// // FBXBaker.cpp // tools/baking/src // // Created by Stephen Birarda on 3/30/17. // Copyright 2017 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include // need this include so we don't get an error looking for std::isnan #include #include #include #include #include #include #include #include #include #include #include #include #include "ModelBakingLoggingCategory.h" #include "TextureBaker.h" #include "FBXBaker.h" #ifdef _WIN32 #pragma warning( push ) #pragma warning( disable : 4267 ) #endif #include #include #ifdef _WIN32 #pragma warning( pop ) #endif FBXBaker::FBXBaker(const QUrl& fbxURL, TextureBakerThreadGetter textureThreadGetter, const QString& bakedOutputDir, const QString& originalOutputDir) : _fbxURL(fbxURL), _bakedOutputDir(bakedOutputDir), _originalOutputDir(originalOutputDir), _textureThreadGetter(textureThreadGetter) { } FBXBaker::~FBXBaker() { if (_tempDir.exists()) { if (!_tempDir.remove(_originalFBXFilePath)) { qCWarning(model_baking) << "Failed to remove temporary copy of fbx file:" << _originalFBXFilePath; } if (!_tempDir.rmdir(".")) { qCWarning(model_baking) << "Failed to remove temporary directory:" << _tempDir; } } } void FBXBaker::abort() { Baker::abort(); // tell our underlying TextureBaker instances to abort // the FBXBaker will wait until all are aborted before emitting its own abort signal for (auto& textureBaker : _bakingTextures) { textureBaker->abort(); } } void FBXBaker::bake() { qDebug() << "FBXBaker" << _fbxURL << "bake starting"; auto tempDir = PathUtils::generateTemporaryDir(); if (tempDir.isEmpty()) { handleError("Failed to create a temporary directory."); return; } _tempDir = tempDir; _originalFBXFilePath = _tempDir.filePath(_fbxURL.fileName()); qDebug() << "Made temporary dir " << _tempDir; qDebug() << "Origin file path: " << _originalFBXFilePath; // setup the output folder for the results of this bake setupOutputFolder(); if (shouldStop()) { return; } connect(this, &FBXBaker::sourceCopyReadyToLoad, this, &FBXBaker::bakeSourceCopy); // make a local copy of the FBX file loadSourceFBX(); } void FBXBaker::bakeSourceCopy() { // load the scene from the FBX file importScene(); if (shouldStop()) { return; } // enumerate the models and textures found in the scene and start a bake for them rewriteAndBakeSceneTextures(); if (shouldStop()) { return; } rewriteAndBakeSceneModels(); if (shouldStop()) { return; } // export the FBX with re-written texture references exportScene(); if (shouldStop()) { return; } // check if we're already done with textures (in case we had none to re-write) checkIfTexturesFinished(); } void FBXBaker::setupOutputFolder() { // make sure there isn't already an output directory using the same name if (QDir(_bakedOutputDir).exists()) { qWarning() << "Output path" << _bakedOutputDir << "already exists. Continuing."; } else { qCDebug(model_baking) << "Creating FBX output folder" << _bakedOutputDir; // attempt to make the output folder if (!QDir().mkpath(_bakedOutputDir)) { handleError("Failed to create FBX output folder " + _bakedOutputDir); return; } // attempt to make the output folder if (!QDir().mkpath(_originalOutputDir)) { handleError("Failed to create FBX output folder " + _bakedOutputDir); return; } } } void FBXBaker::loadSourceFBX() { // check if the FBX is local or first needs to be downloaded if (_fbxURL.isLocalFile()) { // load up the local file QFile localFBX { _fbxURL.toLocalFile() }; qDebug() << "Local file url: " << _fbxURL << _fbxURL.toString() << _fbxURL.toLocalFile() << ", copying to: " << _originalFBXFilePath; if (!localFBX.exists()) { //QMessageBox::warning(this, "Could not find " + _fbxURL.toString(), ""); handleError("Could not find " + _fbxURL.toString()); return; } // make a copy in the output folder if (!_originalOutputDir.isEmpty()) { qDebug() << "Copying to: " << _originalOutputDir << "/" << _fbxURL.fileName(); localFBX.copy(_originalOutputDir + "/" + _fbxURL.fileName()); } localFBX.copy(_originalFBXFilePath); // emit our signal to start the import of the FBX source copy emit sourceCopyReadyToLoad(); } else { // remote file, kick off a download auto& networkAccessManager = NetworkAccessManager::getInstance(); QNetworkRequest networkRequest; // setup the request to follow re-directs and always hit the network networkRequest.setAttribute(QNetworkRequest::FollowRedirectsAttribute, true); networkRequest.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::AlwaysNetwork); networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT); networkRequest.setUrl(_fbxURL); qCDebug(model_baking) << "Downloading" << _fbxURL; auto networkReply = networkAccessManager.get(networkRequest); connect(networkReply, &QNetworkReply::finished, this, &FBXBaker::handleFBXNetworkReply); } } void FBXBaker::handleFBXNetworkReply() { auto requestReply = qobject_cast(sender()); if (requestReply->error() == QNetworkReply::NoError) { qCDebug(model_baking) << "Downloaded" << _fbxURL; // grab the contents of the reply and make a copy in the output folder QFile copyOfOriginal(_originalFBXFilePath); qDebug(model_baking) << "Writing copy of original FBX to" << _originalFBXFilePath << copyOfOriginal.fileName(); if (!copyOfOriginal.open(QIODevice::WriteOnly)) { // add an error to the error list for this FBX stating that a duplicate of the original FBX could not be made handleError("Could not create copy of " + _fbxURL.toString() + " (Failed to open " + _originalFBXFilePath + ")"); return; } if (copyOfOriginal.write(requestReply->readAll()) == -1) { handleError("Could not create copy of " + _fbxURL.toString() + " (Failed to write)"); return; } // close that file now that we are done writing to it copyOfOriginal.close(); if (!_originalOutputDir.isEmpty()) { copyOfOriginal.copy(_originalOutputDir + "/" + _fbxURL.fileName()); } // emit our signal to start the import of the FBX source copy emit sourceCopyReadyToLoad(); } else { // add an error to our list stating that the FBX could not be downloaded handleError("Failed to download " + _fbxURL.toString()); } } void FBXBaker::importScene() { qDebug() << "file path: " << _originalFBXFilePath.toLocal8Bit().data() << QDir(_originalFBXFilePath).exists(); QFile fbxFile(_originalFBXFilePath); if (!fbxFile.open(QIODevice::ReadOnly)) { handleError("Error opening " + _originalFBXFilePath + " for reading"); return; } FBXReader reader; qCDebug(model_baking) << "Parsing" << _fbxURL; _rootNode = reader._rootNode = reader.parseFBX(&fbxFile); _geometry = reader.extractFBXGeometry({}, _fbxURL.toString()); _textureContent = reader._textureContent; } QString texturePathRelativeToFBX(QUrl fbxURL, QUrl textureURL) { auto fbxPath = fbxURL.toString(QUrl::RemoveFilename | QUrl::RemoveQuery | QUrl::RemoveFragment); auto texturePath = textureURL.toString(QUrl::RemoveFilename | QUrl::RemoveQuery | QUrl::RemoveFragment); if (texturePath.startsWith(fbxPath)) { // texture path is a child of the FBX path, return the texture path without the fbx path return texturePath.mid(fbxPath.length()); } else { // the texture path was not a child of the FBX path, return the empty string return ""; } } QString FBXBaker::createBakedTextureFileName(const QFileInfo& textureFileInfo) { // first make sure we have a unique base name for this texture // in case another texture referenced by this model has the same base name auto& nameMatches = _textureNameMatchCount[textureFileInfo.baseName()]; QString bakedTextureFileName { textureFileInfo.completeBaseName() }; if (nameMatches > 0) { // there are already nameMatches texture with this name // append - and that number to our baked texture file name so that it is unique bakedTextureFileName += "-" + QString::number(nameMatches); } bakedTextureFileName += BAKED_TEXTURE_EXT; // increment the number of name matches ++nameMatches; return bakedTextureFileName; } QUrl FBXBaker::getTextureURL(const QFileInfo& textureFileInfo, QString relativeFileName, bool isEmbedded) { QUrl urlToTexture; auto apparentRelativePath = QFileInfo(relativeFileName.replace("\\", "/")); if (isEmbedded) { urlToTexture = _fbxURL.toString() + "/" + apparentRelativePath.filePath(); } else { if (textureFileInfo.exists() && textureFileInfo.isFile()) { // set the texture URL to the local texture that we have confirmed exists urlToTexture = QUrl::fromLocalFile(textureFileInfo.absoluteFilePath()); } else { // external texture that we'll need to download or find // this is a relative file path which will require different handling // depending on the location of the original FBX if (_fbxURL.isLocalFile() && apparentRelativePath.exists() && apparentRelativePath.isFile()) { // the absolute path we ran into for the texture in the FBX exists on this machine // so use that file urlToTexture = QUrl::fromLocalFile(apparentRelativePath.absoluteFilePath()); } else { // we didn't find the texture on this machine at the absolute path // so assume that it is right beside the FBX to match the behaviour of interface urlToTexture = _fbxURL.resolved(apparentRelativePath.fileName()); } } } return urlToTexture; } void FBXBaker::rewriteAndBakeSceneModels() { unsigned int meshIndex = 0; bool hasDeformers { false }; for (FBXNode& rootChild : _rootNode.children) { if (rootChild.name == "Objects") { for (FBXNode& objectChild : rootChild.children) { if (objectChild.name == "Deformer") { hasDeformers = true; break; } } } if (hasDeformers) { break; } } for (FBXNode& rootChild : _rootNode.children) { if (rootChild.name == "Objects") { for (FBXNode& objectChild : rootChild.children) { if (objectChild.name == "Geometry") { // TODO Pull this out of _geometry instead so we don't have to reprocess it auto extractedMesh = FBXReader::extractMesh(objectChild, meshIndex, false); auto& mesh = extractedMesh.mesh; if (mesh.wasCompressed) { handleError("Cannot re-bake a file that contains compressed mesh"); return; } Q_ASSERT(mesh.normals.size() == 0 || mesh.normals.size() == mesh.vertices.size()); Q_ASSERT(mesh.colors.size() == 0 || mesh.colors.size() == mesh.vertices.size()); Q_ASSERT(mesh.texCoords.size() == 0 || mesh.texCoords.size() == mesh.vertices.size()); int64_t numTriangles { 0 }; for (auto& part : mesh.parts) { if ((part.quadTrianglesIndices.size() % 3) != 0 || (part.triangleIndices.size() % 3) != 0) { handleWarning("Found a mesh part with invalid index data, skipping"); continue; } numTriangles += part.quadTrianglesIndices.size() / 3; numTriangles += part.triangleIndices.size() / 3; } if (numTriangles == 0) { continue; } draco::TriangleSoupMeshBuilder meshBuilder; meshBuilder.Start(numTriangles); bool hasNormals { mesh.normals.size() > 0 }; bool hasColors { mesh.colors.size() > 0 }; bool hasTexCoords { mesh.texCoords.size() > 0 }; bool hasTexCoords1 { mesh.texCoords1.size() > 0 }; bool hasPerFaceMaterials { mesh.parts.size() > 1 }; bool needsOriginalIndices { hasDeformers }; int normalsAttributeID { -1 }; int colorsAttributeID { -1 }; int texCoordsAttributeID { -1 }; int texCoords1AttributeID { -1 }; int faceMaterialAttributeID { -1 }; int originalIndexAttributeID { -1 }; const int positionAttributeID = meshBuilder.AddAttribute(draco::GeometryAttribute::POSITION, 3, draco::DT_FLOAT32); if (needsOriginalIndices) { originalIndexAttributeID = meshBuilder.AddAttribute( (draco::GeometryAttribute::Type)DRACO_ATTRIBUTE_ORIGINAL_INDEX, 1, draco::DT_INT32); } if (hasNormals) { normalsAttributeID = meshBuilder.AddAttribute(draco::GeometryAttribute::NORMAL, 3, draco::DT_FLOAT32); } if (hasColors) { colorsAttributeID = meshBuilder.AddAttribute(draco::GeometryAttribute::COLOR, 3, draco::DT_FLOAT32); } if (hasTexCoords) { texCoordsAttributeID = meshBuilder.AddAttribute(draco::GeometryAttribute::TEX_COORD, 2, draco::DT_FLOAT32); } if (hasTexCoords1) { texCoords1AttributeID = meshBuilder.AddAttribute( (draco::GeometryAttribute::Type)DRACO_ATTRIBUTE_TEX_COORD_1, 2, draco::DT_FLOAT32); } if (hasPerFaceMaterials) { faceMaterialAttributeID = meshBuilder.AddAttribute( (draco::GeometryAttribute::Type)DRACO_ATTRIBUTE_MATERIAL_ID, 1, draco::DT_UINT16); } auto partIndex = 0; draco::FaceIndex face; for (auto& part : mesh.parts) { const auto& matTex = extractedMesh.partMaterialTextures[partIndex]; uint16_t materialID = matTex.first; auto addFace = [&](QVector& indices, int index, draco::FaceIndex face) { int32_t idx0 = indices[index]; int32_t idx1 = indices[index + 1]; int32_t idx2 = indices[index + 2]; if (hasPerFaceMaterials) { meshBuilder.SetPerFaceAttributeValueForFace(faceMaterialAttributeID, face, &materialID); } meshBuilder.SetAttributeValuesForFace(positionAttributeID, face, &mesh.vertices[idx0], &mesh.vertices[idx1], &mesh.vertices[idx2]); if (needsOriginalIndices) { meshBuilder.SetAttributeValuesForFace(originalIndexAttributeID, face, &mesh.originalIndices[idx0], &mesh.originalIndices[idx1], &mesh.originalIndices[idx2]); } if (hasNormals) { meshBuilder.SetAttributeValuesForFace(normalsAttributeID, face, &mesh.normals[idx0], &mesh.normals[idx1], &mesh.normals[idx2]); } if (hasColors) { meshBuilder.SetAttributeValuesForFace(colorsAttributeID, face, &mesh.colors[idx0], &mesh.colors[idx1], &mesh.colors[idx2]); } if (hasTexCoords) { meshBuilder.SetAttributeValuesForFace(texCoordsAttributeID, face, &mesh.texCoords[idx0], &mesh.texCoords[idx1], &mesh.texCoords[idx2]); } if (hasTexCoords1) { meshBuilder.SetAttributeValuesForFace(texCoords1AttributeID, face, &mesh.texCoords1[idx0], &mesh.texCoords1[idx1], &mesh.texCoords1[idx2]); } }; for (int i = 0; (i + 2) < part.quadTrianglesIndices.size(); i += 3) { addFace(part.quadTrianglesIndices, i, face++); } for (int i = 0; (i + 2) < part.triangleIndices.size(); i += 3) { addFace(part.triangleIndices, i, face++); } partIndex++; } auto dracoMesh = meshBuilder.Finalize(); if (!dracoMesh) { handleWarning("Failed to finalize the baking of a draco Geometry node"); continue; } // we need to modify unique attribute IDs for custom attributes // so the attributes are easily retrievable on the other side if (hasPerFaceMaterials) { dracoMesh->attribute(faceMaterialAttributeID)->set_unique_id(DRACO_ATTRIBUTE_MATERIAL_ID); } if (hasTexCoords1) { dracoMesh->attribute(texCoords1AttributeID)->set_unique_id(DRACO_ATTRIBUTE_TEX_COORD_1); } if (needsOriginalIndices) { dracoMesh->attribute(originalIndexAttributeID)->set_unique_id(DRACO_ATTRIBUTE_ORIGINAL_INDEX); } draco::Encoder encoder; encoder.SetAttributeQuantization(draco::GeometryAttribute::POSITION, 14); encoder.SetAttributeQuantization(draco::GeometryAttribute::TEX_COORD, 12); encoder.SetAttributeQuantization(draco::GeometryAttribute::NORMAL, 10); encoder.SetSpeedOptions(0, 5); draco::EncoderBuffer buffer; encoder.EncodeMeshToBuffer(*dracoMesh, &buffer); FBXNode dracoMeshNode; dracoMeshNode.name = "DracoMesh"; auto value = QVariant::fromValue(QByteArray(buffer.data(), (int) buffer.size())); dracoMeshNode.properties.append(value); objectChild.children.push_back(dracoMeshNode); static const std::vector nodeNamesToDelete { // Node data that is packed into the draco mesh "Vertices", "PolygonVertexIndex", "LayerElementNormal", "LayerElementColor", "LayerElementUV", "LayerElementMaterial", "LayerElementTexture", // Node data that we don't support "Edges", "LayerElementTangent", "LayerElementBinormal", "LayerElementSmoothing" }; auto& children = objectChild.children; auto it = children.begin(); while (it != children.end()) { auto begin = nodeNamesToDelete.begin(); auto end = nodeNamesToDelete.end(); if (find(begin, end, it->name) != end) { it = children.erase(it); } else { ++it; } } } } } } } void FBXBaker::rewriteAndBakeSceneTextures() { using namespace image::TextureUsage; QHash textureTypes; // enumerate the materials in the extracted geometry so we can determine the texture type for each texture ID for (const auto& material : _geometry->materials) { if (material.normalTexture.isBumpmap) { textureTypes[material.normalTexture.id] = BUMP_TEXTURE; } else { textureTypes[material.normalTexture.id] = NORMAL_TEXTURE; } textureTypes[material.albedoTexture.id] = ALBEDO_TEXTURE; textureTypes[material.glossTexture.id] = GLOSS_TEXTURE; textureTypes[material.roughnessTexture.id] = ROUGHNESS_TEXTURE; textureTypes[material.specularTexture.id] = SPECULAR_TEXTURE; textureTypes[material.metallicTexture.id] = METALLIC_TEXTURE; textureTypes[material.emissiveTexture.id] = EMISSIVE_TEXTURE; textureTypes[material.occlusionTexture.id] = OCCLUSION_TEXTURE; textureTypes[material.lightmapTexture.id] = LIGHTMAP_TEXTURE; } // enumerate the children of the root node for (FBXNode& rootChild : _rootNode.children) { if (rootChild.name == "Objects") { // enumerate the objects auto object = rootChild.children.begin(); while (object != rootChild.children.end()) { if (object->name == "Texture") { // double check that we didn't get an abort while baking the last texture if (shouldStop()) { return; } // enumerate the texture children for (FBXNode& textureChild : object->children) { if (textureChild.name == "RelativeFilename") { // use QFileInfo to easily split up the existing texture filename into its components QString fbxTextureFileName { textureChild.properties.at(0).toByteArray() }; QFileInfo textureFileInfo { fbxTextureFileName.replace("\\", "/") }; if (textureFileInfo.suffix() == BAKED_TEXTURE_EXT.mid(1)) { // re-baking an FBX that already references baked textures is a fail // so we add an error and return from here handleError("Cannot re-bake a file that references compressed textures"); return; } // make sure this texture points to something and isn't one we've already re-mapped if (!textureFileInfo.filePath().isEmpty()) { // check if this was an embedded texture we have already have in-memory content for auto textureContent = _textureContent.value(fbxTextureFileName.toLocal8Bit()); // figure out the URL to this texture, embedded or external auto urlToTexture = getTextureURL(textureFileInfo, fbxTextureFileName, !textureContent.isNull()); QString bakedTextureFileName; if (_remappedTexturePaths.contains(urlToTexture)) { bakedTextureFileName = _remappedTexturePaths[urlToTexture]; } else { // construct the new baked texture file name and file path // ensuring that the baked texture will have a unique name // even if there was another texture with the same name at a different path bakedTextureFileName = createBakedTextureFileName(textureFileInfo); _remappedTexturePaths[urlToTexture] = bakedTextureFileName; } qCDebug(model_baking).noquote() << "Re-mapping" << fbxTextureFileName << "to" << bakedTextureFileName; QString bakedTextureFilePath { _bakedOutputDir + "/" + bakedTextureFileName }; // write the new filename into the FBX scene textureChild.properties[0] = bakedTextureFileName.toLocal8Bit(); if (!_bakingTextures.contains(urlToTexture)) { _outputFiles.push_back(bakedTextureFilePath); // grab the ID for this texture so we can figure out the // texture type from the loaded materials QString textureID { object->properties[0].toByteArray() }; auto textureType = textureTypes[textureID]; // bake this texture asynchronously bakeTexture(urlToTexture, textureType, _bakedOutputDir, bakedTextureFileName, textureContent); } } } } ++object; } else if (object->name == "Video") { // this is an embedded texture, we need to remove it from the FBX object = rootChild.children.erase(object); } else { ++object; } } } } } void FBXBaker::bakeTexture(const QUrl& textureURL, image::TextureUsage::Type textureType, const QDir& outputDir, const QString& bakedFilename, const QByteArray& textureContent) { // start a bake for this texture and add it to our list to keep track of QSharedPointer bakingTexture { new TextureBaker(textureURL, textureType, outputDir, bakedFilename, textureContent), &TextureBaker::deleteLater }; // make sure we hear when the baking texture is done or aborted connect(bakingTexture.data(), &Baker::finished, this, &FBXBaker::handleBakedTexture); connect(bakingTexture.data(), &TextureBaker::aborted, this, &FBXBaker::handleAbortedTexture); // keep a shared pointer to the baking texture _bakingTextures.insert(textureURL, bakingTexture); // start baking the texture on one of our available worker threads bakingTexture->moveToThread(_textureThreadGetter()); QMetaObject::invokeMethod(bakingTexture.data(), "bake"); } void FBXBaker::handleBakedTexture() { TextureBaker* bakedTexture = qobject_cast(sender()); // make sure we haven't already run into errors, and that this is a valid texture if (bakedTexture) { if (!shouldStop()) { if (!bakedTexture->hasErrors()) { if (!_originalOutputDir.isEmpty()) { // we've been asked to make copies of the originals, so we need to make copies of this if it is a linked texture // use the path to the texture being baked to determine if this was an embedded or a linked texture // it is embeddded if the texure being baked was inside a folder with the name of the FBX // since that is the fake URL we provide when baking external textures if (!_fbxURL.isParentOf(bakedTexture->getTextureURL())) { // for linked textures we want to save a copy of original texture beside the original FBX qCDebug(model_baking) << "Saving original texture for" << bakedTexture->getTextureURL(); // check if we have a relative path to use for the texture auto relativeTexturePath = texturePathRelativeToFBX(_fbxURL, bakedTexture->getTextureURL()); QFile originalTextureFile { _originalOutputDir + "/" + relativeTexturePath + bakedTexture->getTextureURL().fileName() }; if (relativeTexturePath.length() > 0) { // make the folders needed by the relative path } if (originalTextureFile.open(QIODevice::WriteOnly) && originalTextureFile.write(bakedTexture->getOriginalTexture()) != -1) { qCDebug(model_baking) << "Saved original texture file" << originalTextureFile.fileName() << "for" << _fbxURL; } else { handleError("Could not save original external texture " + originalTextureFile.fileName() + " for " + _fbxURL.toString()); return; } } } // now that this texture has been baked and handled, we can remove that TextureBaker from our hash _bakingTextures.remove(bakedTexture->getTextureURL()); checkIfTexturesFinished(); } else { // there was an error baking this texture - add it to our list of errors _errorList.append(bakedTexture->getErrors()); // we don't emit finished yet so that the other textures can finish baking first _pendingErrorEmission = true; // now that this texture has been baked, even though it failed, we can remove that TextureBaker from our list _bakingTextures.remove(bakedTexture->getTextureURL()); // abort any other ongoing texture bakes since we know we'll end up failing for (auto& bakingTexture : _bakingTextures) { bakingTexture->abort(); } checkIfTexturesFinished(); } } else { // we have errors to attend to, so we don't do extra processing for this texture // but we do need to remove that TextureBaker from our list // and then check if we're done with all textures _bakingTextures.remove(bakedTexture->getTextureURL()); checkIfTexturesFinished(); } } } void FBXBaker::handleAbortedTexture() { // grab the texture bake that was aborted and remove it from our hash since we don't need to track it anymore TextureBaker* bakedTexture = qobject_cast(sender()); if (bakedTexture) { _bakingTextures.remove(bakedTexture->getTextureURL()); } // since a texture we were baking aborted, our status is also aborted _shouldAbort.store(true); // abort any other ongoing texture bakes since we know we'll end up failing for (auto& bakingTexture : _bakingTextures) { bakingTexture->abort(); } checkIfTexturesFinished(); } void FBXBaker::exportScene() { // save the relative path to this FBX inside our passed output folder auto fileName = _fbxURL.fileName(); auto baseName = fileName.left(fileName.lastIndexOf('.')); auto bakedFilename = baseName + BAKED_FBX_EXTENSION; _bakedFBXFilePath = _bakedOutputDir + "/" + bakedFilename; auto fbxData = FBXWriter::encodeFBX(_rootNode); QFile bakedFile(_bakedFBXFilePath); if (!bakedFile.open(QIODevice::WriteOnly)) { handleError("Error opening " + _bakedFBXFilePath + " for writing"); return; } bakedFile.write(fbxData); _outputFiles.push_back(_bakedFBXFilePath); qCDebug(model_baking) << "Exported" << _fbxURL << "with re-written paths to" << _bakedFBXFilePath; } void FBXBaker::checkIfTexturesFinished() { // check if we're done everything we need to do for this FBX // and emit our finished signal if we're done if (_bakingTextures.isEmpty()) { if (shouldStop()) { // if we're checking for completion but we have errors // that means one or more of our texture baking operations failed if (_pendingErrorEmission) { setIsFinished(true); } return; } else { qCDebug(model_baking) << "Finished baking, emitting finsihed" << _fbxURL; setIsFinished(true); } } } void FBXBaker::setWasAborted(bool wasAborted) { if (wasAborted != _wasAborted.load()) { Baker::setWasAborted(wasAborted); if (wasAborted) { qCDebug(model_baking) << "Aborted baking" << _fbxURL; } } }