mirror of
https://github.com/Armored-Dragon/overte.git
synced 2025-03-11 16:13:16 +01:00
- Introduce the DeviceTracker class to abstract all the possible devices - Introduce the MotionTracker ( a DeviceTracker ) that contains a transform tree of joints - Add Leapmotion class as a MotionTracker and the support for the Leapmotion sdk in external - Add InputController as the abstraction of a MotionTracker/Joint for Javascript
787 lines
28 KiB
OpenEdge ABL
787 lines
28 KiB
OpenEdge ABL
################################################################################
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# Copyright (C) 2012-2013 Leap Motion, Inc. All rights reserved. #
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# Leap Motion proprietary and confidential. Not for distribution. #
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# Use subject to the terms of the Leap Motion SDK Agreement available at #
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# https://developer.leapmotion.com/sdk_agreement, or another agreement #
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# between Leap Motion and you, your company or other organization. #
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################################################################################
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# usage:
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# swig -c++ -python -o LeapPython.cpp -interface LeapPython Leap.i
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# swig -c++ -java -o LeapJava.cpp -package com.leapmotion.leap -outdir com/leapmotion/leap Leap.i
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# swig -c++ -csharp -o LeapCSharp.cpp -dllimport LeapCSharp -namespace Leap Leap.i
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%module(directors="1", threads="1") Leap
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#pragma SWIG nowarn=325
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%include "std_string.i"
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%include "std_vector.i"
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%include "stdint.i"
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%include "attribute.i"
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################################################################################
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# Ignore constructors for internal use only #
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################################################################################
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%ignore Leap::Pointable::Pointable(PointableImplementation*);
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%ignore Leap::Pointable::Pointable(FingerImplementation*);
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%ignore Leap::Pointable::Pointable(ToolImplementation*);
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%ignore Leap::Finger::Finger(FingerImplementation*);
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%ignore Leap::Tool::Tool(ToolImplementation*);
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%ignore Leap::Bone::Bone(BoneImplementation*);
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%ignore Leap::Hand::Hand(HandImplementation*);
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%ignore Leap::Gesture::Gesture(GestureImplementation*);
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%ignore Leap::Screen::Screen(ScreenImplementation*);
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%ignore Leap::Frame::Frame(FrameImplementation*);
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%ignore Leap::Controller::Controller(ControllerImplementation*);
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%ignore Leap::Device::Device(DeviceImplementation*);
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%ignore Leap::InteractionBox::InteractionBox(InteractionBoxImplementation*);
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#####################################################################################
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# Set Attributes (done after functions are uppercased, but before vars are lowered) #
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#####################################################################################
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#TODO: If possible, figure out how to auomatically make any C++ function
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# that is const and takes no arguments be defined as a property in C#
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%define %constattrib( Class, Type, Name )
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%attribute( Class, Type, Name, Name )
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%enddef
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%define %staticattrib(Class, AttributeType, AttributeName)
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%ignore Class::AttributeName();
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%ignore Class::AttributeName() const;
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%immutable Class::AttributeName;
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%extend Class {
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AttributeType AttributeName;
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}
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%{
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#define %mangle(Class) ##_## AttributeName ## _get() Class::AttributeName()
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%}
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%enddef
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%define %leapattrib( Class, Type, Name )
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%attributeval(Class, Leap::Type, Name, Name)
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%enddef
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#if SWIGCSHARP || SWIGPYTHON
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%rename(GestureType) Leap::Gesture::Type;
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%rename(GestureState) Leap::Gesture::State;
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%rename(FingerJoint) Leap::Finger::Joint;
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%rename(FingerType) Leap::Finger::Type;
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%rename(BoneType) Leap::Bone::Type;
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%rename(DeviceType) Leap::Device::Type;
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#endif
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# Apply language specific caseing
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#if SWIGCSHARP
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%rename("%(camelcase)s", %$not %$isenumitem) "";
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#elif SWIGPYTHON
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%typemap(varout, noblock=1) SWIGTYPE & {
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%set_varoutput(SWIG_NewPointerObj(%as_voidptr(&$1()), $descriptor, %newpointer_flags));
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}
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%rename("%(undercase)s", notregexmatch$name="^[A-Z0-9_]+$") "";
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#endif
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#if SWIGCSHARP || SWIGPYTHON
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%constattrib( Leap::Pointable, int, id );
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%leapattrib( Leap::Pointable, Hand, hand );
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%leapattrib( Leap::Pointable, Vector, tipPosition );
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%leapattrib( Leap::Pointable, Vector, tipVelocity );
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%leapattrib( Leap::Pointable, Vector, direction );
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%constattrib( Leap::Pointable, float, width );
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%constattrib( Leap::Pointable, float, length );
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%constattrib( Leap::Pointable, bool, isTool );
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%constattrib( Leap::Pointable, bool, isFinger );
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%constattrib( Leap::Pointable, bool, isExtended );
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%constattrib( Leap::Pointable, bool, isValid );
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%constattrib( Leap::Pointable, Leap::Pointable::Zone, touchZone )
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%constattrib( Leap::Pointable, float, touchDistance )
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%leapattrib( Leap::Pointable, Vector, stabilizedTipPosition )
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%constattrib( Leap::Pointable, float, timeVisible );
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%leapattrib( Leap::Pointable, Frame, frame );
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%leapattrib( Leap::Bone, Vector, prevJoint );
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%leapattrib( Leap::Bone, Vector, nextJoint );
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%leapattrib( Leap::Bone, Vector, center );
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%leapattrib( Leap::Bone, Vector, direction );
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%constattrib( Leap::Bone, float, length );
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%constattrib( Leap::Bone, float, width );
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%constattrib( Leap::Bone, Leap::Bone::Type, type )
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%leapattrib( Leap::Bone, Matrix, basis )
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%constattrib( Leap::Bone, bool, isValid );
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%constattrib( Leap::Hand, int, id );
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%leapattrib( Leap::Hand, PointableList, pointables );
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%leapattrib( Leap::Hand, FingerList, fingers );
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%leapattrib( Leap::Hand, ToolList, tools );
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%leapattrib( Leap::Hand, Vector, palmPosition );
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%leapattrib( Leap::Hand, Vector, palmVelocity );
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%leapattrib( Leap::Hand, Vector, palmNormal );
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%leapattrib( Leap::Hand, Vector, direction );
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%leapattrib( Leap::Hand, Matrix, basis )
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%constattrib( Leap::Hand, bool, isValid );
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%leapattrib( Leap::Hand, Vector, sphereCenter );
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%constattrib( Leap::Hand, float, sphereRadius );
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%constattrib( Leap::Hand, float, grabStrength );
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%constattrib( Leap::Hand, float, pinchStrength );
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%constattrib( Leap::Hand, float, palmWidth );
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%leapattrib( Leap::Hand, Vector, stabilizedPalmPosition )
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%constattrib( Leap::Hand, float, timeVisible );
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%constattrib( Leap::Hand, float, confidence );
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%constattrib( Leap::Hand, bool, isLeft );
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%constattrib( Leap::Hand, bool, isRight );
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%leapattrib( Leap::Hand, Frame, frame );
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%constattrib( Leap::Gesture, Leap::Gesture::Type, type )
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%constattrib( Leap::Gesture, Leap::Gesture::State, state )
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%constattrib( Leap::Gesture, int32_t, id );
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%constattrib( Leap::Gesture, int64_t, duration );
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%constattrib( Leap::Gesture, float, durationSeconds );
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%leapattrib( Leap::Gesture, Frame, frame );
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%leapattrib( Leap::Gesture, HandList, hands );
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%leapattrib( Leap::Gesture, PointableList, pointables );
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%constattrib( Leap::Gesture, bool, isValid );
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%leapattrib( Leap::CircleGesture, Vector, center );
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%leapattrib( Leap::CircleGesture, Vector, normal );
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%constattrib( Leap::CircleGesture, float, progress );
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%constattrib( Leap::CircleGesture, float, radius );
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%leapattrib( Leap::CircleGesture, Pointable, pointable );
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%leapattrib( Leap::SwipeGesture, Vector, startPosition );
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%leapattrib( Leap::SwipeGesture, Vector, position );
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%leapattrib( Leap::SwipeGesture, Vector, direction );
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%constattrib( Leap::SwipeGesture, float, speed );
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%leapattrib( Leap::SwipeGesture, Pointable, pointable );
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%leapattrib( Leap::ScreenTapGesture, Vector, position );
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%leapattrib( Leap::ScreenTapGesture, Vector, direction );
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%constattrib( Leap::ScreenTapGesture, float, progress );
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%leapattrib( Leap::ScreenTapGesture, Pointable, pointable );
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%leapattrib( Leap::KeyTapGesture, Vector, position );
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%leapattrib( Leap::KeyTapGesture, Vector, direction );
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%constattrib( Leap::KeyTapGesture, float, progress );
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%leapattrib( Leap::KeyTapGesture, Pointable, pointable );
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# Count is made a const attribute in C# but renamed to __len__ in Python
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#if SWIGCSHARP
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%constattrib( Leap::PointableList, int, count );
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%constattrib( Leap::FingerList, int, count );
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%constattrib( Leap::ToolList, int, count );
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%constattrib( Leap::HandList, int, count );
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%constattrib( Leap::GestureList, int, count );
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%constattrib( Leap::ScreenList, int, count );
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%constattrib( Leap::DeviceList, int, count );
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#endif
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%constattrib( Leap::PointableList, bool, isEmpty );
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%constattrib( Leap::FingerList, bool, isEmpty );
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%constattrib( Leap::ToolList, bool, isEmpty );
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%constattrib( Leap::HandList, bool, isEmpty );
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%constattrib( Leap::GestureList, bool, isEmpty );
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%constattrib( Leap::ScreenList, bool, isEmpty );
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%constattrib( Leap::DeviceList, bool, isEmpty );
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%leapattrib( Leap::PointableList, Pointable, leftmost );
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%leapattrib( Leap::PointableList, Pointable, rightmost );
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%leapattrib( Leap::PointableList, Pointable, frontmost );
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%leapattrib( Leap::FingerList, Finger, leftmost );
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%leapattrib( Leap::FingerList, Finger, rightmost );
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%leapattrib( Leap::FingerList, Finger, frontmost );
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%leapattrib( Leap::ToolList, Tool, leftmost );
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%leapattrib( Leap::ToolList, Tool, rightmost );
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%leapattrib( Leap::ToolList, Tool, frontmost );
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%leapattrib( Leap::HandList, Hand, leftmost );
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%leapattrib( Leap::HandList, Hand, rightmost );
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%leapattrib( Leap::HandList, Hand, frontmost );
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%constattrib( Leap::Frame, int64_t, id );
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%constattrib( Leap::Frame, int64_t, timestamp );
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%constattrib( Leap::Frame, float, currentFramesPerSecond );
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%leapattrib( Leap::Frame, PointableList, pointables );
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%leapattrib( Leap::Frame, FingerList, fingers );
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%leapattrib( Leap::Frame, ToolList, tools );
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%leapattrib( Leap::Frame, HandList, hands );
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%constattrib( Leap::Frame, bool, isValid );
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%leapattrib( Leap::Frame, InteractionBox, interactionBox );
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%constattrib( Leap::Screen, int32_t, id );
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%leapattrib( Leap::Screen, Vector, horizontalAxis );
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%leapattrib( Leap::Screen, Vector, verticalAxis );
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%leapattrib( Leap::Screen, Vector, bottomLeftCorner );
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%constattrib( Leap::Screen, int, widthPixels );
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%constattrib( Leap::Screen, int, heightPixels );
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%constattrib( Leap::Screen, bool, isValid );
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%constattrib( Leap::Device, float, horizontalViewAngle );
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%constattrib( Leap::Device, float, verticalViewAngle );
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%constattrib( Leap::Device, float, range );
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%constattrib( Leap::Device, bool, isValid );
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%constattrib( Leap::Device, bool, isEmbedded );
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%constattrib( Leap::Device, bool, isStreaming );
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%constattrib( Leap::Device, Leap::Device::Type, type );
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%leapattrib( Leap::InteractionBox, Vector, center );
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%constattrib( Leap::InteractionBox, float, width );
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%constattrib( Leap::InteractionBox, float, height );
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%constattrib( Leap::InteractionBox, float, depth );
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%constattrib( Leap::InteractionBox, bool, isValid );
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#if SWIGCSHARP
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%csmethodmodifiers Leap::Finger::invalid "public new";
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%csmethodmodifiers Leap::Tool::invalid "public new";
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#endif
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%staticattrib( Leap::Pointable, static const Pointable&, invalid);
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%staticattrib( Leap::Finger, static const Finger&, invalid);
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%staticattrib( Leap::Tool, static const Tool&, invalid);
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%staticattrib( Leap::Bone, static const Bone&, invalid);
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%staticattrib( Leap::Hand, static const Hand&, invalid);
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%staticattrib( Leap::Gesture, static const Gesture&, invalid);
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%staticattrib( Leap::Screen, static const Screen&, invalid );
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%staticattrib( Leap::Device, static const Device&, invalid );
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%staticattrib( Leap::InteractionBox, static const InteractionBox&, invalid );
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%staticattrib( Leap::Frame, static const Frame&, invalid);
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%constattrib( Leap::Vector, float, magnitude );
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%constattrib( Leap::Vector, float, magnitudeSquared );
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%constattrib( Leap::Vector, float, pitch );
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%constattrib( Leap::Vector, float, roll );
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%constattrib( Leap::Vector, float, yaw );
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%leapattrib( Leap::Vector, Vector, normalized );
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%constattrib( Leap::Controller, bool, isConnected );
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%constattrib( Leap::Controller, bool, hasFocus );
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%constattrib( Leap::Controller, Controller::PolicyFlag, policyFlags );
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%leapattrib( Leap::Controller, Config, config );
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%leapattrib( Leap::Controller, ScreenList, locatedScreens );
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%leapattrib( Leap::Controller, DeviceList, devices );
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%staticattrib( Leap::Vector, static const Vector&, zero );
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%staticattrib( Leap::Vector, static const Vector&, xAxis );
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%staticattrib( Leap::Vector, static const Vector&, yAxis );
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%staticattrib( Leap::Vector, static const Vector&, zAxis );
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%staticattrib( Leap::Vector, static const Vector&, forward );
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%staticattrib( Leap::Vector, static const Vector&, backward );
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%staticattrib( Leap::Vector, static const Vector&, left );
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%staticattrib( Leap::Vector, static const Vector&, right );
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%staticattrib( Leap::Vector, static const Vector&, up );
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%staticattrib( Leap::Vector, static const Vector&, down );
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%staticattrib( Leap::Matrix, static const Matrix&, identity );
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#endif
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#if SWIGCSHARP
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%rename("%(lowercamelcase)s", %$isvariable) "";
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%ignore Leap::DEG_TO_RAD;
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%ignore Leap::RAD_TO_DEG;
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%ignore Leap::PI;
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SWIG_CSBODY_PROXY(public, public, SWIGTYPE)
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#elif SWIGPYTHON
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%rename("%(camelcase)s", %$isclass) "";
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%rename("%(camelcase)s", %$isconstructor) "";
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#elif SWIGJAVA
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%ignore Leap::DEG_TO_RAD;
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%ignore Leap::RAD_TO_DEG;
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%ignore Leap::PI;
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# Use proper Java enums
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%include "enums.swg"
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%javaconst(1);
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SWIG_JAVABODY_PROXY(public, public, SWIGTYPE)
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#endif
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# Ignore C++ streaming operator
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%ignore operator<<;
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# Ignore C++ equal operator
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%ignore operator=;
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#if SWIGPYTHON
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%begin %{
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#if defined(_WIN32) && defined(_DEBUG)
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// Workaround for obscure STL template error
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#include <vector>
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// Workaround for non-existent Python debug library
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#define _TMP_DEBUG _DEBUG
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#undef _DEBUG
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#include <Python.h>
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#define _DEBUG _TMP_DEBUG
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#undef _TMP_DEBUG
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#endif
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#if defined(__APPLE__)
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#pragma GCC diagnostic ignored "-Wself-assign"
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#endif
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%}
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#endif
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#if SWIGCSHARP || SWIGJAVA
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%begin %{
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#if defined(_WIN32)
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#include <windows.h>
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// When dynamically loading the Leap C# DLL, set the DLL search path to look in
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// the same the directory. This will allow loading the Leap.dll. Create the
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// Leap C# DLL with the /DELAYLOAD:Leap.dll link option.
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extern "C" BOOL WINAPI DllMain(
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_In_ HINSTANCE hinstDLL,
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_In_ DWORD fdwReason,
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_In_ LPVOID lpvReserved)
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{
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if (lpvReserved == 0) {
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static TCHAR lpPrevPathName[1024];
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static BOOL restore = FALSE;
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if (fdwReason == DLL_PROCESS_ATTACH) {
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TCHAR lpPathName[1024];
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int len;
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len = GetDllDirectory(static_cast<DWORD>(sizeof(lpPrevPathName) - 1),
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lpPrevPathName);
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if (len < 0 && len >= sizeof(lpPrevPathName)) {
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len = 0;
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}
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lpPrevPathName[len] = '\0';
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len = static_cast<int>(GetModuleFileName(static_cast<HMODULE>(hinstDLL),
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lpPathName, static_cast<DWORD>(sizeof(lpPathName))));
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if (len > 0 && len < sizeof(lpPathName)) {
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for (int i = len; i >= 0; i--) {
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if (lpPathName[i] == '\\' || lpPathName[i] == '/') {
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lpPathName[i] = '\0';
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restore = SetDllDirectory(lpPathName);
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break;
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}
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}
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}
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} else if (fdwReason == DLL_PROCESS_DETACH) {
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if (restore && lpPrevPathName[0] != '\0') {
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SetDllDirectory(lpPrevPathName);
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restore = FALSE;
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}
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}
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}
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return TRUE;
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}
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#endif
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%}
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#endif
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%typemap(csin, pre=" lock(arg0) {", post=" $csinput.Dispose();\n }") const Leap::Controller& "Controller.getCPtr($csinput)"
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%header %{
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#define SWIG
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#include "Leap.h"
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%}
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%feature("director") Leap::Listener;
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#if SWIGPYTHON
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%feature("director:except") {
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if ($error != NULL) {
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PyErr_Print();
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}
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}
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#endif
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%pragma(java) jniclasscode=%{
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static {
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try {
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System.loadLibrary("LeapJava");
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} catch (UnsatisfiedLinkError e) {
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System.err.println("Native code library failed to load. \n" + e);
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System.exit(1);
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}
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}
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%}
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################################################################################
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# Operator overloading #
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################################################################################
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|
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#if SWIGCSHARP
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%ignore *::operator+=;
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%ignore *::operator-=;
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%ignore *::operator*=;
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%ignore *::operator/=;
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%ignore *::operator!=;
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%ignore Leap::Vector::toFloatPointer;
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%ignore Leap::Matrix::toArray3x3;
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%ignore Leap::Matrix::toArray4x4;
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%ignore Leap::FloatArray;
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%rename(Equals) *::operator ==;
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%rename(_operator_add) *::operator +;
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%rename(_operator_sub) *::operator -;
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%rename(_operator_mul) *::operator *;
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%rename(_operator_div) *::operator /;
|
|
%rename(_operator_get) *::operator [];
|
|
%rename(_operator_to_float) *::operator const float*;
|
|
%csmethodmodifiers *::operator + "private";
|
|
%csmethodmodifiers *::operator - "private";
|
|
%csmethodmodifiers *::operator * "private";
|
|
%csmethodmodifiers *::operator / "private";
|
|
%csmethodmodifiers *::operator [] "private";
|
|
%csmethodmodifiers *::operator const float* "private";
|
|
|
|
%typemap(cscode) Leap::Vector
|
|
%{
|
|
/** Add vectors component-wise. */
|
|
public static Vector operator + (Vector v1, Vector v2) {
|
|
return v1._operator_add(v2);
|
|
}
|
|
/** Subtract vectors component-wise. */
|
|
public static Vector operator - (Vector v1, Vector v2) {
|
|
return v1._operator_sub(v2);
|
|
}
|
|
/** Multiply vector by a scalar. */
|
|
public static Vector operator * (Vector v1, float scalar) {
|
|
return v1._operator_mul(scalar);
|
|
}
|
|
/** Multiply vector by a scalar on the left-hand side. */
|
|
public static Vector operator * (float scalar, Vector v1) {
|
|
return v1._operator_mul(scalar);
|
|
}
|
|
/** Divide vector by a scalar. */
|
|
public static Vector operator / (Vector v1, float scalar) {
|
|
return v1._operator_div(scalar);
|
|
}
|
|
/** Negate a vector. */
|
|
public static Vector operator - (Vector v1) {
|
|
return v1._operator_sub();
|
|
}
|
|
/** Convert this vector to an array of three float values: [x,y,z]. */
|
|
public float[] ToFloatArray() {
|
|
return new float[] {x, y, z};
|
|
}
|
|
%}
|
|
%typemap(cscode) Leap::Matrix
|
|
%{
|
|
/** Multiply two matrices. */
|
|
public static Matrix operator * (Matrix m1, Matrix m2) {
|
|
return m1._operator_mul(m2);
|
|
}
|
|
/** Copy this matrix to the specified array of 9 float values in row-major order. */
|
|
public float[] ToArray3x3(float[] output) {
|
|
output[0] = xBasis.x; output[1] = xBasis.y; output[2] = xBasis.z;
|
|
output[3] = yBasis.x; output[4] = yBasis.y; output[5] = yBasis.z;
|
|
output[6] = zBasis.x; output[7] = zBasis.y; output[8] = zBasis.z;
|
|
return output;
|
|
}
|
|
/** Copy this matrix to the specified array containing 9 double values in row-major order. */
|
|
public double[] ToArray3x3(double[] output) {
|
|
output[0] = xBasis.x; output[1] = xBasis.y; output[2] = xBasis.z;
|
|
output[3] = yBasis.x; output[4] = yBasis.y; output[5] = yBasis.z;
|
|
output[6] = zBasis.x; output[7] = zBasis.y; output[8] = zBasis.z;
|
|
return output;
|
|
}
|
|
/** Convert this matrix to an array containing 9 float values in row-major order. */
|
|
public float[] ToArray3x3() {
|
|
return ToArray3x3(new float[9]);
|
|
}
|
|
/** Copy this matrix to the specified array of 16 float values in row-major order. */
|
|
public float[] ToArray4x4(float[] output) {
|
|
output[0] = xBasis.x; output[1] = xBasis.y; output[2] = xBasis.z; output[3] = 0.0f;
|
|
output[4] = yBasis.x; output[5] = yBasis.y; output[6] = yBasis.z; output[7] = 0.0f;
|
|
output[8] = zBasis.x; output[9] = zBasis.y; output[10] = zBasis.z; output[11] = 0.0f;
|
|
output[12] = origin.x; output[13] = origin.y; output[14] = origin.z; output[15] = 1.0f;
|
|
return output;
|
|
}
|
|
/** Copy this matrix to the specified array of 16 double values in row-major order. */
|
|
public double[] ToArray4x4(double[] output) {
|
|
output[0] = xBasis.x; output[1] = xBasis.y; output[2] = xBasis.z; output[3] = 0.0f;
|
|
output[4] = yBasis.x; output[5] = yBasis.y; output[6] = yBasis.z; output[7] = 0.0f;
|
|
output[8] = zBasis.x; output[9] = zBasis.y; output[10] = zBasis.z; output[11] = 0.0f;
|
|
output[12] = origin.x; output[13] = origin.y; output[14] = origin.z; output[15] = 1.0f;
|
|
return output;
|
|
}
|
|
/** Convert this matrix to an array containing 16 float values in row-major order. */
|
|
public float[] ToArray4x4() {
|
|
return ToArray4x4(new float[16]);
|
|
}
|
|
%}
|
|
|
|
#elif SWIGJAVA
|
|
|
|
%ignore *::operator+=;
|
|
%ignore *::operator-=;
|
|
%ignore *::operator*=;
|
|
%ignore *::operator/=;
|
|
%ignore *::operator!=;
|
|
%ignore Leap::Vector::toFloatPointer;
|
|
%ignore Leap::Matrix::toArray3x3;
|
|
%ignore Leap::Matrix::toArray4x4;
|
|
%ignore Leap::FloatArray;
|
|
|
|
%rename(plus) *::operator+;
|
|
%rename(minus) *::operator-;
|
|
%rename(opposite) *::operator-() const;
|
|
%rename(times) *::operator*;
|
|
%rename(divide) *::operator/;
|
|
%rename(get) *::operator [];
|
|
%rename(equals) *::operator==;
|
|
|
|
%typemap(javacode) Leap::Vector
|
|
%{
|
|
public float[] toFloatArray() {
|
|
return new float[] {getX(), getY(), getZ()};
|
|
}
|
|
%}
|
|
%typemap(javacode) Leap::Matrix
|
|
%{
|
|
public float[] toArray3x3(float[] output) {
|
|
output[0] = getXBasis().getX(); output[1] = getXBasis().getY(); output[2] = getXBasis().getZ();
|
|
output[3] = getYBasis().getX(); output[4] = getYBasis().getY(); output[5] = getYBasis().getZ();
|
|
output[6] = getZBasis().getX(); output[7] = getZBasis().getY(); output[8] = getZBasis().getZ();
|
|
return output;
|
|
}
|
|
public double[] toArray3x3(double[] output) {
|
|
output[0] = getXBasis().getX(); output[1] = getXBasis().getY(); output[2] = getXBasis().getZ();
|
|
output[3] = getYBasis().getX(); output[4] = getYBasis().getY(); output[5] = getYBasis().getZ();
|
|
output[6] = getZBasis().getX(); output[7] = getZBasis().getY(); output[8] = getZBasis().getZ();
|
|
return output;
|
|
}
|
|
public float[] toArray3x3() {
|
|
return toArray3x3(new float[9]);
|
|
}
|
|
public float[] toArray4x4(float[] output) {
|
|
output[0] = getXBasis().getX(); output[1] = getXBasis().getY(); output[2] = getXBasis().getZ(); output[3] = 0.0f;
|
|
output[4] = getYBasis().getX(); output[5] = getYBasis().getY(); output[6] = getYBasis().getZ(); output[7] = 0.0f;
|
|
output[8] = getZBasis().getX(); output[9] = getZBasis().getY(); output[10] = getZBasis().getZ(); output[11] = 0.0f;
|
|
output[12] = getOrigin().getX(); output[13] = getOrigin().getY(); output[14] = getOrigin().getZ(); output[15] = 1.0f;
|
|
return output;
|
|
}
|
|
public double[] toArray4x4(double[] output) {
|
|
output[0] = getXBasis().getX(); output[1] = getXBasis().getY(); output[2] = getXBasis().getZ(); output[3] = 0.0f;
|
|
output[4] = getYBasis().getX(); output[5] = getYBasis().getY(); output[6] = getYBasis().getZ(); output[7] = 0.0f;
|
|
output[8] = getZBasis().getX(); output[9] = getZBasis().getY(); output[10] = getZBasis().getZ(); output[11] = 0.0f;
|
|
output[12] = getOrigin().getX(); output[13] = getOrigin().getY(); output[14] = getOrigin().getZ(); output[15] = 1.0f;
|
|
return output;
|
|
}
|
|
public float[] toArray4x4() {
|
|
return toArray4x4(new float[16]);
|
|
}
|
|
%}
|
|
|
|
#elif SWIGPYTHON
|
|
|
|
%ignore Leap::Interface::operator=;
|
|
%ignore Leap::ConstListIterator::operator++;
|
|
%ignore Leap::Vector::toFloatPointer;
|
|
%ignore Leap::Matrix::toArray3x3;
|
|
%ignore Leap::Matrix::toArray4x4;
|
|
%ignore Leap::FloatArray;
|
|
|
|
%rename(__getitem__) *::operator [];
|
|
|
|
%extend Leap::Vector {
|
|
%pythoncode {
|
|
def to_float_array(self): return [self.x, self.y, self.z]
|
|
def to_tuple(self): return (self.x, self.y, self.z)
|
|
%}}
|
|
%extend Leap::Matrix {
|
|
%pythoncode {
|
|
def to_array_3x3(self, output = None):
|
|
if output is None:
|
|
output = [0]*9
|
|
output[0], output[1], output[2] = self.x_basis.x, self.x_basis.y, self.x_basis.z
|
|
output[3], output[4], output[5] = self.y_basis.x, self.y_basis.y, self.y_basis.z
|
|
output[6], output[7], output[8] = self.z_basis.x, self.z_basis.y, self.z_basis.z
|
|
return output
|
|
def to_array_4x4(self, output = None):
|
|
if output is None:
|
|
output = [0]*16
|
|
output[0], output[1], output[2], output[3] = self.x_basis.x, self.x_basis.y, self.x_basis.z, 0.0
|
|
output[4], output[5], output[6], output[7] = self.y_basis.x, self.y_basis.y, self.y_basis.z, 0.0
|
|
output[8], output[9], output[10], output[11] = self.z_basis.x, self.z_basis.y, self.z_basis.z, 0.0
|
|
output[12], output[13], output[14], output[15] = self.origin.x, self.origin.y, self.origin.z, 1.0
|
|
return output
|
|
%}}
|
|
|
|
#endif
|
|
|
|
################################################################################
|
|
# List Helpers #
|
|
################################################################################
|
|
|
|
#if SWIGCSHARP
|
|
|
|
%define %leap_iterator_helper(BaseType)
|
|
%typemap(csinterfaces_derived) Leap::BaseType##List "System.Collections.Generic.IEnumerable<BaseType>"
|
|
%typemap(cscode) Leap::BaseType##List
|
|
%{
|
|
private class BaseType##List##Enumerator : System.Collections.Generic.IEnumerator<BaseType> {
|
|
private BaseType##List _list;
|
|
private int _index;
|
|
public BaseType##List##Enumerator(BaseType##List list) {
|
|
_list = list;
|
|
_index = -1;
|
|
}
|
|
public void Reset() {
|
|
_index = -1;
|
|
}
|
|
public BaseType Current {
|
|
get {
|
|
return _list._operator_get(_index);
|
|
}
|
|
}
|
|
object System.Collections.IEnumerator.Current {
|
|
get {
|
|
return this.Current;
|
|
}
|
|
}
|
|
public bool MoveNext() {
|
|
_index++;
|
|
return (_index < _list.Count);
|
|
}
|
|
public void Dispose() {
|
|
//No cleanup needed
|
|
}
|
|
}
|
|
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
|
|
return this.GetEnumerator();
|
|
}
|
|
public System.Collections.Generic.IEnumerator<BaseType> GetEnumerator() {
|
|
return new BaseType##List##Enumerator(this);
|
|
}
|
|
public BaseType this[int index] {
|
|
get { return _operator_get(index); }
|
|
}
|
|
%}
|
|
%enddef
|
|
|
|
#elif SWIGJAVA
|
|
|
|
%define %leap_iterator_helper(BaseType)
|
|
%typemap(javainterfaces) Leap::BaseType##List "Iterable<BaseType>"
|
|
%typemap(javacode) Leap::BaseType##List
|
|
%{
|
|
public class BaseType##ListIterator implements java.util.Iterator<BaseType> {
|
|
int index = 0;
|
|
@Override public boolean hasNext() {
|
|
return index < count();
|
|
}
|
|
@Override public BaseType next() {
|
|
return get(index++);
|
|
}
|
|
@Override public void remove() {
|
|
}
|
|
}
|
|
@Override public java.util.Iterator<BaseType> iterator() {
|
|
return new BaseType##ListIterator();
|
|
}
|
|
%}
|
|
%enddef
|
|
|
|
#elif SWIGPYTHON
|
|
|
|
%define %leap_iterator_helper(BaseType)
|
|
%rename(__len__) Leap::BaseType##List::count;
|
|
%extend Leap::BaseType##List {
|
|
%pythoncode {
|
|
def __iter__(self):
|
|
_pos = 0
|
|
while _pos < len(self):
|
|
yield self[_pos]
|
|
_pos += 1
|
|
%}}
|
|
%enddef
|
|
|
|
#else
|
|
|
|
%define %leap_iterator_helper(BaseType)
|
|
%enddef
|
|
|
|
#endif
|
|
|
|
%define %leap_list_helper(BaseType)
|
|
%ignore Leap::BaseType##List::BaseType##List(const ListBaseImplementation<BaseType>&);
|
|
%ignore Leap::BaseType##List::const_iterator;
|
|
%ignore Leap::BaseType##List::begin() const;
|
|
%ignore Leap::BaseType##List::end() const;
|
|
%leap_iterator_helper(BaseType)
|
|
%enddef
|
|
|
|
%leap_list_helper(Pointable);
|
|
%leap_list_helper(Finger);
|
|
%leap_list_helper(Tool);
|
|
%leap_list_helper(Gesture);
|
|
%leap_list_helper(Hand);
|
|
%leap_list_helper(Screen);
|
|
%leap_list_helper(Device);
|
|
|
|
################################################################################
|
|
# Config Helpers #
|
|
################################################################################
|
|
|
|
#if SWIGPYTHON
|
|
|
|
// Use dynamic typing to get or set any type of config value with one function
|
|
%extend Leap::Config {
|
|
%pythoncode {
|
|
def get(self, *args):
|
|
type = LeapPython.Config_type(self, *args)
|
|
if type == LeapPython.Config_TYPE_BOOLEAN:
|
|
return LeapPython.Config_get_bool(self, *args)
|
|
elif type == LeapPython.Config_TYPE_INT32:
|
|
return LeapPython.Config_get_int_32(self, *args)
|
|
elif type == LeapPython.Config_TYPE_FLOAT:
|
|
return LeapPython.Config_get_float(self, *args)
|
|
elif type == LeapPython.Config_TYPE_STRING:
|
|
return LeapPython.Config_get_string(self, *args)
|
|
return None
|
|
def set(self, *args):
|
|
type = LeapPython.Config_type(self, *args[:-1]) # Do not pass value through
|
|
if type == LeapPython.Config_TYPE_BOOLEAN:
|
|
return LeapPython.Config_set_bool(self, *args)
|
|
elif type == LeapPython.Config_TYPE_INT32:
|
|
return LeapPython.Config_set_int_32(self, *args)
|
|
elif type == LeapPython.Config_TYPE_FLOAT:
|
|
return LeapPython.Config_set_float(self, *args)
|
|
elif type == LeapPython.Config_TYPE_STRING:
|
|
return LeapPython.Config_set_string(self, *args)
|
|
return False
|
|
%}}
|
|
// Ignore methods that are unnecessary due to get and set functions defined above
|
|
%feature("shadow") Leap::Config::type(const std::string& key) const %{%}
|
|
%feature("shadow") Leap::Config::getBool(const std::string& key) const %{%}
|
|
%feature("shadow") Leap::Config::setBool(const std::string& key, bool value) %{%}
|
|
%feature("shadow") Leap::Config::getInt32(const std::string& key) const %{%}
|
|
%feature("shadow") Leap::Config::setInt32(const std::string& key, int32_t value) %{%}
|
|
%feature("shadow") Leap::Config::getFloat(const std::string& key) const %{%}
|
|
%feature("shadow") Leap::Config::setFloat(const std::string& key, float value) %{%}
|
|
%feature("shadow") Leap::Config::getString(const std::string& key) const %{%}
|
|
%feature("shadow") Leap::Config::setString(const std::string& key, const std::string& value) %{%}
|
|
|
|
#endif
|
|
|
|
################################################################################
|
|
# ToString methods #
|
|
################################################################################
|
|
|
|
#if SWIGCSHARP
|
|
|
|
%csmethodmodifiers *::toString "public override";
|
|
|
|
#elif SWIGJAVA
|
|
|
|
%javamethodmodifiers *::toString "@Override public";
|
|
|
|
#elif SWIGPYTHON
|
|
|
|
%rename(__str__) *::toString;
|
|
|
|
#endif
|
|
|
|
%include "LeapMath.h"
|
|
%include "Leap.h"
|