overte-Armored-Dragon/interface/src/ui/overlays/OverlayPanel.h
Zander Otavka 0b4be8fca2 Improve transforms for panels and attachables.
Add offsetScale to PanelAttachable for scaling all the contents of a
panel properly.  Also reduce the number of transform operations per
second while rendering a PanelAttachable Overlay.
2015-08-06 21:46:55 -07:00

84 lines
2.4 KiB
C++

//
// OverlayPanel.h
// interface/src/ui/overlays
//
// Created by Zander Otavka on 7/2/15.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_OverlayPanel_h
#define hifi_OverlayPanel_h
#include <memory>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <QScriptValue>
#include <QUuid>
#include "PanelAttachable.h"
class PropertyBinding {
public:
PropertyBinding() {}
PropertyBinding(QString avatar, QUuid entity);
QString avatar;
QUuid entity;
};
QScriptValue propertyBindingToScriptValue(QScriptEngine* engine, const PropertyBinding& value);
void propertyBindingFromScriptValue(const QScriptValue& object, PropertyBinding& value);
class OverlayPanel : public QObject, public PanelAttachable {
Q_OBJECT
public:
typedef std::shared_ptr<OverlayPanel> Pointer;
void init(QScriptEngine* scriptEngine) { _scriptEngine = scriptEngine; }
// getters
glm::vec3 getPosition() const { return _transform.getTranslation(); }
glm::quat getRotation() const { return _transform.getRotation(); }
glm::vec3 getScale() const { return _transform.getScale(); }
bool getVisible() const { return _visible; }
// setters
void setPosition(const glm::vec3& position) { _transform.setTranslation(position); }
void setRotation(const glm::quat& rotation) { _transform.setRotation(rotation); }
void setScale(float scale) { _transform.setScale(scale); }
void setScale(const glm::vec3& scale) { _transform.setScale(scale); }
void setVisible(bool visible) { _visible = visible; }
const QList<unsigned int>& getChildren() { return _children; }
void addChild(unsigned int childId);
void removeChild(unsigned int childId);
unsigned int popLastChild() { return _children.takeLast(); }
QScriptValue getProperty(const QString& property);
void setProperties(const QScriptValue& properties);
virtual void applyTransformTo(Transform& transform, bool force = false);
private:
void updateTransform();
Transform _transform;
bool _positionBindMyAvatar = false;
QUuid _positionBindEntity;
bool _rotationBindMyAvatar = false;
QUuid _rotationBindEntity;
QList<unsigned int> _children;
bool _visible = true;
QScriptEngine* _scriptEngine;
};
#endif // hifi_OverlayPanel_h