// // ObjectAction.h // libraries/physics/src // // Created by Seth Alves 2015-6-2 // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // http://bulletphysics.org/Bullet/BulletFull/classbtActionInterface.html #ifndef hifi_ObjectAction_h #define hifi_ObjectAction_h #include #include #include "ObjectDynamic.h" class ObjectAction : public btActionInterface, public ObjectDynamic { public: ObjectAction(EntityDynamicType type, const QUuid& id, EntityItemPointer ownerEntity); virtual ~ObjectAction() {} virtual bool isAction() const override { return true; } // this is called from updateAction and should be overridden by subclasses virtual void updateActionWorker(float deltaTimeStep) = 0; // these are from btActionInterface virtual void updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep) override; virtual void debugDraw(btIDebugDraw* debugDrawer) override; }; #endif // hifi_ObjectAction_h