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66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
//
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// Created by Bradley Austin Davis on 2015/05/29
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#pragma once
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#include <display-plugins/WindowOpenGLDisplayPlugin.h>
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#include <QTimer>
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#include <OVR_CAPI.h>
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const float TARGET_RATE_OculusLegacy = 75.0f;
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class OculusLegacyDisplayPlugin : public WindowOpenGLDisplayPlugin {
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public:
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OculusLegacyDisplayPlugin();
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virtual bool isSupported() const override;
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virtual const QString & getName() const override;
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virtual void activate() override;
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virtual void deactivate() override;
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virtual bool eventFilter(QObject* receiver, QEvent* event) override;
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virtual int getHmdScreen() const override;
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virtual float getTargetFrameRate() override { return TARGET_RATE_OculusLegacy; }
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// Stereo specific methods
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virtual bool isHmd() const override { return true; }
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virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
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virtual glm::uvec2 getRecommendedRenderSize() const override;
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virtual glm::uvec2 getRecommendedUiSize() const override { return uvec2(1920, 1080); }
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virtual void resetSensors() override;
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virtual glm::mat4 getEyeToHeadTransform(Eye eye) const override;
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virtual glm::mat4 getHeadPose() const override;
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protected:
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virtual void customizeContext() override;
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virtual void preRender() override;
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virtual void preDisplay() override;
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virtual void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;
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// Do not perform swap in finish
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virtual void finishFrame() override;
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private:
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static const QString NAME;
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ovrHmd _hmd;
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ovrTrackingState _trackingState;
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ovrEyeRenderDesc _eyeRenderDescs[2];
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ovrPosef _eyePoses[2];
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ovrVector3f _eyeOffsets[2];
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ovrFovPort _eyeFovs[2];
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mat4 _eyeProjections[3];
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mat4 _compositeEyeProjections[2];
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uvec2 _desiredFramebufferSize;
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ovrTexture _eyeTextures[2];
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mutable int _hmdScreen{ -1 };
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bool _hswDismissed{ false };
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};
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