overte-Armored-Dragon/libraries/entities/src/EntityItem.h
2014-09-24 17:37:56 -07:00

271 lines
13 KiB
C++

//
// EntityItem.h
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_EntityItem_h
#define hifi_EntityItem_h
#include <stdint.h>
#include <glm/glm.hpp>
#include <AnimationCache.h> // for Animation, AnimationCache, and AnimationPointer classes
#include <Octree.h> // for EncodeBitstreamParams class
#include <OctreeElement.h> // for OctreeElement::AppendState
#include <OctreePacketData.h>
#include <VoxelDetail.h>
#include "EntityItemID.h"
#include "EntityItemProperties.h"
#include "EntityTypes.h"
class EntityTreeElement;
class EntityTreeElementExtraEncodeData;
#define DONT_ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() = 0;
#define ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() { };
/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
/// one directly, instead you must only construct one of it's derived classes with additional features.
class EntityItem {
public:
DONT_ALLOW_INSTANTIATION // This class can not be instantiated directly
EntityItem(const EntityItemID& entityItemID);
EntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties);
virtual ~EntityItem() { }
// ID and EntityItemID related methods
QUuid getID() const { return _id; }
void setID(const QUuid& id) { _id = id; }
uint32_t getCreatorTokenID() const { return _creatorTokenID; }
void setCreatorTokenID(uint32_t creatorTokenID) { _creatorTokenID = creatorTokenID; }
bool isNewlyCreated() const { return _newlyCreated; }
bool isKnownID() const { return getID() != UNKNOWN_ENTITY_ID; }
EntityItemID getEntityItemID() const { return EntityItemID(getID(), getCreatorTokenID(), getID() != UNKNOWN_ENTITY_ID); }
// methods for getting/setting all properties of an entity
virtual EntityItemProperties getProperties() const;
/// returns true is something changed
virtual bool setProperties(const EntityItemProperties& properties, bool forceCopy = false);
/// override this in your derived class if you'd like to be informed when something about the state of the entity
/// has changed. This will be called with properties change or when new data is loaded from a stream
virtual void somethingChangedNotification() { }
quint64 getLastUpdated() const { return _lastUpdated; } /// Last simulated time of this entity universal usecs
/// Last edited time of this entity universal usecs
quint64 getLastEdited() const { return _lastEdited; }
void setLastEdited(quint64 lastEdited) { _lastEdited = _lastUpdated = lastEdited; }
float getEditedAgo() const /// Elapsed seconds since this entity was last edited
{ return (float)(usecTimestampNow() - getLastEdited()) / (float)USECS_PER_SECOND; }
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const;
virtual OctreeElement::AppendState appendEntityData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* entityTreeElementExtraEncodeData) const;
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* entityTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const { /* do nothing*/ };
static EntityItemID readEntityItemIDFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args);
virtual int readEntityDataFromBuffer(const unsigned char* data, int bytesLeftToRead, ReadBitstreamToTreeParams& args);
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData)
{ return 0; }
virtual void render(RenderArgs* args) { } // by default entity items don't know how to render
static int expectedBytes();
static bool encodeEntityEditMessageDetails(PacketType command, EntityItemID id, const EntityItemProperties& details,
unsigned char* bufferOut, int sizeIn, int& sizeOut);
static void adjustEditPacketForClockSkew(unsigned char* codeColorBuffer, size_t length, int clockSkew);
virtual void update(const quint64& now);
typedef enum SimulationState_t {
Static,
Mortal,
Changing,
Moving
} SimulationState;
virtual SimulationState getSimulationState() const;
virtual void debugDump() const;
// similar to assignment/copy, but it handles keeping lifetime accurate
void copyChangedProperties(const EntityItem& other);
// attributes applicable to all entity types
EntityTypes::EntityType getType() const { return _type; }
const glm::vec3& getPosition() const { return _position; } /// get position in domain scale units (0.0 - 1.0)
glm::vec3 getPositionInMeters() const { return _position * (float) TREE_SCALE; } /// get position in meters
void setPosition(const glm::vec3& value) { _position = value; } /// set position in domain scale units (0.0 - 1.0)
void setPositionInMeters(const glm::vec3& value) /// set position in meter units (0.0 - TREE_SCALE)
{ setPosition(glm::clamp(value / (float) TREE_SCALE, 0.0f, 1.0f)); }
glm::vec3 getCenter() const; /// calculates center of the entity in domain scale units (0.0 - 1.0)
glm::vec3 getCenterInMeters() const { return getCenter() * (float) TREE_SCALE; }
static const glm::vec3 DEFAULT_DIMENSIONS;
const glm::vec3& getDimensions() const { return _dimensions; } /// get dimensions in domain scale units (0.0 - 1.0)
glm::vec3 getDimensionsInMeters() const { return _dimensions * (float) TREE_SCALE; } /// get dimensions in meters
float getDistanceToBottomOfEntity() const; /// get the distance from the position of the entity to its "bottom" in y axis
float getLargestDimension() const { return glm::length(_dimensions); } /// get the largest possible dimension
/// set dimensions in domain scale units (0.0 - 1.0) this will also reset radius appropriately
void setDimensions(const glm::vec3& value) { _dimensions = value; }
/// set dimensions in meter units (0.0 - TREE_SCALE) this will also reset radius appropriately
void setDimensionsInMeters(const glm::vec3& value) { setDimensions(value / (float) TREE_SCALE); }
static const glm::quat DEFAULT_ROTATION;
const glm::quat& getRotation() const { return _rotation; }
void setRotation(const glm::quat& rotation) { _rotation = rotation; }
static const float DEFAULT_GLOW_LEVEL;
float getGlowLevel() const { return _glowLevel; }
void setGlowLevel(float glowLevel) { _glowLevel = glowLevel; }
static const float DEFAULT_MASS;
float getMass() const { return _mass; }
void setMass(float value) { _mass = value; }
static const glm::vec3 DEFAULT_VELOCITY;
static const glm::vec3 NO_VELOCITY;
static const float EPSILON_VELOCITY_LENGTH;
const glm::vec3 getVelocity() const { return _velocity; } /// velocity in domain scale units (0.0-1.0) per second
glm::vec3 getVelocityInMeters() const { return _velocity * (float) TREE_SCALE; } /// get velocity in meters
void setVelocity(const glm::vec3& value) { _velocity = value; } /// velocity in domain scale units (0.0-1.0) per second
void setVelocityInMeters(const glm::vec3& value) { _velocity = value / (float) TREE_SCALE; } /// velocity in meters
bool hasVelocity() const { return _velocity != NO_VELOCITY; }
static const glm::vec3 DEFAULT_GRAVITY;
static const glm::vec3 REGULAR_GRAVITY;
static const glm::vec3 NO_GRAVITY;
const glm::vec3& getGravity() const { return _gravity; } /// gravity in domain scale units (0.0-1.0) per second squared
glm::vec3 getGravityInMeters() const { return _gravity * (float) TREE_SCALE; } /// get gravity in meters
void setGravity(const glm::vec3& value) { _gravity = value; } /// gravity in domain scale units (0.0-1.0) per second squared
void setGravityInMeters(const glm::vec3& value) { _gravity = value / (float) TREE_SCALE; } /// gravity in meters
bool hasGravity() const { return _gravity != NO_GRAVITY; }
// TODO: this should eventually be updated to support resting on collisions with other surfaces
bool isRestingOnSurface() const;
static const float DEFAULT_DAMPING;
float getDamping() const { return _damping; }
void setDamping(float value) { _damping = value; }
// lifetime related properties.
static const float IMMORTAL; /// special lifetime which means the entity lives for ever. default lifetime
static const float DEFAULT_LIFETIME;
float getLifetime() const { return _lifetime; } /// get the lifetime in seconds for the entity
void setLifetime(float value) { _lifetime = value; } /// set the lifetime in seconds for the entity
/// is this entity immortal, in that it has no lifetime set, and will exist until manually deleted
bool isImmortal() const { return _lifetime == IMMORTAL; }
/// is this entity mortal, in that it has a lifetime set, and will automatically be deleted when that lifetime expires
bool isMortal() const { return _lifetime != IMMORTAL; }
/// age of this entity in seconds
float getAge() const { return (float)(usecTimestampNow() - _created) / (float)USECS_PER_SECOND; }
bool lifetimeHasExpired() const;
// position, size, and bounds related helpers
float getSize() const; /// get maximum dimension in domain scale units (0.0 - 1.0)
AACube getMaximumAACube() const;
AACube getMinimumAACube() const;
AABox getAABox() const; /// axis aligned bounding box in domain scale units (0.0 - 1.0)
static const QString DEFAULT_SCRIPT;
const QString& getScript() const { return _script; }
void setScript(const QString& value) { _script = value; }
static const glm::vec3 DEFAULT_REGISTRATION_POINT;
const glm::vec3& getRegistrationPoint() const { return _registrationPoint; } /// registration point as ratio of entity
void setRegistrationPoint(const glm::vec3& value) { _registrationPoint = glm::clamp(value, 0.0f, 1.0f); } /// registration point as ratio of entity
static const glm::vec3 NO_ANGULAR_VELOCITY;
static const glm::vec3 DEFAULT_ANGULAR_VELOCITY;
const glm::vec3& getAngularVelocity() const { return _angularVelocity; }
void setAngularVelocity(const glm::vec3& value) { _angularVelocity = value; }
bool hasAngularVelocity() const { return _angularVelocity != NO_ANGULAR_VELOCITY; }
static const float DEFAULT_ANGULAR_DAMPING;
float getAngularDamping() const { return _angularDamping; }
void setAngularDamping(float value) { _angularDamping = value; }
static const bool DEFAULT_VISIBLE;
bool getVisible() const { return _visible; }
void setVisible(bool value) { _visible = value; }
bool isVisible() const { return _visible; }
bool isInvisible() const { return !_visible; }
// TODO: We need to get rid of these users of getRadius()...
float getRadius() const;
void applyHardCollision(const CollisionInfo& collisionInfo);
protected:
virtual void initFromEntityItemID(const EntityItemID& entityItemID); // maybe useful to allow subclasses to init
EntityTypes::EntityType _type;
QUuid _id;
uint32_t _creatorTokenID;
bool _newlyCreated;
quint64 _lastUpdated;
quint64 _lastEdited; // this is the last official local or remote edit time
quint64 _lastEditedFromRemote; // this is the last time we received and edit from the server
quint64 _lastEditedFromRemoteInRemoteTime; // time in server time space the last time we received and edit from the server
quint64 _created;
glm::vec3 _position;
glm::vec3 _dimensions;
glm::quat _rotation;
float _glowLevel;
float _mass;
glm::vec3 _velocity;
glm::vec3 _gravity;
float _damping;
float _lifetime;
QString _script;
glm::vec3 _registrationPoint;
glm::vec3 _angularVelocity;
float _angularDamping;
bool _visible;
// NOTE: Radius support is obsolete, but these private helper functions are available for this class to
// parse old data streams
/// set radius in domain scale units (0.0 - 1.0) this will also reset dimensions to be equal for each axis
void setRadius(float value);
};
#endif // hifi_EntityItem_h