overte-Armored-Dragon/examples/playa/fireworks/fireworksLaunchButtonEntityScript.js
2016-02-24 12:29:54 -08:00

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4.9 KiB
JavaScript

//
// fireworksLaunchEntityScript.js
// examples/playa/fireworks
//
// Created by Eric Levina on 2/24/16.
// Copyright 2015 High Fidelity, Inc.
//
// Run this script to spawn a big fireworks launch button that a user can press
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
var _this;
Fireworks = function() {
_this = this;
};
Fireworks.prototype = {
startNearTrigger: function() {
print("EBL NEAR TRIGGER")
_this.shootFirework();
},
clickReleaseOnEntity: function() {
_this.shootFirework();
},
shootFirework: function() {
var position = Vec3.sum(_this.position, {x: 0, y: 0.5, z: 0});
_this.missle = Entities.addEntity({
type: "Sphere",
position: position,
color: {red: 200, green : 10, blue: 200},
dimensions: {x: 0.2, y: 0.4, z: 0.2},
damping: 0,
dynamic: true,
velocity: {x: 0.0, y: 0.1, z: 0},
gravity: {x: 0, y: 0.7, z: 0}
});
var smokeSettings = {
type: "ParticleEffect",
position: position,
name: "Smoke Trail",
maxParticles: 1000,
emitRate: 20,
emitSpeed: 0,
speedSpread: 0,
dimensions: {x: 1000, y: 1000, z: 1000},
polarStart: 0,
polarFinish: 0,
azimuthStart: -3.14,
azimuthFinish: 3.14,
emitAcceleration: {
x: 0,
y: -0.5,
z: 0
},
accelerationSpread: {
x: 0.2,
y: 0,
z: 0.2
},
radiusSpread: 0.04,
particleRadius: 0.07,
radiusStart: 0.07,
radiusFinish: 0.07,
alpha: 0.7,
alphaSpread: 0,
alphaStart: 0,
alphaFinish: 0,
additiveBlending: 0,
textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
emitterShouldTrail: true,
parentID: _this.missle
};
_this.smoke = Entities.addEntity(smokeSettings);
Script.setTimeout(function() {
var explodePosition = Entities.getEntityProperties(_this.missle, "position").position;
Entities.deleteEntity(_this.missle);
Entities.deleteEntity(_this.smoke);
_this.explodeFirework(explodePosition);
}, 2500)
},
explodeFirework: function(explodePosition) {
var fireworkSettings = {
name: "fireworks emitter",
position: explodePosition,
type: "ParticleEffect",
color: {
red: 205,
green: 84,
blue: 84
},
maxParticles: 1000,
lifetime: 20,
lifespan: 4,
emitRate: 1000,
emitSpeed: 1.5,
speedSpread: 1.0,
emitOrientation: {
x: -0.2,
y: 0,
z: 0,
w: 0.7
},
polarStart: 1,
polarFinish: 1.2,
azimuthStart: -Math.PI,
azimuthFinish: Math.PI,
emitAcceleration: {
x: 0,
y: -0.7,
z: 0
},
accelerationSpread: {
x: 0,
y: 0,
z: 0
},
particleRadius: 0.04,
radiusSpread: 0,
radiusStart: 0.06,
radiusFinish: 0.05,
colorSpread: {
red: 0,
green: 0,
blue: 0
},
colorStart: {
red: 255,
green: 255,
blue: 255
},
colorFinish: {
red: 255,
green: 255,
blue: 255
},
alpha: 1,
alphaSpread: 0,
alphaStart: 0,
alphaFinish: 0,
textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/spark_2.png",
};
_this.firework = Entities.addEntity(fireworkSettings);
Script.setTimeout(function() {
Entities.editEntity(_this.firework, {isEmitting: false});
}, 1000)
},
preload: function(entityID) {
_this.entityID = entityID;
_this.position = Entities.getEntityProperties(_this.entityID, "position").position;
print("EBL RELOAD ENTITY SCRIPT!!!");
},
unload: function() {
Entities.deleteEntity(_this.smoke);
Entities.deleteEntity(_this.missle);
}
};
// entity scripts always need to return a newly constructed object of our type
return new Fireworks();
});