overte-Armored-Dragon/interface/resources/shaders/passthrough.vert

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254 B
GLSL

#version 120
attribute float voxelSizeIn;
varying float voxelSize;
void main(void) {
gl_FrontColor = gl_Color; //vec4(1.0, 0.0, 0.0, 1.0);
gl_Position = gl_ModelViewMatrix * gl_Vertex;// ftransform();
voxelSize = voxelSizeIn;
}