overte-Armored-Dragon/tools/animedit/qml/nodes/RandomStateMachine.qml
2019-11-22 15:40:44 -08:00

109 lines
2.5 KiB
QML

import QtQuick 2.12
import QtQuick.Window 2.12
import QtQuick.Controls 1.6
import QtQuick.Layouts 1.3
import QtQuick.Dialogs 1.0
import "../fields"
Column {
id: column
x: 0
y: 0
width: parent.width
height: (parent.height - 150)
spacing: 6
property var modelIndex
signal fieldChanged(string key, var newValue)
// called by each field when its value is changed.
function fieldChangedMethod(key, newValue) {
var ROLE_DATA = 0x0103;
var dataValue = theModel.data(modelIndex, ROLE_DATA);
dataValue[key] = newValue;
// copy the new value into the model.
theModel.setData(modelIndex, dataValue, ROLE_DATA);
}
// called when a new model is loaded
function setIndex(index) {
modelIndex = index;
var ROLE_DATA = 0x0103;
var dataValue = theModel.data(modelIndex, ROLE_DATA);
var fields = ["currentState", "randomSwitchTimeMin", "randomSwitchTimeMax", "triggerRandomSwitch",
"triggerTimeMin", "triggerTimeMax", "transitionVar", "states"];
// copy data from theModel into each field.
var l = fields.length;
for (var i = 0; i < l; i++) {
var val = dataValue[fields[i]];
if (val) {
column.children[i].value = val;
}
}
}
Component.onCompleted: {
// this signal is fired from each data field when values are changed.
column.fieldChanged.connect(fieldChangedMethod)
}
StringField {
id: currentStateField
key: "currentState"
value: ""
}
NumberField {
id: randomSwitchTimeMinField
key: "randomSwitchTimeMin"
value: 1.0
optional: true
}
NumberField {
id: randomSwitchTimeMaxField
key: "randomSwitchTimeMax"
value: 10.0
optional: true
}
StringField {
id: triggerRandomSwitchField
key: "triggerRandomSwitch"
value: ""
optional: true
}
NumberField {
id: triggerTimeMinField
key: "triggerTimeMin"
value: 1.0
optional: true
}
NumberField {
id: triggerTimeMaxField
key: "triggerTimeMax"
value: 10.0
optional: true
}
StringField {
id: transitionVarField
key: "transitionVar"
value: ""
optional: true
}
JSONField {
id: statesField
key: "states"
value: {}
}
}