// // RenderablePolyLineEntityItem.cpp // libraries/entities-renderer/src/ // // Created by Eric Levin on 6/22/15 // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include #include #include #include #include #include "RenderablePolyLineEntityItem.h" EntityItemPointer RenderablePolyLineEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) { return EntityItemPointer(new RenderablePolyLineEntityItem(entityID, properties)); } RenderablePolyLineEntityItem::RenderablePolyLineEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) : PolyLineEntityItem(entityItemID, properties) { _numVertices = 0; } gpu::PipelinePointer RenderablePolyLineEntityItem::_pipeline; gpu::Stream::FormatPointer RenderablePolyLineEntityItem::_format; void RenderablePolyLineEntityItem::createPipeline() { static const int NORMAL_OFFSET = 12; static const int COLOR_OFFSET = 24; _format.reset(new gpu::Stream::Format()); _format->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0); _format->setAttribute(gpu::Stream::NORMAL, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), NORMAL_OFFSET); _format->setAttribute(gpu::Stream::COLOR, 0, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA), COLOR_OFFSET); auto VS = DependencyManager::get()->getSimpleVertexShader(); auto PS = DependencyManager::get()->getSimplePixelShader(); gpu::ShaderPointer program = gpu::ShaderPointer(gpu::Shader::createProgram(VS, PS)); gpu::Shader::BindingSet slotBindings; gpu::Shader::makeProgram(*program, slotBindings); gpu::StatePointer state = gpu::StatePointer(new gpu::State()); //state->setCullMode(gpu::State::CULL_BACK); state->setDepthTest(true, true, gpu::LESS_EQUAL); state->setBlendFunction(false, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA, gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE); _pipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state)); } int generateColor() { float c1 = static_cast (rand()) / static_cast (RAND_MAX); float c2 = static_cast (rand()) / static_cast (RAND_MAX); float c3 = static_cast (rand()) / static_cast (RAND_MAX); return ((int(c1 * 255.0f) & 0xFF)) | ((int(c2 * 255.0f) & 0xFF) << 8) | ((int(c3 * 255.0f) & 0xFF) << 16) | ((int(255.0f) & 0xFF) << 24); } void RenderablePolyLineEntityItem::updateGeometry() { QReadLocker lock(&_quadReadWriteLock); int compactColor = generateColor(); _numVertices = 0; _verticesBuffer.reset(new gpu::Buffer()); int vertexIndex = 0; for (int i = 0; i < _normals.size(); i++) { compactColor = generateColor(); _verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_vertices.at(vertexIndex)); vertexIndex++; _verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_normals.at(i)); _verticesBuffer->append(sizeof(int), (gpu::Byte*)&compactColor); _verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_vertices.at(vertexIndex)); vertexIndex++; _verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_normals.at(i)); _verticesBuffer->append(sizeof(int), (gpu::Byte*)&compactColor); _numVertices +=2; } _pointsChanged = false; } void RenderablePolyLineEntityItem::render(RenderArgs* args) { if (_points.size() < 2 || _vertices.size() != _normals.size() * 2) { return; } if (!_pipeline) { createPipeline(); } PerformanceTimer perfTimer("RenderablePolyLineEntityItem::render"); Q_ASSERT(getType() == EntityTypes::PolyLine); Q_ASSERT(args->_batch); if (_pointsChanged) { updateGeometry(); } gpu::Batch& batch = *args->_batch; Transform transform = Transform(); transform.setTranslation(getPosition()); transform.setRotation(getRotation()); batch.setModelTransform(transform); batch.setPipeline(_pipeline); batch.setInputFormat(_format); batch.setInputBuffer(0, _verticesBuffer, 0, _format->getChannels().at(0)._stride); batch.draw(gpu::TRIANGLE_STRIP, _numVertices, 0); RenderableDebugableEntityItem::render(this, args); };