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Also fix bitrot: * The 'f' key triggers a profile, after which all bets are off regarding time-dependent behavior such as lifetime and update(). (I'm moving space-invaders "fire" to the space bar as a work-around.) * You don't get a collision without a non-default shapeType property (if the object type is "Model") a truthy collisionsWillMove property * Entity handles (such as returned by Entity.addEntity) no longer have a separate 'id' property, so don't reference that. Just use the handle object itself. * When an entity's lifetime expires, Entities.getEntityProperties(theEntityHandle) returns default values. It looks like the space-invaders script was written at a time when this returned falsey. (I'm changing the script to see if the properties.type === 'Unknown'.) NOT FIXED is that the level of detail is cutting out when showing all the invaders. |
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.. | ||
airHockey.js | ||
billiards.js | ||
cleanupChessboards.js | ||
clonedOverlaysExample.js | ||
grabHockey.js | ||
hydraGrabHockey.js | ||
planky.js | ||
playChess.js | ||
spaceInvadersExample.js |