overte-Armored-Dragon/interface/src/avatar
2014-10-31 12:49:21 -07:00
..
Avatar.cpp Remove unused methods 2014-10-31 12:48:30 -07:00
Avatar.h Remove unused methods 2014-10-31 12:48:30 -07:00
AvatarManager.cpp Move various avatar render bits to post-lighting section. 2014-09-19 13:13:05 -07:00
AvatarManager.h Move various avatar render bits to post-lighting section. 2014-09-19 13:13:05 -07:00
FaceModel.cpp Avatars look at your camera, not your avatar. Improvements to lookAt code 2014-09-24 14:38:44 -07:00
FaceModel.h Fix for eyes on skeleton (e.g., Mixamo) models. 2014-09-17 15:36:22 -07:00
Hand.cpp fix formatting and syntax issues 2014-10-06 11:06:23 -07:00
Hand.h Replacing glutSolidSphere by a cached Geometry 2014-10-03 16:55:58 -07:00
Head.cpp fix uninitialized mouth blending variables 2014-10-24 12:51:54 -07:00
Head.h Audio-only mouth uses multiple blend shapes 2014-10-23 11:43:13 -07:00
ModelReferential.cpp first cut at replacing radius with dimensions 2014-09-09 13:33:05 -07:00
ModelReferential.h get referentials compiling with new Entity ID changes 2014-08-08 15:12:57 -07:00
MuscleConstraint.cpp minor optimization of MuscleConstraint::enforce() 2014-08-01 14:46:28 -07:00
MuscleConstraint.h formatting and minor tweaks to constraint strengths 2014-07-29 16:48:34 -07:00
MyAvatar.cpp Fix some build warnings while in the vicinity 2014-10-31 12:49:21 -07:00
MyAvatar.h Remove unused methods 2014-10-31 12:48:30 -07:00
SkeletonModel.cpp move stuff out of shared and into physics library 2014-10-28 13:51:45 -07:00
SkeletonModel.h Fix default eye model calculation to be reliable 2014-09-27 11:25:37 -07:00
SkeletonRagdoll.cpp Ragdoll cannot assume skeleton's rootIndex is 0 2014-08-19 11:31:50 -07:00
SkeletonRagdoll.h make SkeletonRagdoll::updateMuscles() protected 2014-08-18 12:50:07 -07:00
VoxelShapeManager.cpp add update expiry to VoxelShapeManager 2014-09-12 17:38:20 -07:00
VoxelShapeManager.h add update expiry to VoxelShapeManager 2014-09-12 17:38:20 -07:00