// // acAudioSearchCompatibleEntitySpawner.js // audio/acAudioSearching // // Created by Eric Levin 2/2/2016 // Copyright 2016 High Fidelity, Inc. // This is a client script which spawns entities with a field in userdata compatible with the AcAudioSearchAndInject script // These entities specify data about the sound they want to play, such as url, volume, and whether to loop or not // The position of the entity determines the position from which the sound plays from // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // Script.include("../../libraries/utils.js"); var SOUND_DATA_KEY = "soundKey"; var soundEntity = Entities.addEntity({ type: "Box", position: {x: 0, y: 0, z: 0}, color: {red: 200, green: 10, blue: 200}, dimensions: {x: .1, y: .1, z: .1}, userData: JSON.stringify({ soundKey: { url: "http://hifi-public.s3.amazonaws.com/ryan/demo/0619_Fireplace__Tree_B.L.wav" } }) }); function cleanup() { Entities.deleteEntity(soundEntity); } Script.scriptEnding.connect(cleanup);