(bool value) { _showModelNodes = value; }
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void setShowParticleNodes(bool value) { _showParticleNodes = value; }
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protected:
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void drawNodeBorder(const glm::vec3& center, float scale, float red, float green, float blue);
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void getColorForNodeType(NodeType_t nodeType, float& red, float& green, float& blue);
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private:
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bool _showVoxelNodes;
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bool _showModelNodes;
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bool _showParticleNodes;
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char _overlayText[MAX_OVERLAY_TEXT_LENGTH + 1];
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};
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#endif // hifi_NodeBounds_h
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