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Avatar.cpp
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Don't render avatar's renderBoundingCollisionShapes before the data is there.
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2015-10-28 13:58:44 -07:00 |
Avatar.h
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cleanups
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2015-10-15 14:52:38 -07:00 |
AvatarActionHold.cpp
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fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl'
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2015-10-26 13:50:21 -07:00 |
AvatarActionHold.h
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prepare for possible future coding standard
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2015-10-19 17:46:34 -07:00 |
AvatarManager.cpp
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Reduce lock time.
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2015-10-28 10:49:19 -07:00 |
AvatarManager.h
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change how hold action works
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2015-10-13 11:36:58 -07:00 |
AvatarMotionState.cpp
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We weren't setting type for avatar motion states.
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2015-10-29 22:15:26 -07:00 |
AvatarMotionState.h
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allow for asynchronous building of collision shape
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2015-08-21 10:48:26 -07:00 |
AvatarUpdate.cpp
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Removed _myAvatar from Application
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2015-10-06 13:56:25 -07:00 |
AvatarUpdate.h
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Snapshot of no-judder, before cleanup.
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2015-09-07 09:57:05 -07:00 |
FaceModel.cpp
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Remove obsolete code.
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2015-08-13 15:08:26 -07:00 |
FaceModel.h
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Remove obsolete code.
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2015-08-13 15:08:26 -07:00 |
Hand.cpp
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more warning fixes
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2015-09-22 17:22:09 -07:00 |
Hand.h
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improved debug render of hand coordinates
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2015-09-11 13:22:11 -07:00 |
Head.cpp
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Replace Application::getInstance() with qApp
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2015-10-06 13:56:19 -07:00 |
Head.h
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Hooked up isTalking flag to Rig and AnimGraph.
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2015-09-18 18:05:51 -07:00 |
ModelReferential.cpp
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octree uses shared pointers
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2015-09-08 11:59:48 -07:00 |
ModelReferential.h
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octree uses shared pointers
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2015-09-08 11:59:48 -07:00 |
MyAvatar.cpp
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Merge pull request #6214 from howard-stearns/goToPosition
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2015-10-29 10:15:26 -07:00 |
MyAvatar.h
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fix whitespace
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2015-10-28 09:42:55 -07:00 |
MyCharacterController.cpp
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more prep for shifting avatar during HMD motion
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2015-10-27 13:15:38 -07:00 |
MyCharacterController.h
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more prep for shifting avatar during HMD motion
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2015-10-27 13:15:38 -07:00 |
SkeletonModel.cpp
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Rig: Removed dt from updateFromEyeParameters()
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2015-10-28 18:10:41 -07:00 |
SkeletonModel.h
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add overrides for Avatar classes in Interface
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2015-10-05 15:52:47 -07:00 |