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65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
//
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// EntityMotionState.h
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// libraries/entities/src
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//
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// Created by Andrew Meadows on 2014.11.06
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_EntityMotionState_h
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#define hifi_EntityMotionState_h
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#include <AACube.h>
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#ifdef USE_BULLET_PHYSICS
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#include "ObjectMotionState.h"
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#else // USE_BULLET_PHYSICS
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// ObjectMotionState stubbery
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class ObjectMotionState {
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public:
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bool _foo;
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};
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#endif // USE_BULLET_PHYSICS
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class EntityItem;
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// From the MotionState's perspective:
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// Inside = physics simulation
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// Outside = external agents (scripts, user interaction, other simulations)
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class EntityMotionState : public ObjectMotionState {
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public:
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EntityMotionState(EntityItem* item);
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virtual ~EntityMotionState();
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/// \return MOTION_TYPE_DYNAMIC or MOTION_TYPE_STATIC based on params set in EntityItem
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MotionType computeMotionType() const;
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#ifdef USE_BULLET_PHYSICS
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// this relays incoming position/rotation to the RigidBody
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void getWorldTransform (btTransform &worldTrans) const;
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// this relays outgoing position/rotation to the EntityItem
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void setWorldTransform (const btTransform &worldTrans);
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#endif // USE_BULLET_PHYSICS
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// these relay incoming values to the RigidBody
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void applyVelocities() const;
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void applyGravity() const;
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void computeShapeInfo(ShapeInfo& info);
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void sendUpdate(OctreeEditPacketSender* packetSender);
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uint32_t getIncomingDirtyFlags() const { return _entity->getDirtyFlags(); }
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void clearIncomingDirtyFlags(uint32_t flags) { _entity->clearDirtyFlags(flags); }
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protected:
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EntityItem* _entity;
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uint32_t _outgoingPhysicsDirtyFlags;
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};
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#endif // hifi_EntityMotionState_h
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