overte-Armored-Dragon/interface/src/raypick/PickScriptingInterface.cpp

251 lines
9.9 KiB
C++

//
// Created by Sam Gondelman 10/20/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "PickScriptingInterface.h"
#include <QVariant>
#include "GLMHelpers.h"
#include "Application.h"
#include <PickManager.h>
#include "StaticRayPick.h"
#include "JointRayPick.h"
#include "MouseRayPick.h"
#include "StylusPick.h"
#include "CollisionPick.h"
#include <ScriptEngine.h>
unsigned int PickScriptingInterface::createPick(const PickQuery::PickType type, const QVariant& properties) {
switch (type) {
case PickQuery::PickType::Ray:
return createRayPick(properties);
case PickQuery::PickType::Stylus:
return createStylusPick(properties);
case PickQuery::PickType::Collision:
return createCollisionPick(properties);
default:
return PickManager::INVALID_PICK_ID;
}
}
/**jsdoc
* A set of properties that can be passed to {@link Picks.createPick} to create a new Ray Pick.
* @typedef {object} Picks.RayPickProperties
* @property {boolean} [enabled=false] If this Pick should start enabled or not. Disabled Picks do not updated their pick results.
* @property {number} [filter=Picks.PICK_NOTHING] The filter for this Pick to use, constructed using filter flags combined using bitwise OR.
* @property {number} [maxDistance=0.0] The max distance at which this Pick will intersect. 0.0 = no max. < 0.0 is invalid.
* @property {string} [joint] Only for Joint or Mouse Ray Picks. If "Mouse", it will create a Ray Pick that follows the system mouse, in desktop or HMD.
* If "Avatar", it will create a Joint Ray Pick that follows your avatar's head. Otherwise, it will create a Joint Ray Pick that follows the given joint, if it
* exists on your current avatar.
* @property {Vec3} [posOffset=Vec3.ZERO] Only for Joint Ray Picks. A local joint position offset, in meters. x = upward, y = forward, z = lateral
* @property {Vec3} [dirOffset=Vec3.UP] Only for Joint Ray Picks. A local joint direction offset. x = upward, y = forward, z = lateral
* @property {Vec3} [position] Only for Static Ray Picks. The world-space origin of the ray.
* @property {Vec3} [direction=-Vec3.UP] Only for Static Ray Picks. The world-space direction of the ray.
*/
unsigned int PickScriptingInterface::createRayPick(const QVariant& properties) {
QVariantMap propMap = properties.toMap();
bool enabled = false;
if (propMap["enabled"].isValid()) {
enabled = propMap["enabled"].toBool();
}
PickFilter filter = PickFilter();
if (propMap["filter"].isValid()) {
filter = PickFilter(propMap["filter"].toUInt());
}
float maxDistance = 0.0f;
if (propMap["maxDistance"].isValid()) {
maxDistance = propMap["maxDistance"].toFloat();
}
if (propMap["joint"].isValid()) {
std::string jointName = propMap["joint"].toString().toStdString();
if (jointName != "Mouse") {
// x = upward, y = forward, z = lateral
glm::vec3 posOffset = Vectors::ZERO;
if (propMap["posOffset"].isValid()) {
posOffset = vec3FromVariant(propMap["posOffset"]);
}
glm::vec3 dirOffset = Vectors::UP;
if (propMap["dirOffset"].isValid()) {
dirOffset = vec3FromVariant(propMap["dirOffset"]);
}
return DependencyManager::get<PickManager>()->addPick(PickQuery::Ray, std::make_shared<JointRayPick>(jointName, posOffset, dirOffset, filter, maxDistance, enabled));
} else {
return DependencyManager::get<PickManager>()->addPick(PickQuery::Ray, std::make_shared<MouseRayPick>(filter, maxDistance, enabled));
}
} else if (propMap["position"].isValid()) {
glm::vec3 position = vec3FromVariant(propMap["position"]);
glm::vec3 direction = -Vectors::UP;
if (propMap["direction"].isValid()) {
direction = vec3FromVariant(propMap["direction"]);
}
return DependencyManager::get<PickManager>()->addPick(PickQuery::Ray, std::make_shared<StaticRayPick>(position, direction, filter, maxDistance, enabled));
}
return PickManager::INVALID_PICK_ID;
}
/**jsdoc
* A set of properties that can be passed to {@link Picks.createPick} to create a new Stylus Pick.
* @typedef {object} Picks.StylusPickProperties
* @property {number} [hand=-1] An integer. 0 == left, 1 == right. Invalid otherwise.
* @property {boolean} [enabled=false] If this Pick should start enabled or not. Disabled Picks do not updated their pick results.
* @property {number} [filter=Picks.PICK_NOTHING] The filter for this Pick to use, constructed using filter flags combined using bitwise OR.
* @property {number} [maxDistance=0.0] The max distance at which this Pick will intersect. 0.0 = no max. < 0.0 is invalid.
*/
unsigned int PickScriptingInterface::createStylusPick(const QVariant& properties) {
QVariantMap propMap = properties.toMap();
bilateral::Side side = bilateral::Side::Invalid;
{
QVariant handVar = propMap["hand"];
if (handVar.isValid()) {
side = bilateral::side(handVar.toInt());
}
}
bool enabled = false;
if (propMap["enabled"].isValid()) {
enabled = propMap["enabled"].toBool();
}
PickFilter filter = PickFilter();
if (propMap["filter"].isValid()) {
filter = PickFilter(propMap["filter"].toUInt());
}
float maxDistance = 0.0f;
if (propMap["maxDistance"].isValid()) {
maxDistance = propMap["maxDistance"].toFloat();
}
return DependencyManager::get<PickManager>()->addPick(PickQuery::Stylus, std::make_shared<StylusPick>(side, filter, maxDistance, enabled));
}
/**jsdoc
* A Shape defines a physical volume.
*
* @typedef {object} Shape
* @property {ShapeType} shapeType The type of shape to use.
* @property {string} modelURL - If shapeType is one of: "compound", "simple-hull", "simple-compound", or "static-mesh", this defines the model to load to generate the collision volume.
* @property {Vec3} dimensions - The size to scale the shape to.
*/
/**jsdoc
* A set of properties that can be passed to {@link Picks.createPick} to create a new Collision Pick.
* @typedef {object} Picks.CollisionPickProperties
* @property {Shape} shape - The information about the collision region's size and shape.
* @property {Vec3} position - The position of the collision region.
* @property {Quat} orientation - The orientation of the collision region.
*/
unsigned int PickScriptingInterface::createCollisionPick(const QVariant& properties) {
QVariantMap propMap = properties.toMap();
bool enabled = false;
if (propMap["enabled"].isValid()) {
enabled = propMap["enabled"].toBool();
}
PickFilter filter = PickFilter();
if (propMap["filter"].isValid()) {
filter = PickFilter(propMap["filter"].toUInt());
}
float maxDistance = 0.0f;
if (propMap["maxDistance"].isValid()) {
maxDistance = propMap["maxDistance"].toFloat();
}
CollisionRegion collisionRegion(propMap);
return DependencyManager::get<PickManager>()->addPick(PickQuery::Collision, std::make_shared<CollisionPick>(filter, maxDistance, enabled, collisionRegion, qApp->getPhysicsEngine()));
}
void PickScriptingInterface::enablePick(unsigned int uid) {
DependencyManager::get<PickManager>()->enablePick(uid);
}
void PickScriptingInterface::disablePick(unsigned int uid) {
DependencyManager::get<PickManager>()->disablePick(uid);
}
void PickScriptingInterface::removePick(unsigned int uid) {
DependencyManager::get<PickManager>()->removePick(uid);
}
QVariantMap PickScriptingInterface::getPrevPickResult(unsigned int uid) {
QVariantMap result;
auto pickResult = DependencyManager::get<PickManager>()->getPrevPickResult(uid);
if (pickResult) {
result = pickResult->toVariantMap();
}
return result;
}
void PickScriptingInterface::setPrecisionPicking(unsigned int uid, bool precisionPicking) {
DependencyManager::get<PickManager>()->setPrecisionPicking(uid, precisionPicking);
}
void PickScriptingInterface::setIgnoreItems(unsigned int uid, const QScriptValue& ignoreItems) {
DependencyManager::get<PickManager>()->setIgnoreItems(uid, qVectorQUuidFromScriptValue(ignoreItems));
}
void PickScriptingInterface::setIncludeItems(unsigned int uid, const QScriptValue& includeItems) {
DependencyManager::get<PickManager>()->setIncludeItems(uid, qVectorQUuidFromScriptValue(includeItems));
}
bool PickScriptingInterface::isLeftHand(unsigned int uid) {
return DependencyManager::get<PickManager>()->isLeftHand(uid);
}
bool PickScriptingInterface::isRightHand(unsigned int uid) {
return DependencyManager::get<PickManager>()->isRightHand(uid);
}
bool PickScriptingInterface::isMouse(unsigned int uid) {
return DependencyManager::get<PickManager>()->isMouse(uid);
}
QScriptValue pickTypesToScriptValue(QScriptEngine* engine, const PickQuery::PickType& pickType) {
return pickType;
}
void pickTypesFromScriptValue(const QScriptValue& object, PickQuery::PickType& pickType) {
pickType = static_cast<PickQuery::PickType>(object.toUInt16());
}
void PickScriptingInterface::registerMetaTypes(QScriptEngine* engine) {
QScriptValue pickTypes = engine->newObject();
auto metaEnum = QMetaEnum::fromType<PickQuery::PickType>();
for (int i = 0; i < PickQuery::PickType::NUM_PICK_TYPES; ++i) {
pickTypes.setProperty(metaEnum.key(i), metaEnum.value(i));
}
engine->globalObject().setProperty("PickType", pickTypes);
qScriptRegisterMetaType(engine, pickTypesToScriptValue, pickTypesFromScriptValue);
}
unsigned int PickScriptingInterface::getPerFrameTimeBudget() const {
return DependencyManager::get<PickManager>()->getPerFrameTimeBudget();
}
void PickScriptingInterface::setPerFrameTimeBudget(unsigned int numUsecs) {
DependencyManager::get<PickManager>()->setPerFrameTimeBudget(numUsecs);
}