overte-Armored-Dragon/tests/render-perf/src/main.cpp
2016-08-12 22:28:23 -07:00

838 lines
26 KiB
C++

//
// Created by Bradley Austin Davis on 2016/07/01
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <iostream>
#include <string>
#include <vector>
#include <sstream>
#include <QtCore/QDir>
#include <QtCore/QElapsedTimer>
#include <QtCore/QLoggingCategory>
#include <QtCore/QTimer>
#include <QtCore/QThread>
#include <QtGui/QGuiApplication>
#include <QtGui/QResizeEvent>
#include <QtGui/QWindow>
#include <QtWidgets/QFileDialog>
#include <QtWidgets/QInputDialog>
#include <QtWidgets/QMessageBox>
#include <QtWidgets/QApplication>
#include <shared/RateCounter.h>
#include <AssetClient.h>
#include <gl/OffscreenGLCanvas.h>
#include <gl/GLHelpers.h>
#include <gl/QOpenGLContextWrapper.h>
#include <gl/QOpenGLDebugLoggerWrapper.h>
#include <gpu/gl/GLBackend.h>
#include <gpu/gl/GLFramebuffer.h>
#include <gpu/gl/GLTexture.h>
#include <gpu/StandardShaderLib.h>
#include <WebEntityItem.h>
#include <OctreeUtils.h>
#include <render/Engine.h>
#include <Model.h>
#include <model/Stage.h>
#include <TextureCache.h>
#include <FramebufferCache.h>
#include <model-networking/ModelCache.h>
#include <GeometryCache.h>
#include <DeferredLightingEffect.h>
#include <RenderShadowTask.h>
#include <RenderDeferredTask.h>
#include <OctreeConstants.h>
#include <EntityTreeRenderer.h>
#include <AbstractViewStateInterface.h>
#include <AddressManager.h>
#include <SceneScriptingInterface.h>
#include "Camera.hpp"
#include "TextOverlay.hpp"
static const QString LAST_SCENE_KEY = "lastSceneFile";
static const QString LAST_LOCATION_KEY = "lastLocation";
class ParentFinder : public SpatialParentFinder {
public:
EntityTreePointer _tree;
ParentFinder(EntityTreePointer tree) : _tree(tree) {}
SpatiallyNestableWeakPointer find(QUuid parentID, bool& success, SpatialParentTree* entityTree = nullptr) const override {
SpatiallyNestableWeakPointer parent;
if (parentID.isNull()) {
success = true;
return parent;
}
// search entities
if (entityTree) {
parent = entityTree->findByID(parentID);
} else {
parent = _tree ? _tree->findEntityByEntityItemID(parentID) : nullptr;
}
if (!parent.expired()) {
success = true;
return parent;
}
success = false;
return parent;
}
};
class QWindowCamera : public Camera {
Key forKey(int key) {
switch (key) {
case Qt::Key_W: return FORWARD;
case Qt::Key_S: return BACK;
case Qt::Key_A: return LEFT;
case Qt::Key_D: return RIGHT;
case Qt::Key_E: return UP;
case Qt::Key_C: return DOWN;
default: break;
}
return INVALID;
}
vec2 _lastMouse;
public:
void onKeyPress(QKeyEvent* event) {
Key k = forKey(event->key());
if (k == INVALID) {
return;
}
keys.set(k);
}
void onKeyRelease(QKeyEvent* event) {
Key k = forKey(event->key());
if (k == INVALID) {
return;
}
keys.reset(k);
}
void onMouseMove(QMouseEvent* event) {
vec2 mouse = toGlm(event->localPos());
vec2 delta = mouse - _lastMouse;
auto buttons = event->buttons();
if (buttons & Qt::RightButton) {
dolly(delta.y * 0.01f);
} else if (buttons & Qt::LeftButton) {
rotate(delta.x * -0.01f);
} else if (buttons & Qt::MiddleButton) {
delta.y *= -1.0f;
translate(delta * -0.01f);
}
_lastMouse = mouse;
}
};
static QString toHumanSize(size_t size, size_t maxUnit = std::numeric_limits<size_t>::max()) {
static const std::vector<QString> SUFFIXES{ { "B", "KB", "MB", "GB", "TB", "PB" } };
const size_t maxIndex = std::min(maxUnit, SUFFIXES.size() - 1);
size_t suffixIndex = 0;
while (suffixIndex < maxIndex && size > 1024) {
size >>= 10;
++suffixIndex;
}
return QString("%1 %2").arg(size).arg(SUFFIXES[suffixIndex]);
}
const char* SRGB_TO_LINEAR_FRAG = R"SCRIBE(
uniform sampler2D colorMap;
in vec2 varTexCoord0;
out vec4 outFragColor;
void main(void) {
outFragColor = vec4(pow(texture(colorMap, varTexCoord0).rgb, vec3(2.2)), 1.0);
}
)SCRIBE";
class RenderThread : public GenericQueueThread<gpu::FramePointer> {
using Parent = GenericQueueThread<gpu::FramePointer>;
public:
QOpenGLContextWrapper* _displayContext{ nullptr };
QSurface* _displaySurface{ nullptr };
gpu::PipelinePointer _presentPipeline;
gpu::ContextPointer _gpuContext; // initialized during window creation
std::atomic<size_t> _presentCount;
QElapsedTimer _elapsed;
std::atomic<uint16_t> _fps;
RateCounter<200> _fpsCounter;
std::mutex _mutex;
std::shared_ptr<gpu::Backend> _backend;
void initialize(QOpenGLContextWrapper* displayContext, QWindow* surface) {
setObjectName("RenderThread");
_displayContext = displayContext;
_displaySurface = surface;
_displayContext->makeCurrent(_displaySurface);
// GPU library init
gpu::Context::init<gpu::gl::GLBackend>();
_gpuContext = std::make_shared<gpu::Context>();
_backend = _gpuContext->getBackend();
_displayContext->makeCurrent(_displaySurface);
DependencyManager::get<DeferredLightingEffect>()->init();
_displayContext->doneCurrent();
Parent::initialize();
if (isThreaded()) {
_displayContext->moveToThread(thread());
}
}
void setup() override {
_displayContext->makeCurrent(_displaySurface);
glewExperimental = true;
glewInit();
glGetError();
{
auto vs = gpu::StandardShaderLib::getDrawUnitQuadTexcoordVS();
auto ps = gpu::Shader::createPixel(std::string(SRGB_TO_LINEAR_FRAG));
gpu::ShaderPointer program = gpu::Shader::createProgram(vs, ps);
gpu::Shader::BindingSet slotBindings;
gpu::Shader::makeProgram(*program, slotBindings);
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
_presentPipeline = gpu::Pipeline::create(program, state);
}
//_textOverlay = new TextOverlay(glm::uvec2(800, 600));
glViewport(0, 0, 800, 600);
_elapsed.start();
}
void shutdown() override {
}
void renderFrame(gpu::FramePointer& frame) {
++_presentCount;
_displayContext->makeCurrent(_displaySurface);
if (frame && !frame->batches.empty()) {
_backend->syncCache();
_backend->setStereoState(frame->stereoState);
for (auto& batch : frame->batches) {
_backend->render(batch);
}
{
auto geometryCache = DependencyManager::get<GeometryCache>();
gpu::Batch presentBatch;
presentBatch.clearViewTransform();
presentBatch.setFramebuffer(gpu::FramebufferPointer());
presentBatch.setResourceTexture(0, frame->framebuffer->getRenderBuffer(0));
presentBatch.setPipeline(_presentPipeline);
presentBatch.draw(gpu::TRIANGLE_STRIP, 4);
_backend->render(presentBatch);
}
}
{
//_textOverlay->render();
}
_displayContext->swapBuffers(_displaySurface);
_fpsCounter.increment();
static size_t _frameCount{ 0 };
++_frameCount;
if (_elapsed.elapsed() >= 500) {
_fps = _fpsCounter.rate();
_frameCount = 0;
_elapsed.restart();
}
}
bool processQueueItems(const Queue& items) override {
auto frame = items.last();
renderFrame(frame);
return true;
}
};
// Create a simple OpenGL window that renders text in various ways
class QTestWindow : public QWindow, public AbstractViewStateInterface {
Q_OBJECT
protected:
void copyCurrentViewFrustum(ViewFrustum& viewOut) const override {
viewOut = _viewFrustum;
}
void copyShadowViewFrustum(ViewFrustum& viewOut) const override {
viewOut = _shadowViewFrustum;
}
QThread* getMainThread() override {
return QThread::currentThread();
}
PickRay computePickRay(float x, float y) const override {
return PickRay();
}
glm::vec3 getAvatarPosition() const override {
return vec3();
}
void postLambdaEvent(std::function<void()> f) override {}
qreal getDevicePixelRatio() override {
return 1.0f;
}
render::ScenePointer getMain3DScene() override {
return _main3DScene;
}
render::EnginePointer getRenderEngine() override {
return _renderEngine;
}
std::map<void*, std::function<void()>> _postUpdateLambdas;
void pushPostUpdateLambda(void* key, std::function<void()> func) override {
_postUpdateLambdas[key] = func;
}
public:
//"/-17.2049,-8.08629,-19.4153/0,0.881994,0,-0.47126"
static void setup() {
DependencyManager::registerInheritance<LimitedNodeList, NodeList>();
DependencyManager::registerInheritance<SpatialParentFinder, ParentFinder>();
DependencyManager::set<AddressManager>();
DependencyManager::set<NodeList>(NodeType::Agent, 0);
DependencyManager::set<DeferredLightingEffect>();
DependencyManager::set<ResourceCacheSharedItems>();
DependencyManager::set<TextureCache>();
DependencyManager::set<FramebufferCache>();
DependencyManager::set<GeometryCache>();
DependencyManager::set<ModelCache>();
DependencyManager::set<AnimationCache>();
DependencyManager::set<ModelBlender>();
DependencyManager::set<PathUtils>();
DependencyManager::set<SceneScriptingInterface>();
}
QTestWindow() {
_camera.movementSpeed = 50.0f;
QThread::currentThread()->setPriority(QThread::HighestPriority);
AbstractViewStateInterface::setInstance(this);
_octree = DependencyManager::set<EntityTreeRenderer>(false, this, nullptr);
_octree->init();
// Prevent web entities from rendering
REGISTER_ENTITY_TYPE_WITH_FACTORY(Web, WebEntityItem::factory);
DependencyManager::set<ParentFinder>(_octree->getTree());
getEntities()->setViewFrustum(_viewFrustum);
auto nodeList = DependencyManager::get<LimitedNodeList>();
NodePermissions permissions;
permissions.setAll(true);
nodeList->setPermissions(permissions);
ResourceManager::init();
setSurfaceType(QSurface::OpenGLSurface);
auto format = getDefaultOpenGLSurfaceFormat();
format.setOption(QSurfaceFormat::DebugContext);
setFormat(format);
resize(QSize(800, 600));
show();
_context.setFormat(format);
_context.create();
_context.makeCurrent(this);
glewExperimental = true;
glewInit();
glGetError();
setupDebugLogger(this);
#ifdef Q_OS_WIN
wglSwapIntervalEXT(0);
#endif
_context.doneCurrent();
_initContext.create(_context.getContext());
_renderThread.initialize(&_context, this);
// FIXME use a wait condition
QThread::msleep(1000);
_renderThread.queueItem(gpu::FramePointer());
_initContext.makeCurrent();
// Render engine init
_renderEngine->addJob<RenderShadowTask>("RenderShadowTask", _cullFunctor);
_renderEngine->addJob<RenderDeferredTask>("RenderDeferredTask", _cullFunctor);
_renderEngine->load();
_renderEngine->registerScene(_main3DScene);
// Render engine library init
reloadScene();
restorePosition();
QTimer* timer = new QTimer(this);
timer->setInterval(0);
connect(timer, &QTimer::timeout, this, [this] {
draw();
});
timer->start();
_ready = true;
}
virtual ~QTestWindow() {
ResourceManager::cleanup();
}
protected:
void keyPressEvent(QKeyEvent* event) override {
switch (event->key()) {
case Qt::Key_F1:
importScene();
return;
case Qt::Key_F2:
reloadScene();
return;
case Qt::Key_F4:
toggleStereo();
return;
case Qt::Key_F5:
goTo();
return;
case Qt::Key_F6:
savePosition();
return;
case Qt::Key_F7:
restorePosition();
return;
case Qt::Key_F8:
resetPosition();
return;
case Qt::Key_F9:
toggleCulling();
return;
default:
break;
}
_camera.onKeyPress(event);
}
void keyReleaseEvent(QKeyEvent* event) override {
_camera.onKeyRelease(event);
}
void mouseMoveEvent(QMouseEvent* event) override {
_camera.onMouseMove(event);
}
void resizeEvent(QResizeEvent* ev) override {
resizeWindow(ev->size());
}
private:
static bool cull(const RenderArgs* args, const AABox& bounds) {
float renderAccuracy = calculateRenderAccuracy(args->getViewFrustum().getPosition(), bounds, args->_sizeScale, args->_boundaryLevelAdjust);
return (renderAccuracy > 0.0f);
}
uint16_t _fps;
void draw() {
if (!_ready) {
return;
}
if (!isVisible()) {
return;
}
if (_renderCount.load() >= _renderThread._presentCount.load()) {
return;
}
_renderCount = _renderThread._presentCount.load();
update();
RenderArgs renderArgs(_renderThread._gpuContext, _octree.data(), DEFAULT_OCTREE_SIZE_SCALE,
0, RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
auto framebufferCache = DependencyManager::get<FramebufferCache>();
QSize windowSize = size();
framebufferCache->setFrameBufferSize(windowSize);
renderArgs._blitFramebuffer = framebufferCache->getFramebuffer();
// Viewport is assigned to the size of the framebuffer
renderArgs._viewport = ivec4(0, 0, windowSize.width(), windowSize.height());
renderArgs.setViewFrustum(_viewFrustum);
renderArgs._context->enableStereo(_stereoEnabled);
if (_stereoEnabled) {
mat4 eyeOffsets[2];
mat4 eyeProjections[2];
for (size_t i = 0; i < 2; ++i) {
eyeProjections[i] = _viewFrustum.getProjection();
}
renderArgs._context->setStereoProjections(eyeProjections);
renderArgs._context->setStereoViews(eyeOffsets);
}
// Final framebuffer that will be handled to the display-plugin
render(&renderArgs);
if (_fps != _renderThread._fps) {
_fps = _renderThread._fps;
updateText();
}
}
private:
class EntityUpdateOperator : public RecurseOctreeOperator {
public:
EntityUpdateOperator(const qint64& now) : now(now) {}
bool preRecursion(OctreeElementPointer element) override { return true; }
bool postRecursion(OctreeElementPointer element) override {
EntityTreeElementPointer entityTreeElement = std::static_pointer_cast<EntityTreeElement>(element);
entityTreeElement->forEachEntity([&](EntityItemPointer entityItem) {
if (!entityItem->isParentIDValid()) {
return; // we weren't able to resolve a parent from _parentID, so don't save this entity.
}
entityItem->update(now);
});
return true;
}
const qint64& now;
};
void updateText() {
setTitle(QString("FPS %1 Culling %2 TextureMemory GPU %3 CPU %4")
.arg(_fps).arg(_cullingEnabled)
.arg(toHumanSize(gpu::Context::getTextureGPUMemoryUsage(), 2))
.arg(toHumanSize(gpu::Texture::getTextureCPUMemoryUsage(), 2)));
#if 0
{
_textBlocks.erase(TextBlock::Info);
auto& infoTextBlock = _textBlocks[TextBlock::Info];
infoTextBlock.push_back({ vec2(98, 10), "FPS: ", TextOverlay::alignRight });
infoTextBlock.push_back({ vec2(100, 10), std::to_string((uint32_t)_fps), TextOverlay::alignLeft });
infoTextBlock.push_back({ vec2(98, 30), "Culling: ", TextOverlay::alignRight });
infoTextBlock.push_back({ vec2(100, 30), _cullingEnabled ? "Enabled" : "Disabled", TextOverlay::alignLeft });
}
#endif
#if 0
_textOverlay->beginTextUpdate();
for (const auto& e : _textBlocks) {
for (const auto& b : e.second) {
_textOverlay->addText(b.text, b.position, b.alignment);
}
}
_textOverlay->endTextUpdate();
#endif
}
void update() {
auto now = usecTimestampNow();
static auto last = now;
float delta = now - last;
// Update the camera
_camera.update(delta / USECS_PER_SECOND);
{
_viewFrustum = ViewFrustum();
_viewFrustum.setProjection(_camera.matrices.perspective);
auto view = glm::inverse(_camera.matrices.view);
_viewFrustum.setPosition(glm::vec3(view[3]));
_viewFrustum.setOrientation(glm::quat_cast(view));
// Failing to do the calculation of the bound planes causes everything to be considered inside the frustum
if (_cullingEnabled) {
_viewFrustum.calculate();
}
}
getEntities()->setViewFrustum(_viewFrustum);
EntityUpdateOperator updateOperator(now);
//getEntities()->getTree()->recurseTreeWithOperator(&updateOperator);
{
PROFILE_RANGE_EX("PreRenderLambdas", 0xffff0000, (uint64_t)0);
for (auto& iter : _postUpdateLambdas) {
iter.second();
}
_postUpdateLambdas.clear();
}
last = now;
}
void render(RenderArgs* renderArgs) {
auto& gpuContext = renderArgs->_context;
gpuContext->beginFrame();
gpu::doInBatch(gpuContext, [&](gpu::Batch& batch) {
batch.resetStages();
});
PROFILE_RANGE(__FUNCTION__);
PerformanceTimer perfTimer("draw");
// The pending changes collecting the changes here
render::PendingChanges pendingChanges;
// Setup the current Zone Entity lighting
DependencyManager::get<DeferredLightingEffect>()->setGlobalLight(_sunSkyStage.getSunLight());
{
PerformanceTimer perfTimer("SceneProcessPendingChanges");
_main3DScene->enqueuePendingChanges(pendingChanges);
_main3DScene->processPendingChangesQueue();
}
// For now every frame pass the renderContext
{
PerformanceTimer perfTimer("EngineRun");
_renderEngine->getRenderContext()->args = renderArgs;
// Before the deferred pass, let's try to use the render engine
_renderEngine->run();
}
auto frame = gpuContext->endFrame();
frame->framebuffer = renderArgs->_blitFramebuffer;
frame->framebufferRecycler = [](const gpu::FramebufferPointer& framebuffer){
DependencyManager::get<FramebufferCache>()->releaseFramebuffer(framebuffer);
};
_renderThread.queueItem(frame);
}
bool makeCurrent() {
bool currentResult = _context.makeCurrent(this);
Q_ASSERT(currentResult);
return currentResult;
}
void resizeWindow(const QSize& size) {
_size = size;
_camera.setAspectRatio((float)_size.width() / (float)_size.height());
if (!_ready) {
return;
}
//_textOverlay->resize(toGlm(_size));
//glViewport(0, 0, size.width(), size.height());
}
void parsePath(const QString& viewpointString) {
static const QString FLOAT_REGEX_STRING = "([-+]?[0-9]*\\.?[0-9]+(?:[eE][-+]?[0-9]+)?)";
static const QString SPACED_COMMA_REGEX_STRING = "\\s*,\\s*";
static const QString POSITION_REGEX_STRING = QString("\\/") + FLOAT_REGEX_STRING + SPACED_COMMA_REGEX_STRING +
FLOAT_REGEX_STRING + SPACED_COMMA_REGEX_STRING + FLOAT_REGEX_STRING + "\\s*(?:$|\\/)";
static const QString QUAT_REGEX_STRING = QString("\\/") + FLOAT_REGEX_STRING + SPACED_COMMA_REGEX_STRING +
FLOAT_REGEX_STRING + SPACED_COMMA_REGEX_STRING + FLOAT_REGEX_STRING + SPACED_COMMA_REGEX_STRING +
FLOAT_REGEX_STRING + "\\s*$";
static QRegExp orientationRegex(QUAT_REGEX_STRING);
static QRegExp positionRegex(POSITION_REGEX_STRING);
if (positionRegex.indexIn(viewpointString) != -1) {
// we have at least a position, so emit our signal to say we need to change position
glm::vec3 newPosition(positionRegex.cap(1).toFloat(),
positionRegex.cap(2).toFloat(),
positionRegex.cap(3).toFloat());
_camera.setPosition(newPosition);
if (!glm::any(glm::isnan(newPosition))) {
// we may also have an orientation
if (viewpointString[positionRegex.matchedLength() - 1] == QChar('/')
&& orientationRegex.indexIn(viewpointString, positionRegex.matchedLength() - 1) != -1) {
glm::vec4 v = glm::vec4(
orientationRegex.cap(1).toFloat(),
orientationRegex.cap(2).toFloat(),
orientationRegex.cap(3).toFloat(),
orientationRegex.cap(4).toFloat());
if (!glm::any(glm::isnan(v))) {
_camera.setRotation(glm::normalize(glm::quat(v.w, v.x, v.y, v.z)));
}
}
}
}
}
void importScene(const QString& fileName) {
auto assetClient = DependencyManager::get<AssetClient>();
QFileInfo fileInfo(fileName);
QString atpPath = fileInfo.absolutePath() + "/" + fileInfo.baseName() + ".atp";
qDebug() << atpPath;
QFileInfo atpPathInfo(atpPath);
if (atpPathInfo.exists()) {
QString atpUrl = QUrl::fromLocalFile(atpPath).toString();
ResourceManager::setUrlPrefixOverride("atp:/", atpUrl + "/");
}
_settings.setValue(LAST_SCENE_KEY, fileName);
_octree->clear();
_octree->getTree()->readFromURL(fileName);
}
void importScene() {
auto lastScene = _settings.value(LAST_SCENE_KEY);
QString openDir;
if (lastScene.isValid()) {
QFileInfo lastSceneInfo(lastScene.toString());
if (lastSceneInfo.absoluteDir().exists()) {
openDir = lastSceneInfo.absolutePath();
}
}
QString fileName = QFileDialog::getOpenFileName(nullptr, tr("Open File"), openDir, tr("Hifi Exports (*.json *.svo)"));
if (fileName.isNull()) {
return;
}
importScene(fileName);
}
void goTo() {
QString destination = QInputDialog::getText(nullptr, tr("Go To Location"), "Enter path");
if (destination.isNull()) {
return;
}
parsePath(destination);
}
void reloadScene() {
QVariant lastScene = _settings.value(LAST_SCENE_KEY);
if (lastScene.isValid()) {
importScene(lastScene.toString());
}
}
void savePosition() {
// /-17.2049,-8.08629,-19.4153/0,-0.48551,0,0.874231
glm::quat q = _camera.getOrientation();
glm::vec3 v = _camera.position;
QString viewpoint = QString("/%1,%2,%3/%4,%5,%6,%7").
arg(v.x).arg(v.y).arg(v.z).
arg(q.x).arg(q.y).arg(q.z).arg(q.w);
_settings.setValue(LAST_LOCATION_KEY, viewpoint);
}
void restorePosition() {
// /-17.2049,-8.08629,-19.4153/0,-0.48551,0,0.874231
QVariant viewpoint = _settings.value(LAST_LOCATION_KEY);
if (viewpoint.isValid()) {
parsePath(viewpoint.toString());
}
}
void resetPosition() {
_camera.yaw = 0;
_camera.setPosition(vec3());
}
void toggleCulling() {
_cullingEnabled = !_cullingEnabled;
}
void toggleStereo() {
_stereoEnabled = !_stereoEnabled;
}
QSharedPointer<EntityTreeRenderer> getEntities() {
return _octree;
}
private:
render::CullFunctor _cullFunctor { [&](const RenderArgs* args, const AABox& bounds)->bool{
if (_cullingEnabled) {
return cull(args, bounds);
} else {
return true;
}
} };
struct TextElement {
const glm::vec2 position;
const std::string text;
TextOverlay::TextAlign alignment;
};
enum TextBlock {
Help,
Info,
};
std::map<TextBlock, std::list<TextElement>> _textBlocks;
render::EnginePointer _renderEngine { new render::Engine() };
render::ScenePointer _main3DScene { new render::Scene(glm::vec3(-0.5f * (float)TREE_SCALE), (float)TREE_SCALE) };
QOpenGLContextWrapper _context;
QSize _size;
QSettings _settings;
std::atomic<size_t> _renderCount;
OffscreenGLCanvas _initContext;
RenderThread _renderThread;
QWindowCamera _camera;
ViewFrustum _viewFrustum; // current state of view frustum, perspective, orientation, etc.
ViewFrustum _shadowViewFrustum; // current state of view frustum, perspective, orientation, etc.
model::SunSkyStage _sunSkyStage;
model::LightPointer _globalLight { std::make_shared<model::Light>() };
bool _ready { false };
//TextOverlay* _textOverlay;
static bool _cullingEnabled;
bool _stereoEnabled { false };
QSharedPointer<EntityTreeRenderer> _octree;
};
bool QTestWindow::_cullingEnabled = false;
void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) {
if (!message.isEmpty()) {
#ifdef Q_OS_WIN
OutputDebugStringA(message.toLocal8Bit().constData());
OutputDebugStringA("\n");
#endif
std::cout << message.toLocal8Bit().constData() << std::endl;
}
}
const char * LOG_FILTER_RULES = R"V0G0N(
hifi.gpu=true
)V0G0N";
int main(int argc, char** argv) {
QApplication app(argc, argv);
QCoreApplication::setApplicationName("RenderPerf");
QCoreApplication::setOrganizationName("High Fidelity");
QCoreApplication::setOrganizationDomain("highfidelity.com");
qInstallMessageHandler(messageHandler);
QLoggingCategory::setFilterRules(LOG_FILTER_RULES);
QTestWindow::setup();
QTestWindow window;
app.exec();
return 0;
}
#include "main.moc"