overte-Armored-Dragon/libraries/render/src/render/Args.h
2017-08-22 12:56:16 -07:00

130 lines
3.6 KiB
C++

//
// Created by Brad Hefta-Gaub on 10/29/14.
// Copyright 2013-2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_render_Args_h
#define hifi_render_Args_h
#include <functional>
#include <memory>
#include <stack>
#include <GLMHelpers.h>
#include <ViewFrustum.h>
#include <gpu/Forward.h>
#include "Forward.h"
class AABox;
namespace render {
class RenderDetails {
public:
enum Type {
ITEM,
SHADOW,
OTHER
};
struct Item {
int _considered = 0;
int _outOfView = 0;
int _tooSmall = 0;
int _rendered = 0;
};
int _materialSwitches = 0;
int _trianglesRendered = 0;
Item _item;
Item _shadow;
Item _other;
Item& edit(Type type) {
switch (type) {
case SHADOW:
return _shadow;
case ITEM:
return _item;
default:
return _other;
}
}
};
class Args {
public:
enum RenderMode { DEFAULT_RENDER_MODE, SHADOW_RENDER_MODE, DIFFUSE_RENDER_MODE, NORMAL_RENDER_MODE, MIRROR_RENDER_MODE, SECONDARY_CAMERA_RENDER_MODE };
enum DisplayMode { MONO, STEREO_MONITOR, STEREO_HMD };
enum DebugFlags {
RENDER_DEBUG_NONE = 0,
RENDER_DEBUG_HULLS = 1
};
Args() {}
Args(const gpu::ContextPointer& context,
float sizeScale = 1.0f,
int boundaryLevelAdjust = 0,
RenderMode renderMode = DEFAULT_RENDER_MODE,
DisplayMode displayMode = MONO,
DebugFlags debugFlags = RENDER_DEBUG_NONE,
gpu::Batch* batch = nullptr) :
_context(context),
_sizeScale(sizeScale),
_boundaryLevelAdjust(boundaryLevelAdjust),
_renderMode(renderMode),
_displayMode(displayMode),
_debugFlags(debugFlags),
_batch(batch) {
}
bool hasViewFrustum() const { return _viewFrustums.size() > 0; }
void setViewFrustum(const ViewFrustum& viewFrustum) {
while (_viewFrustums.size() > 0) {
_viewFrustums.pop();
}
_viewFrustums.push(viewFrustum);
}
const ViewFrustum& getViewFrustum() const { assert(_viewFrustums.size() > 0); return _viewFrustums.top(); }
void pushViewFrustum(const ViewFrustum& viewFrustum) { _viewFrustums.push(viewFrustum); }
void popViewFrustum() { _viewFrustums.pop(); }
bool isStereo() const { return _displayMode != MONO; }
std::shared_ptr<gpu::Context> _context;
std::shared_ptr<gpu::Framebuffer> _blitFramebuffer;
std::shared_ptr<render::ShapePipeline> _shapePipeline;
std::stack<ViewFrustum> _viewFrustums;
glm::ivec4 _viewport { 0.0f, 0.0f, 1.0f, 1.0f };
glm::vec3 _boomOffset { 0.0f, 0.0f, 1.0f };
float _sizeScale { 1.0f };
int _boundaryLevelAdjust { 0 };
RenderMode _renderMode { DEFAULT_RENDER_MODE };
DisplayMode _displayMode { MONO };
DebugFlags _debugFlags { RENDER_DEBUG_NONE };
gpu::Batch* _batch = nullptr;
uint32_t _globalShapeKey{ 0 };
uint32_t _itemShapeKey{ 0 };
bool _enableTexturing { true };
bool _enableFade{ false };
RenderDetails _details;
render::ScenePointer _scene;
int8_t _cameraMode { -1 };
};
}
using RenderArgs = render::Args;
#endif // hifi_render_Args_h