overte-Armored-Dragon/interface/src/avatar
2015-06-19 00:03:46 -07:00
..
Avatar.cpp merge from upstream 2015-06-18 15:03:09 -07:00
Avatar.h Fix display name transform 2015-06-18 15:23:51 +02:00
AvatarActionHold.cpp git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given point 2015-06-17 11:22:10 -07:00
AvatarActionHold.h add handedness setting to avatar-hold action. update stick.js to allow use of hydra 2015-06-11 11:04:19 -07:00
AvatarManager.cpp enable -Wdouble-promotion 2015-06-16 18:23:10 -07:00
AvatarManager.h Move avatar renedering to Scene 2015-05-27 12:40:26 -07:00
AvatarMotionState.cpp move collision group consts to shared lib 2015-06-03 14:13:51 -07:00
AvatarMotionState.h basic support for collision groups 2015-06-03 11:40:48 -07:00
FaceModel.cpp improvements to avatar part clipping 2015-06-04 16:44:46 -07:00
FaceModel.h move Model and AnimationHandle to libraries 2014-12-16 14:04:39 -08:00
Hand.cpp Add RenderArgs to more render methods 2015-05-22 15:25:53 -07:00
Hand.h more work on making avatar models (face included) use render payloads 2015-06-02 22:10:00 -07:00
Head.cpp enable -Wdouble-promotion 2015-06-16 18:23:10 -07:00
Head.h Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-06-02 11:25:23 -07:00
ModelReferential.cpp EnitityItem smart pointers 2015-05-22 22:38:02 -07:00
ModelReferential.h EnitityItem smart pointers 2015-05-22 22:38:02 -07:00
MyAvatar.cpp Reverting mirror functionality 2015-06-19 00:03:46 -07:00
MyAvatar.h Make renderDisplayName const 2015-06-18 15:22:49 +02:00
SkeletonModel.cpp first cut at rendering avatars as individual model items 2015-06-02 16:54:47 -07:00
SkeletonModel.h rename setJointStates() --> initJointStates() 2015-04-24 13:26:26 -07:00