(function() { Script.include('../../../../examples/libraries/virtualBaton.js?' + Math.random()); Script.include('../../../../examples/libraries/utils.js?' + Math.random()); var baton; var iOwn = false; var _entityID; var _this; var connected = false; function FishTank() { _this = this; } function startUpdate() { print('START UPDATE!!') iOwn = true; Script.update.connect(_this.update); connected = true; } function stopUpdateAndReclaim() { print('i released the object ' + _entityID) iOwn = false; baton.claim(startUpdate, stopUpdateAndReclaim); if (connected === true) { Script.update.disconnect(_this.update); } } FishTank.prototype = { fish:null, findFishInTank: function() { // print('looking for a fish. in the tank') var res = Entities.findEntities(_this.currentProperties.position, 8); var fish = []; res.forEach(function(f) { var props = Entities.getEntityProperties(f, 'name'); if (props.name.indexOf('hifi-fishtank-fish') > -1) { fish.push(f); } }) print('fish? ' + fish.length) return fish; }, initialize: function(entityID) { print('JBP nav button should initialize' + entityID) var properties = Entities.getEntityProperties(entityID); if (properties.userData.length === 0 || properties.hasOwnProperty('userData') === false) { _this.initTimeout = Script.setTimeout(function() { print('JBP no user data yet, try again in one second') _this.initialize(entityID); }, 1000) } else { print('JBP userdata before parse attempt' + properties.userData) _this.userData = null; try { _this.userData = JSON.parse(properties.userData); } catch (err) { print('JBP error parsing json'); print('JBP properties are:' + properties.userData); return; } print('after parse') _this.currentProperties = Entities.getEntityProperties(entityID); baton = virtualBaton({ batonName: 'io.highfidelity.fishtank:' + entityID, // One winner for each entity }); stopUpdateAndReclaim(); } }, preload: function(entityID) { print("preload"); this.entityID = entityID; _entityID = entityID; this.initialize(entityID); this.initTimeout = null; }, unload: function() { if (baton) { baton.release(function() {}); } if (connected === true) { Script.update.disconnect(_this.update); } }, update: function() { if (iOwn === false) { return } //print('i am the owner!') //do stuff updateFish(); } }; // // flockOfFish.js // examples // // Philip Rosedale // Copyright 2016 High Fidelity, Inc. // Fish smimming around in a space in front of you // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html var FISHTANK_USERDATA_KEY = 'hifi-home-fishtank' var LIFETIME = 300; // Fish live for 5 minutes var NUM_FISH = 20; var TANK_WIDTH = 3.0; var TANK_HEIGHT = 1.0; var FISH_WIDTH = 0.03; var FISH_LENGTH = 0.15; var MAX_SIGHT_DISTANCE = 0.8; var MIN_SEPARATION = 0.15; var AVOIDANCE_FORCE = 0.2; var COHESION_FORCE = 0.05; var ALIGNMENT_FORCE = 0.05; var SWIMMING_FORCE = 0.05; var SWIMMING_SPEED = 1.5; var fishLoaded = false; var fish = []; var lowerCorner = { x: 0, y: 0, z: 0 }; var upperCorner = { x: 0, y: 0, z: 0 }; function randomVector(scale) { return { x: Math.random() * scale - scale / 2.0, y: Math.random() * scale - scale / 2.0, z: Math.random() * scale - scale / 2.0 }; } function updateFish(deltaTime) { if (!Entities.serversExist() || !Entities.canRez()) { return; } print('has fish??' + _this.userData['hifi-home-fishtank'].fishLoaded) if (_this.userData['hifi-home-fishtank'].fishLoaded === false) { print('NO FISH NO FISH NO FISH') loadFish(NUM_FISH); setEntityCustomData(FISHTANK_USERDATA_KEY, _this.entityID, { fishLoaded: true }); _this.userData['hifi-home-fishtank'].fishLoaded = true; _this.fish = _this.findFishInTank(); return; } else{ if(this.fish===null){ _this.fish = _this.findFishInTank(); } } // if (!fishLoaded) { // fishLoaded = true; // loadFish(NUM_FISH); // setEntityCustomData(FISHTANK_USERDATA_KEY, _this.entityID, { // fishLoaded: true // }); // _this.userData['hifi-home-fishtank'].fishLoaded=true; // _this.fish = _this.findFishInTank(); // return; // } var fish = _this.fish; var averageVelocity = { x: 0, y: 0, z: 0 }; var averagePosition = { x: 0, y: 0, z: 0 }; var birdPositionsCounted = 0; var birdVelocitiesCounted = 0; // First pre-load an array with properties on all the other fish so our per-fish loop // isn't doing it. var flockProperties = []; for (var i = 0; i < fish.length; i++) { var otherProps = Entities.getEntityProperties(fish[i], ["position", "velocity", "rotation"]); flockProperties.push(otherProps); } for (var i = 0; i < fish.length; i++) { if (fish[i]) { // Get only the properties we need, because that is faster var properties = flockProperties[i]; // If fish has been deleted, bail if (properties.id != fish[i]) { fish[i] = false; return; } // Store old values so we can check if they have changed enough to update var velocity = { x: properties.velocity.x, y: properties.velocity.y, z: properties.velocity.z }; var position = { x: properties.position.x, y: properties.position.y, z: properties.position.z }; averageVelocity = { x: 0, y: 0, z: 0 }; averagePosition = { x: 0, y: 0, z: 0 }; var othersCounted = 0; for (var j = 0; j < fish.length; j++) { if (i != j) { // Get only the properties we need, because that is faster var otherProps = flockProperties[j]; var separation = Vec3.distance(properties.position, otherProps.position); if (separation < MAX_SIGHT_DISTANCE) { averageVelocity = Vec3.sum(averageVelocity, otherProps.velocity); averagePosition = Vec3.sum(averagePosition, otherProps.position); othersCounted++; } if (separation < MIN_SEPARATION) { var pushAway = Vec3.multiply(Vec3.normalize(Vec3.subtract(properties.position, otherProps.position)), AVOIDANCE_FORCE); velocity = Vec3.sum(velocity, pushAway); } } } if (othersCounted > 0) { averageVelocity = Vec3.multiply(averageVelocity, 1.0 / othersCounted); averagePosition = Vec3.multiply(averagePosition, 1.0 / othersCounted); // Alignment: Follow group's direction and speed velocity = Vec3.mix(velocity, Vec3.multiply(Vec3.normalize(averageVelocity), Vec3.length(velocity)), ALIGNMENT_FORCE); // Cohesion: Steer towards center of flock var towardCenter = Vec3.subtract(averagePosition, position); velocity = Vec3.mix(velocity, Vec3.multiply(Vec3.normalize(towardCenter), Vec3.length(velocity)), COHESION_FORCE); } // Try to swim at a constant speed velocity = Vec3.mix(velocity, Vec3.multiply(Vec3.normalize(velocity), SWIMMING_SPEED), SWIMMING_FORCE); // Keep fish in their 'tank' if (position.x < lowerCorner.x) { position.x = lowerCorner.x; velocity.x *= -1.0; } else if (position.x > upperCorner.x) { position.x = upperCorner.x; velocity.x *= -1.0; } if (position.y < lowerCorner.y) { position.y = lowerCorner.y; velocity.y *= -1.0; } else if (position.y > upperCorner.y) { position.y = upperCorner.y; velocity.y *= -1.0; } if (position.z < lowerCorner.z) { position.z = lowerCorner.z; velocity.z *= -1.0; } else if (position.z > upperCorner.z) { position.z = upperCorner.z; velocity.z *= -1.0; } // Orient in direction of velocity var rotation = Quat.rotationBetween(Vec3.UNIT_NEG_Z, velocity); var VELOCITY_FOLLOW_RATE = 0.30; // Only update properties if they have changed, to save bandwidth var MIN_POSITION_CHANGE_FOR_UPDATE = 0.001; if (Vec3.distance(properties.position, position) < MIN_POSITION_CHANGE_FOR_UPDATE) { Entities.editEntity(fish[i], { velocity: velocity, rotation: Quat.mix(properties.rotation, rotation, VELOCITY_FOLLOW_RATE) }); } else { Entities.editEntity(fish[i], { position: position, velocity: velocity, rotation: Quat.slerp(properties.rotation, rotation, VELOCITY_FOLLOW_RATE) }); } } } } var STARTING_FRACTION = 0.25; function loadFish(howMany) { print('LOADING FISH: ' + howMany) // var center = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), 2 * TANK_WIDTH)); var center = _this.currentProperties.position; lowerCorner = { x: center.x - (TANK_WIDTH / 2), y: center.y, z: center.z - (TANK_WIDTH / 2) }; upperCorner = { x: center.x + (TANK_WIDTH / 2), y: center.y + TANK_HEIGHT, z: center.z + (TANK_WIDTH / 2) }; var fish = []; for (var i = 0; i < howMany; i++) { var position = { x: lowerCorner.x + (upperCorner.x - lowerCorner.x) / 2.0 + (Math.random() - 0.5) * (upperCorner.x - lowerCorner.x) * STARTING_FRACTION, y: lowerCorner.y + (upperCorner.y - lowerCorner.y) / 2.0 + (Math.random() - 0.5) * (upperCorner.y - lowerCorner.y) * STARTING_FRACTION, z: lowerCorner.z + (upperCorner.z - lowerCorner.z) / 2.0 + (Math.random() - 0.5) * (upperCorner.z - lowerCorner.z) * STARTING_FRACTION }; fish.push( Entities.addEntity({ name: 'hifi-fishtank-fish' + _this.entityID, type: "Box", position: position, rotation: { x: 0, y: 0, z: 0, w: 1 }, dimensions: { x: FISH_WIDTH, y: FISH_WIDTH, z: FISH_LENGTH }, // velocity: { // x: SWIMMING_SPEED, // y: SWIMMING_SPEED, // z: SWIMMING_SPEED // }, damping: 0.1, dynamic: false, lifetime: LIFETIME, color: { red: 0, green: 255, blue: 255 } }) ); } print('initial fish::' + fish.length) } return new FishTank(); });