overte-Armored-Dragon/interface/src/devices/SDL2Manager.cpp

146 lines
5.2 KiB
C++

//
// SDL2Manager.cpp
// interface/src/devices
//
// Created by Sam Gondelman on 6/5/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <qapplication.h>
#include <HFActionEvent.h>
#include <HFBackEvent.h>
#include <PerfStat.h>
#include "Application.h"
#include "SDL2Manager.h"
#ifdef HAVE_SDL2
SDL_JoystickID SDL2Manager::getInstanceId(SDL_GameController* controller) {
SDL_Joystick* joystick = SDL_GameControllerGetJoystick(controller);
return SDL_JoystickInstanceID(joystick);
}
#endif
SDL2Manager::SDL2Manager() :
#ifdef HAVE_SDL2
_openJoysticks(),
#endif
_isInitialized(false)
{
#ifdef HAVE_SDL2
bool initSuccess = (SDL_Init(SDL_INIT_GAMECONTROLLER) == 0);
if (initSuccess) {
int joystickCount = SDL_NumJoysticks();
for (int i = 0; i < joystickCount; i++) {
SDL_GameController* controller = SDL_GameControllerOpen(i);
if (controller) {
SDL_JoystickID id = getInstanceId(controller);
if (!_openJoysticks.contains(id)) {
Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
_openJoysticks[id] = joystick;
joystick->registerToUserInputMapper(*Application::getUserInputMapper());
joystick->assignDefaultInputMapping(*Application::getUserInputMapper());
emit joystickAdded(joystick);
}
}
}
_isInitialized = true;
} else {
qDebug() << "Error initializing SDL2 Manager";
}
#endif
}
SDL2Manager::~SDL2Manager() {
#ifdef HAVE_SDL2
qDeleteAll(_openJoysticks);
SDL_Quit();
#endif
}
SDL2Manager* SDL2Manager::getInstance() {
static SDL2Manager sharedInstance;
return &sharedInstance;
}
void SDL2Manager::focusOutEvent() {
for (auto joystick : _openJoysticks) {
joystick->focusOutEvent();
}
}
void SDL2Manager::update() {
#ifdef HAVE_SDL2
if (_isInitialized) {
for (auto joystick : _openJoysticks) {
joystick->update();
}
PerformanceTimer perfTimer("SDL2Manager::update");
SDL_GameControllerUpdate();
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_CONTROLLERAXISMOTION) {
Joystick* joystick = _openJoysticks[event.caxis.which];
if (joystick) {
joystick->handleAxisEvent(event.caxis);
}
} else if (event.type == SDL_CONTROLLERBUTTONDOWN || event.type == SDL_CONTROLLERBUTTONUP) {
Joystick* joystick = _openJoysticks[event.cbutton.which];
if (joystick) {
joystick->handleButtonEvent(event.cbutton);
}
if (event.cbutton.button == SDL_CONTROLLER_BUTTON_BACK) {
// this will either start or stop a global back event
QEvent::Type backType = (event.type == SDL_CONTROLLERBUTTONDOWN)
? HFBackEvent::startType()
: HFBackEvent::endType();
HFBackEvent backEvent(backType);
qApp->sendEvent(qApp, &backEvent);
} else if (event.cbutton.button == SDL_CONTROLLER_BUTTON_A) {
// this will either start or stop a global action event
QEvent::Type actionType = (event.type == SDL_CONTROLLERBUTTONDOWN)
? HFActionEvent::startType()
: HFActionEvent::endType();
// global action events fire in the center of the screen
Application* app = Application::getInstance();
PickRay pickRay = app->getCamera()->computePickRay(app->getTrueMouseX(),
app->getTrueMouseY());
HFActionEvent actionEvent(actionType, pickRay);
qApp->sendEvent(qApp, &actionEvent);
}
} else if (event.type == SDL_CONTROLLERDEVICEADDED) {
SDL_GameController* controller = SDL_GameControllerOpen(event.cdevice.which);
SDL_JoystickID id = getInstanceId(controller);
if (!_openJoysticks.contains(id)) {
Joystick* joystick = new Joystick(id, SDL_GameControllerName(controller), controller);
_openJoysticks[id] = joystick;
joystick->registerToUserInputMapper(*Application::getUserInputMapper());
joystick->assignDefaultInputMapping(*Application::getUserInputMapper());
emit joystickAdded(joystick);
}
} else if (event.type == SDL_CONTROLLERDEVICEREMOVED) {
Joystick* joystick = _openJoysticks[event.cdevice.which];
_openJoysticks.remove(event.cdevice.which);
Application::getUserInputMapper()->removeDevice(joystick->getDeviceID());
emit joystickRemoved(joystick);
}
}
}
#endif
}