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29 lines
1.1 KiB
JavaScript
29 lines
1.1 KiB
JavaScript
var lastDepthCheckTime = 0;
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// Do some stuff regularly, like check for placement of various overlays
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Script.update.connect(function(deltaTime) {
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var TIME_BETWEEN_DEPTH_CHECKS = 100;
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var timeSinceLastDepthCheck = Date.now() - lastDepthCheckTime;
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if (timeSinceLastDepthCheck > TIME_BETWEEN_DEPTH_CHECKS) {
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var reticlePosition = Reticle.position;
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var pickRay = Camera.computePickRay(reticlePosition.x, reticlePosition.y);
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var result = Overlays.findRayIntersection(pickRay);
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if (!result.intersects) {
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result = Entities.findRayIntersection(pickRay, true);
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}
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if (result.intersects) {
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// + JSON.stringify(result)
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print("something hovered!! result.distance:" +result.distance);
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Vec3.print("something hovered!! result.intersection:", result.intersection);
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Reticle.setDepth(result.distance);
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} else {
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Reticle.setDepth(100.0);
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print("NO INTERSECTION...");
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var pointAt2D = Reticle.position;
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var pointAt3D = HMD.worldPointFromOverlay(pointAt2D);
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}
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}
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});
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