// // AssetResourceRequest.cpp // libraries/networking/src // // Created by Ryan Huffman on 2015/07/23 // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "AssetResourceRequest.h" #include "AssetClient.h" #include "AssetRequest.h" void AssetResourceRequest::doSend() { // Make request to atp auto assetClient = DependencyManager::get(); auto parts = _url.path().split(".", QString::SkipEmptyParts); auto hash = parts[0]; auto extension = parts.length() > 1 ? parts[1] : ""; auto request = assetClient->create(hash, extension); if (!request) { return; } connect(request, &AssetRequest::progress, this, &AssetResourceRequest::progress); QObject::connect(request, &AssetRequest::finished, [this](AssetRequest* req) mutable { if (_state != IN_PROGRESS) return; _state = FINISHED; if (true) { _data = req->getData(); _result = ResourceRequest::SUCCESS; emit finished(); } else { _result = ResourceRequest::ERROR; emit finished(); } }); request->start(); } void AssetResourceRequest::onDownloadProgress(qint64 bytesReceived, qint64 bytesTotal) { qDebug() << "Got asset data: " << bytesReceived << " / " << bytesTotal; emit progress(bytesReceived, bytesTotal); }