overte-Armored-Dragon/tools/animedit/qml/nodes/StateMachine.qml
2019-11-22 15:40:44 -08:00

65 lines
1.5 KiB
QML

import QtQuick 2.12
import QtQuick.Window 2.12
import QtQuick.Controls 1.6
import QtQuick.Layouts 1.3
import QtQuick.Dialogs 1.0
import "../fields"
Column {
id: column
x: 0
y: 0
height: parent.height
width: parent.width
spacing: 6
property var modelIndex
signal fieldChanged(string key, var newValue)
// called by each field when its value is changed.
function fieldChangedMethod(key, newValue) {
var ROLE_DATA = 0x0103;
var dataValue = theModel.data(modelIndex, ROLE_DATA);
dataValue[key] = newValue;
// copy the new value into the model.
theModel.setData(modelIndex, dataValue, ROLE_DATA);
}
// called when a new model is loaded
function setIndex(index) {
modelIndex = index;
var ROLE_DATA = 0x0103;
var dataValue = theModel.data(modelIndex, ROLE_DATA);
var fields = ["currentState", "states"];
// copy data from theModel into each field.
var l = fields.length;
for (var i = 0; i < l; i++) {
var val = dataValue[fields[i]];
if (val) {
column.children[i].value = val;
}
}
}
Component.onCompleted: {
// this signal is fired from each data field when values are changed.
column.fieldChanged.connect(fieldChangedMethod)
}
StringField {
id: currentStateField
key: "currentState"
value: "default"
}
JSONField {
id: statesField
key: "states"
value: {}
}
}