overte-Armored-Dragon/scripts/developer/utilities/render
2018-04-06 14:00:50 -07:00
..
configSlider
highlight
photobooth
ambientOcclusionPass.qml
antialiasing.js
antialiasing.qml Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased 2018-02-26 18:07:44 +01:00
bloom.qml
culling.qml
currentZone.js
debugAmbientOcclusionPass.js
debugBloom.js
debugCulling.js
debugHighlight.js fix selection api 2018-04-06 14:00:50 -07:00
debugShadow.js
debugSubsurfaceScattering.js
debugSurfaceGeometryPass.js
debugTransition.js Object picking / edition for transitions are activate / deactivated when transition editor window is shown / hidden 2018-03-28 18:20:10 -04:00
deferredLighting.qml
highlight.qml
lightClustering.js
lightClustering.qml
lod.js
lod.qml
luci.js
rates.qml
renderRates.js
renderStats.js
renderStatsGPU.js
shadow.qml Moved cascade frustum pre-computation to single ShadowSetup job 2018-01-31 11:55:46 +01:00
stats.qml
statsGPU.qml
subsurfaceScattering.qml
surfaceGeometryPass.qml
textureMonitor.js
textureMonitor.qml
transition.qml Fixed layout in HMD 2018-03-30 15:22:48 -04:00