overte-Armored-Dragon/script-archive/controllers/handPosesDebug.js
2016-04-26 11:18:22 -07:00

102 lines
2.4 KiB
JavaScript

//
// handPosesDebug.js
// examples
//
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
function makeSphere(color) {
var SPHERE_SIZE = 0.05;
var sphere = Overlays.addOverlay("sphere", {
position: { x: 0, y: 0, z: 0 },
size: SPHERE_SIZE,
color: color,
alpha: 1.0,
solid: true,
visible: true,
});
return sphere;
}
var NUM_HANDS = 2;
var NUM_SPHERES_PER_HAND = 2;
var LEFT_HAND = 0;
var RIGHT_HAND = 1;
var COLORS = [ { red: 255, green: 0, blue: 0 }, { red: 0, green: 0, blue: 255 } ];
function index(handNum, indexNum) {
return handNum * NUM_HANDS + indexNum;
}
var app = {};
function setup() {
app.spheres = new Array();
for (var h = 0; h < NUM_HANDS; h++) {
for (var s = 0; s < NUM_SPHERES_PER_HAND; s++) {
var i = index(h, s);
app.spheres[i] = makeSphere(COLORS[h]);
print("Added Sphere num " + i + " = " + JSON.stringify(app.spheres[i]));
}
}
}
function updateHand(handNum, deltaTime) {
var pose;
var handName = "right";
if (handNum == LEFT_HAND) {
pose = MyAvatar.getLeftHandPose();
handName = "left";
} else {
pose = MyAvatar.getRightHandPose();
handName = "right";
}
if (pose.valid) {
//print(handName + " hand moving" + JSON.stringify(pose));
Overlays.editOverlay(app.spheres[index(handNum, 0)], {
position: pose.translation,
visible: true,
});
var vpos = Vec3.sum(Vec3.multiply(10 * deltaTime, pose.velocity), pose.translation);
Overlays.editOverlay(app.spheres[index(handNum, 1)], {
position: vpos,
visible: true,
});
} else {
Overlays.editOverlay(app.spheres[index(handNum, 0)], {
visible: false
});
Overlays.editOverlay(app.spheres[index(handNum, 1)], {
visible: false
});
}
}
function update(deltaTime) {
updateHand(LEFT_HAND, deltaTime);
updateHand(RIGHT_HAND, deltaTime);
}
function scriptEnding() {
print("Removing spheres = " + JSON.stringify(app.spheres));
for (var i = 0; i < app.spheres.length; i++) {
Overlays.deleteOverlay(app.spheres[i]);
}
}
setup();
Script.update.connect(update);
Script.scriptEnding.connect(scriptEnding);