overte-Armored-Dragon/interface/src/avatar/MySkeletonModel.h
2018-01-04 11:37:37 -07:00

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C++

//
// Created by Bradley Austin Davis on 2017/04/27
// Copyright 2013-2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_MySkeletonModel_h
#define hifi_MySkeletonModel_h
#include <avatars-renderer/SkeletonModel.h>
#include "MyAvatar.h"
/// A skeleton loaded from a model.
class MySkeletonModel : public SkeletonModel {
Q_OBJECT
private:
using Parent = SkeletonModel;
public:
MySkeletonModel(Avatar* owningAvatar, QObject* parent = nullptr);
void updateRig(float deltaTime, glm::mat4 parentTransform) override;
private:
void updateFingers();
AnimPose _prevHips; // sensor frame
bool _prevHipsValid { false };
std::map<int, int> _jointRotationFrameOffsetMap;
};
#endif // hifi_MySkeletonModel_h