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115 lines
4.6 KiB
JavaScript
115 lines
4.6 KiB
JavaScript
// parentator.js
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//
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// Script Type: Entity
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// Created by Jeff Moyes on 6/30/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// This script shoots a ping pong ball.
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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var MESSAGE_1_TEXTURE_URL = Script.resolvePath('resources/message-1-start.png');
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var MESSAGE_2_TEXTURE_URL = Script.resolvePath('resources/message-2-noperms.png');
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var MESSAGE_3_TEXTURE_URL = Script.resolvePath('resources/message-3-tryagain.png');
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var MESSAGE_4_TEXTURE_URL = Script.resolvePath('resources/message-4-setparent.png');
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var MESSAGE_5_TEXTURE_URL = Script.resolvePath('resources/message-5-success.png');
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var SOUND_1_URL = Script.resolvePath('resources/parent-tool-sound1.wav');
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var SOUND_2_URL = Script.resolvePath('resources/parent-tool-sound2.wav');
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var SOUND_ERROR_URL = Script.resolvePath('resources/parent-tool-sound-error.wav');
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var SOUND_SUCCESS_URL = Script.resolvePath('resources/parent-tool-sound-success.wav');
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var SOUND_1, SOUND_2, SOUND_ERROR, SOUND_SUCCESS;
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var childEntityID = 0;
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var parentEntityID = 0;
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function Parentator() {
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return;
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}
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Parentator.prototype.preload = function(entityID) {
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this.entityID = entityID;
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SOUND_1 = SoundCache.getSound(SOUND_1_URL);
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SOUND_2 = SoundCache.getSound(SOUND_2_URL);
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SOUND_ERROR = SoundCache.getSound(SOUND_ERROR_URL);
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SOUND_SUCCESS = SoundCache.getSound(SOUND_SUCCESS_URL);
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};
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Parentator.prototype.startEquip = function(entityID, args) {
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if (Entities.canRez()) {
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Entities.editEntity( this.entityID, { textures: JSON.stringify({ "message-1-start.png.001": MESSAGE_1_TEXTURE_URL }) });
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this.playSoundAtCurrentPosition(SOUND_1);
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} else {
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Entities.editEntity( this.entityID, { textures: JSON.stringify({ "message-1-start.png.001": MESSAGE_2_TEXTURE_URL }) });
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this.playSoundAtCurrentPosition(SOUND_ERROR);
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}
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};
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Parentator.prototype.collisionWithEntity = function(parentatorID, collidedID, collisionInfo) {
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// We don't want to be able to select Lights, Zone, and Particles but they are not collidable anyway so we don't have to worry about them
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var collidedEntityProperties = Entities.getEntityProperties(collidedID);
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// User has just reclicked the first entity (or it's 'bounced')
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if ( childEntityID == collidedID ) {
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return;
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}
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if (collidedEntityProperties.locked) {
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Entities.editEntity( this.entityID, { textures: JSON.stringify({ "message-1-start.png.001": MESSAGE_3_TEXTURE_URL }) });
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this.playSoundAtCurrentPosition(SOUND_ERROR);
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return;
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}
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// If no entity has been chosen
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if ( childEntityID == 0 ) {
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childEntityID = collidedID;
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// if there is a parentID, remove it
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if (collidedEntityProperties.parentID != "{00000000-0000-0000-0000-000000000000}") {
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Entities.editEntity( collidedID, { parentID: "{00000000-0000-0000-0000-000000000000}" });
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}
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if (collidedEntityProperties.dynamic) {
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Entities.editEntity( collidedID, { dynamic: false });
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}
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Entities.editEntity( this.entityID, { textures: JSON.stringify({ "message-1-start.png.001": MESSAGE_4_TEXTURE_URL }) });
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this.playSoundAtCurrentPosition(SOUND_2);
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} else {
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parentEntityID = collidedID;
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this.setParent();
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}
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};
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Parentator.prototype.setParent = function() {
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Entities.editEntity(childEntityID, { parentID: parentEntityID });
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Entities.editEntity( this.entityID, { textures: JSON.stringify({ "message-1-start.png.001": MESSAGE_5_TEXTURE_URL }) });
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Script.setTimeout(function() {
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childEntityID = 0;
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parentEntityID = 0;
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Entities.editEntity( this.entityID, { textures: JSON.stringify({ "message-1-start.png.001": MESSAGE_1_TEXTURE_URL }) });
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this.playSoundAtCurrentPosition(SOUND_SUCCESS);
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}.bind(this), 5000);
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};
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Parentator.prototype.playSoundAtCurrentPosition = function(sound) {
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var audioProperties = {
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volume: 0.3,
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position: Entities.getEntityProperties(this.entityID).position
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}
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Audio.playSound(sound, audioProperties);
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};
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Parentator.prototype.unload = function () {
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Entities.deleteEntity(this.entityID);
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};
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// entity scripts always need to return a newly constructed object of our type
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return new Parentator();
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});
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