// // EntitySimulation.cpp // libraries/entities/src // // Created by Andrew Meadows on 2014.11.24 // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include #include "EntitySimulation.h" #include "EntitiesLogging.h" #include "MovingEntitiesOperator.h" void EntitySimulation::setEntityTree(EntityTree* tree) { if (_entityTree && _entityTree != tree) { _mortalEntities.clear(); _nextExpiry = quint64(-1); _entitiesToUpdate.clear(); _entitiesToSort.clear(); _simpleKinematicEntities.clear(); } _entityTree = tree; } void EntitySimulation::updateEntities() { quint64 now = usecTimestampNow(); // these methods may accumulate entries in _entitiesToBeDeleted expireMortalEntities(now); callUpdateOnEntitiesThatNeedIt(now); moveSimpleKinematics(now); updateEntitiesInternal(now); sortEntitiesThatMoved(); } void EntitySimulation::getEntitiesToDelete(VectorOfEntities& entitiesToDelete) { for (auto entity : _entitiesToDelete) { // this entity is still in its tree, so we insert into the external list entitiesToDelete.push_back(entity); } _entitiesToDelete.clear(); } void EntitySimulation::addEntityInternal(EntityItemPointer entity) { if (entity->isMoving() && !entity->getPhysicsInfo()) { _simpleKinematicEntities.insert(entity); } } void EntitySimulation::changeEntityInternal(EntityItemPointer entity) { if (entity->isMoving() && !entity->getPhysicsInfo()) { _simpleKinematicEntities.insert(entity); } else { _simpleKinematicEntities.remove(entity); } } // protected void EntitySimulation::expireMortalEntities(const quint64& now) { if (now > _nextExpiry) { // only search for expired entities if we expect to find one _nextExpiry = quint64(-1); SetOfEntities::iterator itemItr = _mortalEntities.begin(); while (itemItr != _mortalEntities.end()) { EntityItemPointer entity = *itemItr; quint64 expiry = entity->getExpiry(); if (expiry < now) { _entitiesToDelete.insert(entity); itemItr = _mortalEntities.erase(itemItr); _entitiesToUpdate.remove(entity); _entitiesToSort.remove(entity); _simpleKinematicEntities.remove(entity); removeEntityInternal(entity); _allEntities.remove(entity); entity->_simulated = false; } else { if (expiry < _nextExpiry) { // remeber the smallest _nextExpiry so we know when to start the next search _nextExpiry = expiry; } ++itemItr; } } } } // protected void EntitySimulation::callUpdateOnEntitiesThatNeedIt(const quint64& now) { PerformanceTimer perfTimer("updatingEntities"); SetOfEntities::iterator itemItr = _entitiesToUpdate.begin(); while (itemItr != _entitiesToUpdate.end()) { EntityItemPointer entity = *itemItr; // TODO: catch transition from needing update to not as a "change" // so we don't have to scan for it here. if (!entity->needsToCallUpdate()) { itemItr = _entitiesToUpdate.erase(itemItr); } else { entity->update(now); ++itemItr; } } } // protected void EntitySimulation::sortEntitiesThatMoved() { // NOTE: this is only for entities that have been moved by THIS EntitySimulation. // External changes to entity position/shape are expected to be sorted outside of the EntitySimulation. PerformanceTimer perfTimer("sortingEntities"); MovingEntitiesOperator moveOperator(_entityTree); AACube domainBounds(glm::vec3(0.0f,0.0f,0.0f), (float)TREE_SCALE); SetOfEntities::iterator itemItr = _entitiesToSort.begin(); while (itemItr != _entitiesToSort.end()) { EntityItemPointer entity = *itemItr; // check to see if this movement has sent the entity outside of the domain. AACube newCube = entity->getMaximumAACube(); if (!domainBounds.touches(newCube)) { qCDebug(entities) << "Entity " << entity->getEntityItemID() << " moved out of domain bounds."; _entitiesToDelete.insert(entity); _mortalEntities.remove(entity); _entitiesToUpdate.remove(entity); _simpleKinematicEntities.remove(entity); removeEntityInternal(entity); _allEntities.remove(entity); entity->_simulated = false; itemItr = _entitiesToSort.erase(itemItr); } else { moveOperator.addEntityToMoveList(entity, newCube); ++itemItr; } } if (moveOperator.hasMovingEntities()) { PerformanceTimer perfTimer("recurseTreeWithOperator"); _entityTree->recurseTreeWithOperator(&moveOperator); } _entitiesToSort.clear(); } void EntitySimulation::addEntity(EntityItemPointer entity) { assert(entity); if (entity->isMortal()) { _mortalEntities.insert(entity); quint64 expiry = entity->getExpiry(); if (expiry < _nextExpiry) { _nextExpiry = expiry; } } if (entity->needsToCallUpdate()) { _entitiesToUpdate.insert(entity); } addEntityInternal(entity); _allEntities.insert(entity); entity->_simulated = true; // DirtyFlags are used to signal changes to entities that have already been added, // so we can clear them for this entity which has just been added. entity->clearDirtyFlags(); } void EntitySimulation::removeEntity(EntityItemPointer entity) { assert(entity); _entitiesToUpdate.remove(entity); _mortalEntities.remove(entity); _entitiesToSort.remove(entity); _simpleKinematicEntities.remove(entity); _entitiesToDelete.remove(entity); removeEntityInternal(entity); _allEntities.remove(entity); entity->_simulated = false; } void EntitySimulation::changeEntity(EntityItemPointer entity) { assert(entity); if (!entity->_simulated) { // This entity was either never added to the simulation or has been removed // (probably for pending delete), so we don't want to keep a pointer to it // on any internal lists. return; } // Although it is not the responsibility of the EntitySimulation to sort the tree for EXTERNAL changes // it IS responsibile for triggering deletes for entities that leave the bounds of the domain, hence // we must check for that case here, however we rely on the change event to have set DIRTY_POSITION flag. bool wasRemoved = false; uint32_t dirtyFlags = entity->getDirtyFlags(); if (dirtyFlags & EntityItem::DIRTY_POSITION) { AACube domainBounds(glm::vec3(0.0f,0.0f,0.0f), (float)TREE_SCALE); AACube newCube = entity->getMaximumAACube(); if (!domainBounds.touches(newCube)) { qCDebug(entities) << "Entity " << entity->getEntityItemID() << " moved out of domain bounds."; _entitiesToDelete.insert(entity); _mortalEntities.remove(entity); _entitiesToUpdate.remove(entity); _entitiesToSort.remove(entity); _simpleKinematicEntities.remove(entity); removeEntityInternal(entity); entity->_simulated = false; wasRemoved = true; } } if (!wasRemoved) { if (dirtyFlags & EntityItem::DIRTY_LIFETIME) { if (entity->isMortal()) { _mortalEntities.insert(entity); quint64 expiry = entity->getExpiry(); if (expiry < _nextExpiry) { _nextExpiry = expiry; } } else { _mortalEntities.remove(entity); } entity->clearDirtyFlags(EntityItem::DIRTY_LIFETIME); } if (entity->needsToCallUpdate()) { _entitiesToUpdate.insert(entity); } else { _entitiesToUpdate.remove(entity); } changeEntityInternal(entity); } } void EntitySimulation::clearEntities() { _mortalEntities.clear(); _nextExpiry = quint64(-1); _entitiesToUpdate.clear(); _entitiesToSort.clear(); _simpleKinematicEntities.clear(); _entitiesToDelete.clear(); clearEntitiesInternal(); for (auto entityItr : _allEntities) { entityItr->_simulated = false; } _allEntities.clear(); } void EntitySimulation::moveSimpleKinematics(const quint64& now) { SetOfEntities::iterator itemItr = _simpleKinematicEntities.begin(); while (itemItr != _simpleKinematicEntities.end()) { EntityItemPointer entity = *itemItr; if (entity->isMoving() && !entity->getPhysicsInfo()) { entity->simulate(now); _entitiesToSort.insert(entity); ++itemItr; } else { // the entity is no longer non-physical-kinematic itemItr = _simpleKinematicEntities.erase(itemItr); } } } void EntitySimulation::addAction(EntityActionPointer action) { lock(); _actionsToAdd += action; unlock(); } void EntitySimulation::removeAction(const QUuid actionID) { lock(); _actionsToRemove += actionID; unlock(); } void EntitySimulation::removeActions(QList actionIDsToRemove) { lock(); _actionsToRemove += actionIDsToRemove; unlock(); } void EntitySimulation::applyActionChanges() { lock(); _actionsToAdd.clear(); _actionsToRemove.clear(); unlock(); }