// this script creates a pile of playable blocks and displays a target arrangement when you trigger it var BLOCK_RED = { url: 'atp:/kineticObjects/blocks/planky_red.fbx', dimensions: { "x": 0.10000000149011612, "y": 0.05000000074505806, "z": 0.25 } }; var BLOCK_BLUE = { url: 'atp:/kineticObjects/blocks/planky_blue.fbx', dimensions: { "x": 0.05000000074505806, "y": 0.05000000074505806, "z": 0.25 }, }; var BLOCK_YELLOW = { url: 'atp:/kineticObjects/blocks/planky_yellow.fbx', dimensions: { "x": 0.029999999329447746, "y": 0.05000000074505806, "z": 0.25 } }; var BLOCK_GREEN = { url: 'atp:/kineticObjects/blocks/planky_green.fbx', dimensions: { "x": 0.10000000149011612, "y": 0.10000000149011612, "z": 0.25 }, }; var BLOCK_NATURAL = { url: "atp:/kineticObjects/blocks/planky_natural.fbx", dimensions: { "x": 0.05, "y": 0.05, "z": 0.05 } }; var blocks = [ BLOCK_RED, BLOCK_BLUE, BLOCK_YELLOW, BLOCK_GREEN, BLOCK_SMALL_CUBE ]; var arrangements = [{ name: 'tall', blocks: [BLOCK_GREEN, BLOCK_GREEN, BLOCK_GREEN, ], target: Script.resolvePath("arrangement1.json") }, { name: 'ostrich', blocks: [BLOCK_RED, BLOCK_RED, BLOCK_GREEN, BLOCK_YELLOW, BLOCK_NATURAL], target: Script.resolvePath("arrangement2.json") }, { name: 'froglog', blocks: [BLOCK_GREEN, BLOCK_GREEN, BLOCK_GREEN, BLOCK_NATURAL, BLOCK_NATURAL, BLOCK_NATURAL, BLOCK_NATURAL, BLOCK_NATURAL, BLOCK_NATURAL], target: Script.resolvePath("arrangement3.json") }, { name: 'allOneLeg', blocks: [BLOCK_RED, BLOCK_GREEN, BLOCK_YELLOW, BLOCK_BLUE, BLOCK_BLUE, BLOCK_NATURAL], target: Script.resolvePath("arrangement4.json") }, { name: 'threeppl', blocks: [BLOCK_BLUE BLOCK_YELLOW, BLOCK_BLUE, BLOCK_NATURAL, BLOCK_NATURAL, BLOCK_NATURAL], target: Script.resolvePath("arrangement5.json") }, { name: 'dominoes', blocks: [BLOCK_RED, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW], target: Script.resolvePath("arrangement6.json") }] var PLAYABLE_BLOCKS_POSITION = { x: 1097.6, y: 460.5, z: -66.22 }; var TARGET_BLOCKS_POSITION = { x: 1096.82, y: 460.5, z: -67.689 }; (function() { //#debug print('BLOCK ENTITY SCRIPT') var _this; function Blocky() { _this = this; } Blocky.prototype = { debug: true, playableBlocks: [], targetBlocks: [], preload: function(entityID) { print('BLOCKY preload') this.entityID = entityID; }, createTargetBlocks: function(arrangement) { var created = []; print('BLOCKY create target blocks') var created = []; var success = Clipboard.importEntities(arrangement.target); if (success === true) { created = Clipboard.pasteEntities(TARGET_BLOCKS_POSITION) print('created ' + created); } this.targetBlocks = created; print('BLOCKY TARGET BLOCKS:: ' + this.targetBlocks); }, createPlayableBlocks: function(arrangement) { print('BLOCKY creating playable blocks'); arrangement.blocks.forEach(function(block) { var blockProps = { name: "home_model_blocky_block", type: 'Model', collisionSoundURL: "atp:/kineticObjects/blocks/ToyWoodBlock.L.wav", dynamic: true, gravity: { x: 0, y: -9.8, z: 0 }, userData: JSON.stringify({ grabbableKey: { grabbable: true }, hifiHomeKey: { reset: true } }), dimensions: block.dimensions, modelURL: block.url, shapeType: 'box', velocity: { x: 0, y: -0.01, z: 0, }, position: PLAYABLE_BLOCKS_POSITION } this.playableBlocks.push(Entities.addEntity(blockProps)); }) }, startNearTrigger: function() { print('BLOCKY got a near trigger'); this.advanceRound(); }, advanceRound: function() { print('BLOCKY advance round'); this.cleanup(); var arrangement = arrangements[Math.floor(Math.random() * arrangements.length)]; this.createTargetBlocks(arrangement); if (this.debug === true) { this.debugCreatePlayableBlocks(); } else { this.createPlayableBlocks(arrangement); } }, cleanup: function() { print('BLOCKY cleanup'); this.targetBlocks.forEach(function(block) { Entities.deleteEntity(block); }); this.playableBlocks.forEach(function(block) { Entities.deleteEntity(block); }); this.targetBlocks = []; this.playableBlocks = []; }, debugCreatePlayableBlocks: function() { print('BLOCKY debug create'); var howMany = 10; var i; for (i = 0; i < howMany; i++) { var block = blocks[Math.floor(Math.random() * blocks.length)]; var blockProps = { name: "home_model_blocky_block", type: 'Model', collisionSoundURL: "atp:/kineticObjects/blocks/ToyWoodBlock.L.wav", dynamic: true, gravity: { x: 0, y: -9.8, z: 0 }, userData: JSON.stringify({ grabbableKey: { grabbable: true }, hifiHomeKey: { reset: true } }), dimensions: block.dimensions, modelURL: block.url, shapeType: 'box', velocity: { x: 0, y: -0.01, z: 0, }, position: PLAYABLE_BLOCKS_POSITION } this.playableBlocks.push(Entities.addEntity(blockProps)); } }, unload: function() { this.cleanup(); }, clickReleaseOnEntity: function() { print('BLOCKY click') this.startNearTrigger(); } } return new Blocky(); })