// // VoxelStatsDialog.cpp // interface // // Created by Brad Hefta-Gaub on 7/19/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // #include #include #include #include #include #include "Application.h" #include "ui/VoxelStatsDialog.h" VoxelStatsDialog::VoxelStatsDialog(QWidget* parent, NodeToVoxelSceneStats* model) : QDialog(parent, Qt::Window | Qt::WindowCloseButtonHint | Qt::WindowStaysOnTopHint), _model(model) { _statCount = 0; _voxelServerLabelsCount = 0; for (int i = 0; i < MAX_VOXEL_SERVERS; i++) { _voxelServerLables[i] = 0; } for (int i = 0; i < MAX_STATS; i++) { _labels[i] = NULL; } this->setWindowTitle("Voxel Statistics"); // Create layouter _form = new QFormLayout(); this->QDialog::setLayout(_form); // Setup stat items _serverVoxels = AddStatItem("Voxels on Servers", GREENISH); _localVoxels = AddStatItem("Local Voxels", YELLOWISH); _localVoxelsMemory = AddStatItem("Voxels Memory", GREYISH); _voxelsRendered = AddStatItem("Voxels Rendered", GREENISH); _sendingMode = AddStatItem("Sending Mode", YELLOWISH); /** NOT YET READY VoxelSceneStats temp; for (int i = 0; i < VoxelSceneStats::ITEM_COUNT; i++) { VoxelSceneStats::Item item = (VoxelSceneStats::Item)(i); VoxelSceneStats::ItemInfo& itemInfo = temp.getItemInfo(item); AddStatItem(itemInfo.caption, itemInfo.colorRGBA); } **/ } void VoxelStatsDialog::RemoveStatItem(int item) { QLabel* myLabel = _labels[item]; QWidget* automaticLabel = _form->labelForField(myLabel); _form->removeWidget(myLabel); _form->removeWidget(automaticLabel); automaticLabel->deleteLater(); myLabel->deleteLater(); _labels[item] = NULL; } int VoxelStatsDialog::AddStatItem(const char* caption, unsigned colorRGBA) { char strBuf[64]; const int STATS_LABEL_WIDTH = 900; _statCount++; // increment our current stat count QLabel* label = _labels[_statCount] = new QLabel(); // Set foreground color to 62.5% brightness of the meter (otherwise will be hard to read on the bright background) QPalette palette = label->palette(); // This goofiness came from the bandwidth meter code, it basically stores a color in an unsigned and extracts it unsigned rgb = colorRGBA >> 8; const unsigned colorpart1 = 0xfefefeu; const unsigned colorpart2 = 0xf8f8f8; rgb = ((rgb & colorpart1) >> 1) + ((rgb & colorpart2) >> 3); palette.setColor(QPalette::WindowText, QColor::fromRgb(rgb)); label->setPalette(palette); label->setFixedWidth(STATS_LABEL_WIDTH); snprintf(strBuf, sizeof(strBuf), " %s:", caption); _form->addRow(strBuf, label); return _statCount; } VoxelStatsDialog::~VoxelStatsDialog() { for (int i = 0; i < _statCount; i++) { delete _labels[i]; } } void VoxelStatsDialog::paintEvent(QPaintEvent* event) { // Update labels VoxelSystem* voxels = Application::getInstance()->getVoxels(); QLabel* label; QLocale locale(QLocale::English); std::stringstream statsValue; statsValue.precision(4); // Voxels Rendered label = _labels[_voxelsRendered]; statsValue << "Max: " << voxels->getMaxVoxels() / 1000.f << "K " << "Drawn: " << voxels->getVoxelsWritten() / 1000.f << "K " << "Abandoned: " << voxels->getAbandonedVoxels() / 1000.f << "K " << "ReadBuffer: " << voxels->getVoxelsRendered() / 1000.f << "K " << "Changed: " << voxels->getVoxelsUpdated() / 1000.f << "K "; label->setText(statsValue.str().c_str()); // Voxels Memory Usage label = _labels[_localVoxelsMemory]; statsValue.str(""); statsValue << "Nodes RAM: " << VoxelNode::getTotalMemoryUsage() / 1000000.f << "MB " "Geometry RAM: " << voxels->getVoxelMemoryUsageRAM() / 1000000.f << "MB " << "VBO: " << voxels->getVoxelMemoryUsageVBO() / 1000000.f << "MB "; if (voxels->hasVoxelMemoryUsageGPU()) { statsValue << "GPU: " << voxels->getVoxelMemoryUsageGPU() / 1000000.f << "MB "; } label->setText(statsValue.str().c_str()); // Local Voxels label = _labels[_localVoxels]; unsigned long localTotal = VoxelNode::getNodeCount(); unsigned long localInternal = VoxelNode::getInternalNodeCount(); unsigned long localLeaves = VoxelNode::getLeafNodeCount(); QString localTotalString = locale.toString((uint)localTotal); // consider adding: .rightJustified(10, ' '); QString localInternalString = locale.toString((uint)localInternal); QString localLeavesString = locale.toString((uint)localLeaves); statsValue.str(""); statsValue << "Total: " << localTotalString.toLocal8Bit().constData() << " / " << "Internal: " << localInternalString.toLocal8Bit().constData() << " / " << "Leaves: " << localLeavesString.toLocal8Bit().constData() << ""; label->setText(statsValue.str().c_str()); // iterate all the current voxel stats, and list their sending modes, total their voxels, etc... std::stringstream sendingMode(""); int serverCount = 0; int movingServerCount = 0; unsigned long totalNodes = 0; unsigned long totalInternal = 0; unsigned long totalLeaves = 0; Application::getInstance()->lockVoxelSceneStats(); NodeToVoxelSceneStats* sceneStats = Application::getInstance()->getVoxelSceneStats(); for(NodeToVoxelSceneStatsIterator i = sceneStats->begin(); i != sceneStats->end(); i++) { //const QUuid& uuid = i->first; VoxelSceneStats& stats = i->second; serverCount++; // calculate server node totals totalNodes += stats.getTotalVoxels(); totalInternal += stats.getTotalInternal(); totalLeaves += stats.getTotalLeaves(); // Sending mode if (serverCount > 1) { sendingMode << ","; } if (stats.isMoving()) { sendingMode << "M"; movingServerCount++; } else { sendingMode << "S"; } } Application::getInstance()->unlockVoxelSceneStats(); sendingMode << " - " << serverCount << " servers"; if (movingServerCount > 0) { sendingMode << " "; } else { sendingMode << " "; } label = _labels[_sendingMode]; label->setText(sendingMode.str().c_str()); // Server Voxels QString serversTotalString = locale.toString((uint)totalNodes); // consider adding: .rightJustified(10, ' '); QString serversInternalString = locale.toString((uint)totalInternal); QString serversLeavesString = locale.toString((uint)totalLeaves); label = _labels[_serverVoxels]; statsValue.str(""); statsValue << "Total: " << serversTotalString.toLocal8Bit().constData() << " / " << "Internal: " << serversInternalString.toLocal8Bit().constData() << " / " << "Leaves: " << serversLeavesString.toLocal8Bit().constData() << ""; label->setText(statsValue.str().c_str()); showAllVoxelServers(); this->QDialog::paintEvent(event); //this->setFixedSize(this->width(), this->height()); } void VoxelStatsDialog::showAllVoxelServers() { int serverNumber = 0; int serverCount = 0; NodeList* nodeList = NodeList::getInstance(); for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) { // only send to the NodeTypes that are NODE_TYPE_VOXEL_SERVER if (node->getType() == NODE_TYPE_VOXEL_SERVER) { serverNumber++; serverCount++; if (serverCount > _voxelServerLabelsCount) { char label[128] = { 0 }; sprintf(label, "Voxel Server %d",serverCount); _voxelServerLables[serverCount-1] = AddStatItem(label, GREENISH); _voxelServerLabelsCount++; } std::stringstream serverDetails(""); if (nodeList->getNodeActiveSocketOrPing(&(*node))) { serverDetails << "active "; } else { serverDetails << "inactive "; } QUuid nodeUUID = node->getUUID(); serverDetails << " " << nodeUUID.toString().toLocal8Bit().constData() << " "; NodeToJurisdictionMap& voxelServerJurisdictions = Application::getInstance()->getVoxelServerJurisdictions(); // lookup our nodeUUID in the jurisdiction map, if it's missing then we're // missing at least one jurisdiction if (voxelServerJurisdictions.find(nodeUUID) == voxelServerJurisdictions.end()) { serverDetails << " unknown jurisdiction "; } else { const JurisdictionMap& map = voxelServerJurisdictions[nodeUUID]; unsigned char* rootCode = map.getRootOctalCode(); if (rootCode) { QString rootCodeHex = octalCodeToHexString(rootCode); VoxelPositionSize rootDetails; voxelDetailsForCode(rootCode, rootDetails); AABox serverBounds(glm::vec3(rootDetails.x, rootDetails.y, rootDetails.z), rootDetails.s); serverBounds.scale(TREE_SCALE); serverDetails << " jurisdiction: " << rootCodeHex.toLocal8Bit().constData() << " [" << rootDetails.x << ", " << rootDetails.y << ", " << rootDetails.z << ": " << rootDetails.s << "] "; } else { serverDetails << " jurisdiction has no rootCode"; } // root code } // jurisdiction _labels[_voxelServerLables[serverCount - 1]]->setText(serverDetails.str().c_str()); } // is VOXEL_SERVER } // Node Loop if (_voxelServerLabelsCount > serverCount) { for (int i = serverCount; i < _voxelServerLabelsCount; i++) { int serverLabel = _voxelServerLables[i]; RemoveStatItem(serverLabel); _voxelServerLables[i] = 0; } _voxelServerLabelsCount = serverCount; } } void VoxelStatsDialog::reject() { // Just regularly close upon ESC this->QDialog::close(); } void VoxelStatsDialog::closeEvent(QCloseEvent* event) { this->QDialog::closeEvent(event); emit closed(); }