overte-Armored-Dragon/libraries/entities-renderer/src/RenderablePolyVoxEntityItem.h

95 lines
3.3 KiB
C++

//
// RenderablePolyVoxEntityItem.h
// libraries/entities-renderer/src/
//
// Created by Seth Alves on 5/19/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderablePolyVoxEntityItem_h
#define hifi_RenderablePolyVoxEntityItem_h
#include <PolyVoxCore/SimpleVolume.h>
#include "PolyVoxEntityItem.h"
#include "RenderableDebugableEntityItem.h"
#include "RenderableEntityItem.h"
class RenderablePolyVoxEntityItem : public PolyVoxEntityItem {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderablePolyVoxEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties);
virtual ~RenderablePolyVoxEntityItem();
virtual void somethingChangedNotification() {
// This gets called from EnityItem::readEntityDataFromBuffer every time a packet describing
// this entity comes from the entity-server. It gets called even if nothing has actually changed
// (see the comment in EntityItem.cpp). If that gets fixed, this could be used to know if we
// need to redo the voxel data.
// _needsModelReload = true;
}
virtual uint8_t getVoxel(int x, int y, int z);
virtual void setVoxel(int x, int y, int z, uint8_t toValue);
void updateOnCount(int x, int y, int z, uint8_t new_value);
void render(RenderArgs* args);
virtual bool supportsDetailedRayIntersection() const { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
void** intersectedObject, bool precisionPicking) const;
virtual void setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle);
void getModel();
virtual void setVoxelData(QByteArray voxelData);
virtual void setVoxelVolumeSize(glm::vec3 voxelVolumeSize);
glm::vec3 getSurfacePositionAdjustment() const;
glm::mat4 voxelToWorldMatrix() const;
glm::mat4 voxelToLocalMatrix() const;
glm::mat4 worldToVoxelMatrix() const;
virtual ShapeType getShapeType() const;
virtual bool isReadyToComputeShape();
virtual void computeShapeInfo(ShapeInfo& info);
// coords are in voxel-volume space
virtual void setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue);
// coords are in world-space
virtual void setSphere(glm::vec3 center, float radius, uint8_t toValue);
virtual void setAll(uint8_t toValue);
virtual void setVoxelInVolume(glm::vec3 position, uint8_t toValue);
SIMPLE_RENDERABLE();
private:
// The PolyVoxEntityItem class has _voxelData which contains dimensions and compressed voxel data. The dimensions
// may not match _voxelVolumeSize.
void setVoxelInternal(int x, int y, int z, uint8_t toValue);
void compressVolumeData();
void decompressVolumeData();
PolyVox::SimpleVolume<uint8_t>* _volData = nullptr;
model::Geometry _modelGeometry;
bool _needsModelReload = true;
QVector<QVector<glm::vec3>> _points; // XXX
int _onCount = 0; // how many non-zero voxels are in _volData
};
#endif // hifi_RenderablePolyVoxEntityItem_h