mirror of
https://github.com/Armored-Dragon/overte.git
synced 2025-03-11 16:13:16 +01:00
Moved MotionState deletes out of PhysicsEngine. EntityMotionStates are deleted by the PhysicsEntitySimulation. AvatarMotionStates are deleted in the Avatar dtor.
152 lines
6 KiB
C++
152 lines
6 KiB
C++
//
|
|
// SpatiallyNestable.h
|
|
// libraries/shared/src/
|
|
//
|
|
// Created by Seth Alves on 2015-10-18
|
|
// Copyright 2015 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
#ifndef hifi_SpatiallyNestable_h
|
|
#define hifi_SpatiallyNestable_h
|
|
|
|
#include <QUuid>
|
|
|
|
#include "Transform.h"
|
|
#include "AACube.h"
|
|
#include "SpatialParentFinder.h"
|
|
#include "shared/ReadWriteLockable.h"
|
|
|
|
|
|
class SpatiallyNestable;
|
|
using SpatiallyNestableWeakPointer = std::weak_ptr<SpatiallyNestable>;
|
|
using SpatiallyNestableWeakConstPointer = std::weak_ptr<const SpatiallyNestable>;
|
|
using SpatiallyNestablePointer = std::shared_ptr<SpatiallyNestable>;
|
|
using SpatiallyNestableConstPointer = std::shared_ptr<const SpatiallyNestable>;
|
|
|
|
enum class NestableType {
|
|
Entity,
|
|
Avatar
|
|
};
|
|
|
|
class SpatiallyNestable : public std::enable_shared_from_this<SpatiallyNestable> {
|
|
public:
|
|
SpatiallyNestable(NestableType nestableType, QUuid id);
|
|
virtual ~SpatiallyNestable() { assert(_isDead); }
|
|
|
|
virtual const QUuid& getID() const { return _id; }
|
|
virtual void setID(const QUuid& id) { _id = id; }
|
|
|
|
virtual QUuid getParentID() const { return _parentID; }
|
|
virtual void setParentID(const QUuid& parentID);
|
|
|
|
virtual quint16 getParentJointIndex() const { return _parentJointIndex; }
|
|
virtual void setParentJointIndex(quint16 parentJointIndex);
|
|
|
|
static glm::vec3 worldToLocal(const glm::vec3& position, const QUuid& parentID, int parentJointIndex, bool& success);
|
|
static glm::quat worldToLocal(const glm::quat& orientation, const QUuid& parentID, int parentJointIndex, bool& success);
|
|
|
|
static glm::vec3 localToWorld(const glm::vec3& position, const QUuid& parentID, int parentJointIndex, bool& success);
|
|
static glm::quat localToWorld(const glm::quat& orientation, const QUuid& parentID, int parentJointIndex, bool& success);
|
|
|
|
// world frame
|
|
virtual const Transform getTransform(bool& success) const;
|
|
virtual void setTransform(const Transform& transform, bool& success);
|
|
|
|
virtual Transform getParentTransform(bool& success) const;
|
|
|
|
virtual glm::vec3 getPosition(bool& success) const;
|
|
virtual glm::vec3 getPosition() const;
|
|
virtual void setPosition(const glm::vec3& position, bool& success);
|
|
virtual void setPosition(const glm::vec3& position);
|
|
|
|
virtual glm::quat getOrientation(bool& success) const;
|
|
virtual glm::quat getOrientation() const;
|
|
virtual glm::quat getOrientation(int jointIndex, bool& success) const;
|
|
virtual void setOrientation(const glm::quat& orientation, bool& success);
|
|
virtual void setOrientation(const glm::quat& orientation);
|
|
|
|
virtual AACube getMaximumAACube(bool& success) const;
|
|
virtual bool computePuffedQueryAACube();
|
|
|
|
virtual void setQueryAACube(const AACube& queryAACube);
|
|
virtual bool queryAABoxNeedsUpdate() const;
|
|
virtual AACube getQueryAACube(bool& success) const;
|
|
virtual AACube getQueryAACube() const;
|
|
|
|
virtual glm::vec3 getScale() const;
|
|
virtual void setScale(const glm::vec3& scale);
|
|
|
|
// get world-frame values for a specific joint
|
|
virtual const Transform getTransform(int jointIndex, bool& success) const;
|
|
virtual glm::vec3 getPosition(int jointIndex, bool& success) const;
|
|
virtual glm::vec3 getScale(int jointIndex) const;
|
|
|
|
// object's parent's frame
|
|
virtual const Transform getLocalTransform() const;
|
|
virtual void setLocalTransform(const Transform& transform);
|
|
|
|
virtual glm::vec3 getLocalPosition() const;
|
|
virtual void setLocalPosition(const glm::vec3& position);
|
|
|
|
virtual glm::quat getLocalOrientation() const;
|
|
virtual void setLocalOrientation(const glm::quat& orientation);
|
|
|
|
virtual glm::vec3 getLocalScale() const;
|
|
virtual void setLocalScale(const glm::vec3& scale);
|
|
|
|
QList<SpatiallyNestablePointer> getChildren() const;
|
|
NestableType getNestableType() const { return _nestableType; }
|
|
|
|
// this object's frame
|
|
virtual const Transform getAbsoluteJointTransformInObjectFrame(int jointIndex) const;
|
|
virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const = 0;
|
|
virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const = 0;
|
|
virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) = 0;
|
|
virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) = 0;
|
|
|
|
SpatiallyNestablePointer getThisPointer() const;
|
|
|
|
void markAncestorMissing(bool value) { _missingAncestor = value; }
|
|
bool getAncestorMissing() { return _missingAncestor; }
|
|
|
|
void forEachChild(std::function<void(SpatiallyNestablePointer)> actor);
|
|
void forEachDescendant(std::function<void(SpatiallyNestablePointer)> actor);
|
|
|
|
void die() { _isDead = true; }
|
|
bool isDead() const { return _isDead; }
|
|
|
|
protected:
|
|
const NestableType _nestableType; // EntityItem or an AvatarData
|
|
QUuid _id;
|
|
QUuid _parentID; // what is this thing's transform relative to?
|
|
quint16 _parentJointIndex { 0 }; // which joint of the parent is this relative to?
|
|
SpatiallyNestablePointer getParentPointer(bool& success) const;
|
|
mutable SpatiallyNestableWeakPointer _parent;
|
|
|
|
virtual void beParentOfChild(SpatiallyNestablePointer newChild) const;
|
|
virtual void forgetChild(SpatiallyNestablePointer newChild) const;
|
|
|
|
mutable ReadWriteLockable _childrenLock;
|
|
mutable QHash<QUuid, SpatiallyNestableWeakPointer> _children;
|
|
|
|
virtual void locationChanged(); // called when a this object's location has changed
|
|
virtual void dimensionsChanged() {} // called when a this object's dimensions have changed
|
|
|
|
// _queryAACube is used to decide where something lives in the octree
|
|
mutable AACube _queryAACube;
|
|
mutable bool _queryAACubeSet { false };
|
|
|
|
bool _missingAncestor { false };
|
|
|
|
private:
|
|
mutable ReadWriteLockable _transformLock;
|
|
Transform _transform; // this is to be combined with parent's world-transform to produce this' world-transform.
|
|
mutable bool _parentKnowsMe { false };
|
|
bool _isDead { false };
|
|
};
|
|
|
|
|
|
#endif // hifi_SpatiallyNestable_h
|