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20 lines
718 B
C++
20 lines
718 B
C++
//
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// AnimContext.cpp
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//
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// Created by Anthony J. Thibault on 9/19/16.
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// Copyright (c) 2016 High Fidelity, Inc. All rights reserved.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "AnimContext.h"
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AnimContext::AnimContext(bool enableDebugDrawIKTargets, bool enableDebugDrawIKConstraints,
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const glm::mat4& geometryToRigMatrix, const glm::mat4& rigToWorldMatrix) :
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_enableDebugDrawIKTargets(enableDebugDrawIKTargets),
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_enableDebugDrawIKConstraints(enableDebugDrawIKConstraints),
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_geometryToRigMatrix(geometryToRigMatrix),
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_rigToWorldMatrix(rigToWorldMatrix)
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{
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}
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