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addPlumberPipeline in RenderPipelines.cpp would recompile a single program 7 more times then necessary. This was causing startup times on Mac OS X to trigger the deadlock watchdog. Even with this fix, compiling shaders is still too slow, As a workaround, we disable the watchdog thread during rendering pipeline setup. |
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external | ||
i18n | ||
icon | ||
resources | ||
src | ||
ui | ||
CMakeLists.txt | ||
interface.exe.manifest |