mirror of
https://github.com/Armored-Dragon/overte.git
synced 2025-03-11 16:13:16 +01:00
202 lines
7.8 KiB
JavaScript
202 lines
7.8 KiB
JavaScript
(function() {
|
|
|
|
// touch.js
|
|
//
|
|
// Sample file using tractor action, haptic vibration, and color change to demonstrate two spheres
|
|
// That can give a sense of touch to the holders.
|
|
// Create two standard spheres, make them grabbable, and attach this entity script. Grab them and touch them together.
|
|
//
|
|
// Created by Philip Rosedale on March 18, 2017
|
|
// Copyright 2017 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
var TIMESCALE = 0.03;
|
|
var ACTION_TTL = 10;
|
|
var _this;
|
|
|
|
var RIGHT_HAND = 1;
|
|
var LEFT_HAND = 0;
|
|
var HAPTIC_PULSE_FIRST_STRENGTH = 0.5;
|
|
var HAPTIC_PULSE_MIN_STRENGTH = 0.20;
|
|
var HAPTIC_PULSE_MAX_STRENGTH = 0.5;
|
|
var HAPTIC_PULSE_FIRST_DURATION = 1.0;
|
|
var HAPTIC_PULSE_DURATION = 16.0;
|
|
var HAPTIC_PULSE_DISTANCE = 0.0;
|
|
var MAX_PENETRATION = 0.02;
|
|
var HAPTIC_MIN_VELOCITY = 0.002;
|
|
var HAPTIC_MAX_VELOCITY = 0.5;
|
|
var PENETRATION_PULLBACK_FACTOR = 0.65;
|
|
var FRAME_TIME = 0.016;
|
|
|
|
var isColliding = false;
|
|
|
|
var hand = LEFT_HAND;
|
|
var lastHapticPulseLocation = { x:0, y:0, z:0 };
|
|
|
|
|
|
var GRAY = { red: 128, green: 128, blue: 128 };
|
|
var RED = { red: 255, green: 0, blue: 0 };
|
|
|
|
var targetColor = { x: GRAY.red, y: GRAY.green, z: GRAY.blue };
|
|
|
|
var lastPosition = { x: 0, y: 0, z: 0 };
|
|
var velocity = { x: 0, y: 0, z: 0 };
|
|
|
|
var lastOtherPosition = { x: 0, y: 0, z: 0 };
|
|
var otherVelocity = { x: 0, y: 0, z: 0 };
|
|
|
|
|
|
function TouchExample() {
|
|
_this = this;
|
|
}
|
|
|
|
function updateTractorAction(timescale) {
|
|
var targetProps = Entities.getEntityProperties(_this.entityID);
|
|
//
|
|
// Look for nearby entities to touch
|
|
//
|
|
var copyProps = Entities.getEntityProperties(_this.copy);
|
|
var nearbyEntities = Entities.findEntities(copyProps.position, copyProps.dimensions.x * 2);
|
|
var wasColliding = isColliding;
|
|
var targetAdjust = { x: 0, y: 0, z: 0 };
|
|
|
|
isColliding = false;
|
|
for (var i = 0; i < nearbyEntities.length; i++) {
|
|
if (_this.copy != nearbyEntities[i] && _this.entityID != nearbyEntities[i]) {
|
|
var otherProps = Entities.getEntityProperties(nearbyEntities[i]);
|
|
var penetration = Vec3.distance(copyProps.position, otherProps.position) - (copyProps.dimensions.x / 2 + otherProps.dimensions.x / 2);
|
|
if (otherProps.type === 'Sphere' && penetration < 0 && penetration > -copyProps.dimensions.x * 3) {
|
|
isColliding = true;
|
|
targetAdjust = Vec3.sum(targetAdjust, Vec3.multiply(Vec3.normalize(Vec3.subtract(targetProps.position, otherProps.position)), -penetration * PENETRATION_PULLBACK_FACTOR));
|
|
if (!wasColliding && false) {
|
|
targetColor = { x: RED.red, y: RED.green, z: RED.blue };
|
|
} else {
|
|
targetColor = { x: 200 + Math.min(-penetration / MAX_PENETRATION, 1.0) * 55, y: GRAY.green, z: GRAY.blue };
|
|
}
|
|
if (Vec3.distance(targetProps.position, lastHapticPulseLocation) > HAPTIC_PULSE_DISTANCE || !wasColliding) {
|
|
if (!wasColliding) {
|
|
velocity = { x: 0, y: 0, z: 0};
|
|
otherVelocity = { x: 0, y: 0, z: 0 };
|
|
Controller.triggerHapticPulse(HAPTIC_PULSE_FIRST_STRENGTH, HAPTIC_PULSE_FIRST_DURATION, hand);
|
|
} else {
|
|
velocity = Vec3.distance(targetProps.position, lastPosition) / FRAME_TIME;
|
|
otherVelocity = Vec3.distance(otherProps.position, lastOtherPosition) / FRAME_TIME;
|
|
var velocityStrength = Math.min(velocity + otherVelocity / HAPTIC_MAX_VELOCITY, 1.0);
|
|
var strength = HAPTIC_PULSE_MIN_STRENGTH + Math.min(-penetration / MAX_PENETRATION, 1.0) * (HAPTIC_PULSE_MAX_STRENGTH - HAPTIC_PULSE_MIN_STRENGTH);
|
|
Controller.triggerHapticPulse(velocityStrength * strength, HAPTIC_PULSE_DURATION, hand);
|
|
}
|
|
lastPosition = targetProps.position;
|
|
lastOtherPosition = otherProps.position;
|
|
lastHapticPulseLocation = targetProps.position;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if ((wasColliding != isColliding) && !isColliding) {
|
|
targetColor = { x: GRAY.red, y: GRAY.green, z: GRAY.blue };
|
|
}
|
|
// Interpolate color toward target color
|
|
var currentColor = { x: copyProps.color.red, y: copyProps.color.green, z: copyProps.color.blue };
|
|
var newColor = Vec3.sum(currentColor, Vec3.multiply(Vec3.subtract(targetColor, currentColor), 0.1));
|
|
Entities.editEntity(_this.copy, { color: { red: newColor.x, green: newColor.y, blue: newColor.z } });
|
|
|
|
var props = {
|
|
targetPosition: Vec3.sum(targetProps.position, targetAdjust),
|
|
targetRotation: targetProps.rotation,
|
|
linearTimeScale: timescale,
|
|
angularTimeScale: timescale,
|
|
ttl: ACTION_TTL
|
|
};
|
|
var success = Entities.updateAction(_this.copy, _this.actionID, props);
|
|
}
|
|
|
|
function createTractorAction(timescale) {
|
|
|
|
var targetProps = Entities.getEntityProperties(_this.entityID);
|
|
var props = {
|
|
targetPosition: targetProps.position,
|
|
targetRotation: targetProps.rotation,
|
|
linearTimeScale: timescale,
|
|
angularTimeScale: timescale,
|
|
ttl: ACTION_TTL
|
|
};
|
|
_this.actionID = Entities.addAction("tractor", _this.copy, props);
|
|
return;
|
|
}
|
|
|
|
function createCopy() {
|
|
var originalProps = Entities.getEntityProperties(_this.entityID);
|
|
var props = {
|
|
type: originalProps.type,
|
|
modelURL: originalProps.modelURL,
|
|
dimensions: originalProps.dimensions,
|
|
color: GRAY,
|
|
dynamic: true,
|
|
damping: 0.0,
|
|
angularDamping: 0.0,
|
|
collidesWith: 'static',
|
|
rotation: originalProps.rotation,
|
|
position: originalProps.position,
|
|
shapeType: originalProps.shapeType,
|
|
visible: true,
|
|
grab: { grabbable: false }
|
|
};
|
|
_this.copy = Entities.addEntity(props);
|
|
}
|
|
|
|
function deleteCopy() {
|
|
print("Delete copy");
|
|
Entities.deleteEntity(_this.copy);
|
|
}
|
|
|
|
function makeOriginalInvisible() {
|
|
Entities.editEntity(_this.entityID, {
|
|
visible: false,
|
|
collisionless: true
|
|
});
|
|
}
|
|
|
|
function makeOriginalVisible() {
|
|
Entities.editEntity(_this.entityID, {
|
|
visible: true,
|
|
collisionless: false
|
|
});
|
|
}
|
|
|
|
function deleteTractorAction() {
|
|
Entities.deleteAction(_this.copy, _this.actionID);
|
|
}
|
|
|
|
function setHand(position) {
|
|
if (Vec3.distance(MyAvatar.getLeftPalmPosition(), position) < Vec3.distance(MyAvatar.getRightPalmPosition(), position)) {
|
|
hand = LEFT_HAND;
|
|
} else {
|
|
hand = RIGHT_HAND;
|
|
}
|
|
}
|
|
|
|
TouchExample.prototype = {
|
|
preload: function(entityID) {
|
|
_this.entityID = entityID;
|
|
},
|
|
startNearGrab: function(entityID, data) {
|
|
createCopy();
|
|
createTractorAction(TIMESCALE);
|
|
makeOriginalInvisible();
|
|
setHand(Entities.getEntityProperties(_this.entityID).position);
|
|
},
|
|
continueNearGrab: function() {
|
|
updateTractorAction(TIMESCALE);
|
|
},
|
|
releaseGrab: function() {
|
|
deleteTractorAction();
|
|
deleteCopy();
|
|
makeOriginalVisible();
|
|
}
|
|
};
|
|
|
|
return new TouchExample();
|
|
});
|