overte-Armored-Dragon/interface
Phil Palmer 8b839fe71b VR fixes for different user heights and avatar scales.
- The user's real-world height is now taken into account in MyAvatar::deriveBodyFromHMDSensor.  Therefore, for any user height, the floor stays correctly positioned in all modes of 'Allow my avatar to stand'.
- Whenever the user's real-world height is changed, centerBodyInternal is now called to position the body accordingly.  The floor therefore stays correctly positioned in all modes of 'Allow my avatar to stand'.  (MyAvatar::setUserHeight)
- Fix for walk speeds in VR being too fast at large avatar scale and too slow at small avatar scale.  The action motor velocity was being scaled once too many by the sensor-to-world scale.  The bug existed before this branch.  (MyAvatar::scaleMotorSpeed)
2020-12-23 07:54:59 -05:00
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compiledResources
external
i18n
icon Update interface and server-console icons. 2020-06-07 20:43:38 -04:00
resources Merge pull request #906 from vircadia/fix/update-references 2020-12-15 01:29:47 -05:00
src VR fixes for different user heights and avatar scales. 2020-12-23 07:54:59 -05:00
ui
CMakeLists.txt Set OpenGL_GL_PREFERENCE to LEGACY 2020-10-13 20:13:45 +02:00
interface.entitlements
interface.exe.manifest