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130 lines
3.6 KiB
C++
130 lines
3.6 KiB
C++
//
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// Created by Brad Hefta-Gaub on 10/29/14.
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// Copyright 2013-2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#pragma once
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#ifndef hifi_render_Args_h
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#define hifi_render_Args_h
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#include <functional>
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#include <memory>
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#include <stack>
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#include <GLMHelpers.h>
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#include <ViewFrustum.h>
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#include <gpu/Forward.h>
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#include "Forward.h"
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class AABox;
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namespace render {
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class RenderDetails {
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public:
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enum Type {
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ITEM,
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SHADOW,
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OTHER
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};
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struct Item {
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int _considered = 0;
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int _outOfView = 0;
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int _tooSmall = 0;
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int _rendered = 0;
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};
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int _materialSwitches = 0;
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int _trianglesRendered = 0;
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Item _item;
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Item _shadow;
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Item _other;
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Item& edit(Type type) {
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switch (type) {
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case SHADOW:
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return _shadow;
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case ITEM:
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return _item;
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default:
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return _other;
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}
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}
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};
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class Args {
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public:
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enum RenderMode { DEFAULT_RENDER_MODE, SHADOW_RENDER_MODE, DIFFUSE_RENDER_MODE, NORMAL_RENDER_MODE, MIRROR_RENDER_MODE, SECONDARY_CAMERA_RENDER_MODE };
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enum DisplayMode { MONO, STEREO_MONITOR, STEREO_HMD };
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enum DebugFlags {
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RENDER_DEBUG_NONE = 0,
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RENDER_DEBUG_HULLS = 1
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};
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Args() {}
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Args(const gpu::ContextPointer& context,
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float sizeScale = 1.0f,
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int boundaryLevelAdjust = 0,
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RenderMode renderMode = DEFAULT_RENDER_MODE,
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DisplayMode displayMode = MONO,
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DebugFlags debugFlags = RENDER_DEBUG_NONE,
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gpu::Batch* batch = nullptr) :
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_context(context),
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_sizeScale(sizeScale),
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_boundaryLevelAdjust(boundaryLevelAdjust),
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_renderMode(renderMode),
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_displayMode(displayMode),
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_debugFlags(debugFlags),
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_batch(batch) {
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}
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bool hasViewFrustum() const { return _viewFrustums.size() > 0; }
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void setViewFrustum(const ViewFrustum& viewFrustum) {
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while (_viewFrustums.size() > 0) {
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_viewFrustums.pop();
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}
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_viewFrustums.push(viewFrustum);
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}
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const ViewFrustum& getViewFrustum() const { assert(_viewFrustums.size() > 0); return _viewFrustums.top(); }
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void pushViewFrustum(const ViewFrustum& viewFrustum) { _viewFrustums.push(viewFrustum); }
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void popViewFrustum() { _viewFrustums.pop(); }
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bool isStereo() const { return _displayMode != MONO; }
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std::shared_ptr<gpu::Context> _context;
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std::shared_ptr<gpu::Framebuffer> _blitFramebuffer;
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std::shared_ptr<render::ShapePipeline> _shapePipeline;
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std::stack<ViewFrustum> _viewFrustums;
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glm::ivec4 _viewport { 0.0f, 0.0f, 1.0f, 1.0f };
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glm::vec3 _boomOffset { 0.0f, 0.0f, 1.0f };
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float _sizeScale { 1.0f };
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int _boundaryLevelAdjust { 0 };
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RenderMode _renderMode { DEFAULT_RENDER_MODE };
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DisplayMode _displayMode { MONO };
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DebugFlags _debugFlags { RENDER_DEBUG_NONE };
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gpu::Batch* _batch = nullptr;
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uint32_t _globalShapeKey{ 0 };
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uint32_t _itemShapeKey{ 0 };
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bool _enableTexturing { true };
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bool _enableFade{ false };
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RenderDetails _details;
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render::ScenePointer _scene;
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int8_t _cameraMode { -1 };
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};
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}
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using RenderArgs = render::Args;
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#endif // hifi_render_Args_h
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