overte-Armored-Dragon/interface/resources/shaders
2018-05-04 16:40:05 -07:00
..
ambient_occlusion.frag
ambient_occlusion.vert
diffuse.frag
grid.frag
grid.vert Update grid rendering to fade from center location rather than distance from camera 2014-12-31 11:15:44 -08:00
horizontal_blur.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
metavoxel_cursor.frag
metavoxel_heightfield_base.frag
metavoxel_heightfield_base.vert
metavoxel_heightfield_cursor.vert Render voxel cursor on heightfields, too. 2014-10-14 15:21:45 -07:00
metavoxel_heightfield_splat.frag That was not the shader change I wanted to check in. This was. 2015-01-19 17:15:58 -08:00
metavoxel_heightfield_splat.vert Fix for misaligned color/material textures when resolution is greater than the 2015-01-20 13:07:35 -08:00
metavoxel_voxel_base.frag
metavoxel_voxel_base.vert
metavoxel_voxel_cursor.vert
metavoxel_voxel_splat.frag
metavoxel_voxel_splat.vert Fixed voxel textures. 2015-01-02 13:57:27 -08:00
occlusion_blur.frag
oculus.frag
oculus.vert
perlin_modulate.frag
perlin_modulate.vert
reproject.frag
SkyFromAtmosphere.frag
SkyFromAtmosphere.vert
SkyFromSpace.frag
SkyFromSpace.vert
splashSkybox.frag Additional work on splash screen 2018-05-04 16:40:05 -07:00
vertical_blur.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
vertical_blur_add.frag
voxel.frag
voxel.vert