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Pulled the common code shared between the rotation handle tools out into helper funcs: * helperRotationHandleOnBegin * helperRotationHandleOnMove * helperRotationHandleOnEnd These functions either take in or derive the necessary info needed to handle a specific rotation axis. NOTE(s): * Tested yaw, pitch, & roll handles using a box. The behavior remained consistent with that prior to this commit. Reviewed-by: Leander Hasty <leander@1stplayable.com> Changes Committed: modified: scripts/system/libraries/entitySelectionTool.js |
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.. | ||
assets | ||
commerce | ||
controllers | ||
html | ||
libraries | ||
marketplaces | ||
particle_explorer | ||
tablet-ui | ||
attachedEntitiesManager.js | ||
audio.js | ||
audioMuteOverlay.js | ||
audioScope.js | ||
avatarFinderBeacon.js | ||
away.js | ||
bubble.js | ||
chat.js | ||
dialTone.js | ||
directory.js | ||
edit.js | ||
fingerPaint.js | ||
firstPersonHMD.js | ||
generalSettings.js | ||
goto.js | ||
help.js | ||
hmd.js | ||
makeUserConnection.js | ||
menu.js | ||
mod.js | ||
nameTag.js | ||
notifications.js | ||
pal.js | ||
progress.js | ||
snapshot.js | ||
tablet-goto.js | ||
tablet-users.js | ||
voxels.js |